Dangerous: a 3D space combat RPG (EVE meets X3)

Talk about all the standalone single-player and multi-player based space and scifi combat or simulation games of the past, present and future.
IronHound
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RE: Dangerous: a 3D space combat RPG (EVE meets X3)

Post by IronHound »

Any impressions on the game yet? Im dling the demo now.
swiftest
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RE: Dangerous: a 3D space combat RPG (EVE meets X3)

Post by swiftest »


PINBACK wrote:
Just downloaded the new version of Dangerous today and seem to be having a problem with the graphics, it effects all the station and jumpgates and also show up on the ships.Something to with the shaders. :?:
Doh! That's strange. The shaders should not be changed for PCs or Macs for 1.0.7. We did add more shader options. Check your System>Options>Fancy Shader option while inside a station. It should default to "hard surface" which has been the default for PC/Mac. If that now gives you trouble, the safest shader to use is the "diffused" one which also works with lights.
Pinback
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RE: Dangerous: a 3D space combat RPG (EVE meets X3)

Post by Pinback »

Nope still there using the diffused option but I managed to fix by turning the space light option off. :D
IronHound wrote:
Any impressions on the game yet? Im dling the demo now.
I like the game a lot, but I think you have to remember that its an Iphone game not a dedicated PC game, there are still few things which I would to see added to the game. Like being able to access the local map in space.Explanation of the icons on the map or map key.Better goods/equipment descriptions.Being able to turn on/off the name of planets/station and gates.Crosshairs.A manual.
Pinback
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RE: Dangerous: a 3D space combat RPG (EVE meets X3)

Post by Pinback »

Just bought a new computer and have moved the Dangerous folder to the new one, the game works perfectly now apart from the save game which is missing.Is the save game keep some where else.:?:
swiftest
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RE: Dangerous: a 3D space combat RPG (EVE meets X3)

Post by swiftest »


PINBACK wrote:
Just bought a new computer and have moved the Dangerous folder to the new one, the game works perfectly now apart from the save game which is missing.Is the save game keep some where else.:?:
The saves are named: gamedata#.db where # is 1-4. It is saved in the standard SQLITE directory structure which seems to be:Mac:/Users/{your_account}/Library/Caches/XP/DangerousWindows 7:C:\Users\{your_account}\AppData\LocalLow\XP\DangerousThis way, you can overwrite the game directory with new updates without losing your save data. Hope this helps!
swiftest
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RE: Dangerous: a 3D space combat RPG (EVE meets X3)

Post by swiftest »


PINBACK wrote:
Nope still there using the diffused option but I managed to fix by turning the space light option off. :D
IronHound wrote:
Any impressions on the game yet? Im dling the demo now.
I like the game a lot, but I think you have to remember that its an Iphone game not a dedicated PC game, there are still few things which I would to see added to the game.
Just wanted to clarify that we planned all along to make this a PC/Mac game as well as a mobile game. We support mouse and keyboard controls in the desktop versions. While we had to make some compromises to have the game run unchanged on mobile; for the most part, the design itself was not compromised. For example, there are no open world games on PC that have 600+ ships flying around autonomously except perhaps for X3.
Quote:
Like being able to access the local map in space.Explanation of the icons on the map or map key.
The local map isn't as necessary since the warp destinations are all listed, but we do plan on adding a much more comprehensive local map that contains more information and lets you pick destinations directly while viewing the map. The icons and such will get a fuller description/key when this happens. We also have some ideas on making the scan probe mini-game a bit more challenging.
Quote:
Better goods/equipment descriptions.
The equipment descriptions have been expanded from version 1.0. Now, in addition to the flavor text, the pertinent technical specs of each piece of equipment are shown.
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Being able to turn on/off the name of planets/station and gates.
Toggling the names of stations and other icons while in space is on the to do list (though we're focusing on bug fixes and the ship boarding feature at the moment).
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Crosshairs.
We had crosshairs at one point, but turned them off since it is somewhat confusing since the camera is not exactly in the line of sight, but slightly above. This parallax can cause some confusion since weapons theoretically have different ranges. It will definitely make a come-back if we get around to adding a cockpit view. We recently added an auto-aim feature that aids in dogfighting greatly.
Quote:
A manual.
The design goal was to incorporate the manual into the help system inside the game (you can talk to Ailina or the wingmen to learn), but I can see why people might want a manual. So we're probably going to add one soonish in the form of a PDF.
Pinback
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RE: Dangerous: a 3D space combat RPG (EVE meets X3)

Post by Pinback »


swiftest wrote:
We also have some ideas on making the scan probe mini-game a bit more challenging.
Having a zoom out on the scan probe would be useful, at the moment if you don’t find anything you have to start again.
swiftest wrote:
The equipment descriptions have been expanded from version 1.0. Now, in addition to the flavor text, the pertinent technical specs of each piece of equipment are shown.
big Improvement in the modules with the description and filter. 8-) 8-) The commodity could still do with being fleshed out a bit more, what is a celebrity commodity, the mind boggles. :D I still like to see some sort of glow effect added to the ship engines which increases/ decreases with the speed of the ship.
swiftest
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RE: Dangerous: a 3D space combat RPG (EVE meets X3)

Post by swiftest »


PINBACK wrote:
Having a zoom out on the scan probe would be useful, at the moment if you don’t find anything you have to start again.
Actually, the whole map and scan probe will eventually get a major overhaul letting you zoom in/out as well as letting you select warp destinations.
Quote:
big Improvement in the modules with the description and filter. 8-) 8-) The commodity could still do with being fleshed out a bit more, what is a celebrity commodity, the mind boggles. :D I still like to see some sort of glow effect added to the ship engines which increases/ decreases with the speed of the ship.
Yup, the engine exhaust is definitely on the To Do list. Possibly some space clouds to give a greater feel for movement as well. The celebrity "commodity" is supposed to be one of the courier items. The thinking was that you would eventually be able to kidnap them and sell them into slavery if you followed the pirate path, or you could try to rescue them from other pirates who are holding them for ransom. Not quite implemented yet, but it's all part of the grand "living universe" scheme where we try to model a whole ecology and financial simulation inside the game.By the way, we are updating the game to 1.0.8 today. All owners should get an email with the download link. We're also planning on a big sale, too. :D Here's what's new with version 1.0.8:Add social page to contacts Revise soundtrack links page Allow active modules without targets to operate during warp Encounter tweaks on Courier and Transport Quests Fix bug with ammunition, and show types that are unavailable in ammunition select screen Make more friendly units for warp speed in vehicle stats in the market Don't auto-aim laser against non-enemies Add some ship separation when exiting a gate Remove "Alternate Ammo Change" option Fix several minor issues with the tutorial New shader defaults and don't display unavailable shaders Apply shader selection to more objects in scene Allow shader and light options to be changed while in space Various UI layout tweaks Fix flickering rows in ship contacts list More consistent treatment of volume on main menu screen Fix bug that would create unexplained cargo on player's ship Fix bug where wings would not properly "forget" an enemy Fix possible situation in Hijacked Quest that prevent being able to finish the Quest Fixes for general stability Fix ship duplication bug Changes to prevent ships from becoming "stuck"
Pinback
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RE: Dangerous: a 3D space combat RPG (EVE meets X3)

Post by Pinback »

Nice one guys :D :D good to see these update coming out.
soul0reaper
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RE: Dangerous: a 3D space combat RPG (EVE meets X3)

Post by soul0reaper »

Thought this would mean there would be multiplayer/coop :/ Game looks interesting though, downloading it now
TSGM
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RE: Dangerous: a 3D space combat RPG (EVE meets X3)

Post by TSGM »

I'm sorry for the seemingly silly question: I was in the Hanger and had two ships (a frigate and a mining/transport/commercial(?) ship). I accidentally pressed the button "Package" for my transport ship. I have no idea what it does, but the ship has disappeared. What's going on? How do I get it back?
Pinback
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RE: Dangerous: a 3D space combat RPG (EVE meets X3)

Post by Pinback »


TSGM wrote:
I'm sorry for the seemingly silly question: I was in the Hanger and had two ships (a frigate and a mining/transport/commercial(?) ship). I accidentally pressed the button "Package" for my transport ship. I have no idea what it does, but the ship has disappeared. What's going on? How do I get it back?
Not sure myself as I not been playing it for while myself But IIRC I think it had something to do with the ship being put in storage.Have you tried hitting the package button again.
TSGM
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RE: Dangerous: a 3D space combat RPG (EVE meets X3)

Post by TSGM »


PINBACK wrote:


TSGM wrote:
I'm sorry for the seemingly silly question: I was in the Hanger and had two ships (a frigate and a mining/transport/commercial(?) ship). I accidentally pressed the button "Package" for my transport ship. I have no idea what it does, but the ship has disappeared. What's going on? How do I get it back?
Not sure myself as I not been playing it for while myself But IIRC I think it had something to do with the ship being put in storage.Have you tried hitting the package button again.
The ship has entirely disappeared off my hanger list, so there is no button to push. :(
Freelancer
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RE: Dangerous: a 3D space combat RPG (EVE meets X3)

Post by Freelancer »


swiftest wrote:
We had crosshairs at one point, but turned them off since it is somewhat confusing since the camera is not exactly in the line of sight, but slightly above. This parallax can cause some confusion since weapons theoretically have different ranges. It will definitely make a come-back if we get around to adding a cockpit view. We recently added an auto-aim feature that aids in dogfighting greatly.
Hi swiftest, your game looks really great as it seems to offer AAA features in an indie format. I am definitely going to buy it, I am just waiting for the cockpit view, since the days of Wing Commander, this is the only way for me to play 3D space sims. When do you intend to add it?Freelancer
swiftest
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RE: Dangerous: a 3D space combat RPG (EVE meets X3)

Post by swiftest »


'Freelancer' wrote:
Hi swiftest, your game looks really great as it seems to offer AAA features in an indie format. I am definitely going to buy it, I am just waiting for the cockpit view, since the days of Wing Commander, this is the only way for me to play 3D space sims. When do you intend to add it?Freelancer
Sorry it's been awhile since I dropped by. I'd like to add a cockpit view, but we'd need to get a 2D artist to help out before we could think about adding it. What functionality are you looking for in the cockpit view? Any examples would be helpful. By the way, I wanted to mention that we just updated the game to version 1.1.0 which is a huge update. We added:- hi-res animated celestial bodies (planets, stars, moons)- cloud save (can play your game from any supported platform including mobile)- streamlined autopilot (no longer need to handle the transit phase of docking/warping/gating)- radial autopilot menu includes wing control- better explosions and FX including exhaust and smoke/sparks- improved UI and shortcuts wheel make controlling your craft and wingmen much simpler than before- various bug fixes and tweaks- tons more stuff: details at our website: whoisdangerous.com/updates.htmlIf you've purchased the game, you should have received an email with the update info. If you haven't tried the game, you can download a free demo at our website. [url]http://whoisdangerous.com[/url]
Pinback
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RE: Dangerous: a 3D space combat RPG (EVE meets X3)

Post by Pinback »

Excellent new Swiftest, go my email this morning, unfortunately ran into a few problems downloading it and won't be able to try again till the weekend.
Freelancer
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RE: Dangerous: a 3D space combat RPG (EVE meets X3)

Post by Freelancer »


'swiftest' wrote:
Sorry it's been awhile since I dropped by. I'd like to add a cockpit view, but we'd need to get a 2D artist to help out before we could think about adding it. What functionality are you looking for in the cockpit view? Any examples would be helpful.
I would be very much happy with Freelancer style cockpit(s). It is just a static cockpit view, without any functionality (all the data you need is handled by the HUD that is sumperimposed on the cockpit view (see [url]http://www.moddb.com/mods/crossfire/images/new-cockpit).[/url] For a more recent take on this, see SpaceForce: Rogue Universe ([url]http://www.tomshardware.de/space-force-rogue-universe,testberichte-239749-15.html).[/url] Of course, you might want to add some more functionality to the cockpit, Evochron Mercenary style. But with the HUD same for both the ship view and the cockpit view, simple Freelancer style cockpit would be enough.
Pinback
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RE: Dangerous: a 3D space combat RPG (EVE meets X3)

Post by Pinback »

Finally got it to download after a number of failures <img src="'[url]http://spacesimcentral.com/forum/public/style_emoticons//dance3.gif[/url] class='bbc_emoticon' alt=':dancer:' />Just a quick look, very nice, like the gas giants which have now appeared and new planets and there some great smoke particles although they do make seeing the ship harder when you are shooting at them.The new radial menu good but seems to have slowed the game somewhat down as there is now a noticeable pause.I miss the transit phase can you still chose what type of game you want to play.As for cockpits just make sure you use the Elite style radar in the center, no one ever done one better.
Pinback
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RE: Dangerous: a 3D space combat RPG (EVE meets X3)

Post by Pinback »

Update to Dangerous out now 1.2.0
FStyle
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RE: Dangerous: a 3D space combat RPG (EVE meets X3)

Post by FStyle »

As an EVE vet I got into this game pretty quickly, and I think the concept works wonderfully. Sadly, as a PC gamer I don't feel this is worth money, but if it were larger in scope that would change my mind for sure. I would love to play a version of this game with more things to do, a vast galaxy to explore and hundreds of different ship types and modules. It feels like this is just a small taste of what this game could be.As an android app this might be really awesome, I'm not sure (don't have one, no idea what they are really, but I assume some kind of iPhone type device?) but as a PC game it leaves a lot to be desired.
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