Chris Roberts Star Citizen

Star Citizen is not just an Multiplayer game, it will also contain a single-player game (Squadron 42) which will put you into the persistant server for multiplayer when it is completed. Star Citizen is a game being worked on by Roberts Space Industries. This EPIC game will be released in 2014.
Homepage: Star Citizen Homepage
Status: Under Development
DARI
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RE: Chris Roberts Star Citizen

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'PINBACK' wrote:
Awesome that it will be a single player game although disappointment that the free world will be online only, also good to see that it is PC only so there will be no console compromise.
weird... in the german golem.de interview it reads that the free world is available after the campaign.out of that source:""Nach dem Ende der Kampagne ist man dann Exmilitär und kann nach eigenen Vorstellungen wie in Privateer oder Freelancer auf eigene Faust durchs Open-World-Universum reisen und dort Abenteuer als Söldner, Pirat oder Händler erleben", so Roberts."well i hope they make a simple free world without campaign too and i hope there will be strikecommander-like financial decisions like: go in with cheap missilles or go safe with the expensive ones, and lots of ways to burn your money.But i have the feeling that this game is rather for the graphics-<insert your favorite insult>At least the space is not very bright and colorful...EDIT:and in another interview: [url]http://www.pcgamer.c...#comment-303799[/url] the single-player side, a campaign called Squadron 42 will provide the “Wing Commander experience” Roberts referred to with a scenario inspired by the fall of Rome. It’s not totally isolated though — like he said, it’s a “tour of duty” with the same character you’ll be playing in the multiplayer universe, and with co-op if you want help from friends"this could mean that you play MMO - then if you sign a tour of duty then you have your singleplayer part - if your finished you can do your own thing again.2 interviews 2 different storiesor they dont have the concept how the campaign should tie into the "free world"either freelancer style: storyline firstor MMO-instance-style: always online + instance (even if its a singleplayer instance)... btw. i found the evil word "microtransactions" <- pay2win...and for this PC-exclusive - wonder if he could get something out of wintels and nvidias/amd marketing budgets
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RE: Chris Roberts Star Citizen

Post by LadynightShade »

just wow.... can't wait............ i was in shocked for two days when i found out it's happing!cry 3 engine as well, its going to look awesome...some good news: Wing Commander style single player mode, playable OFFLINE if you wantPlayable offline or online, co-op with friends, you sign up for a tour of duty with the UEE fleet, manning the front lines, protecting settlements from Vanduul warbands.looks like you can use a xbox 360 pad to fly your ships <img src="'[url]http://spacesimcentral.com/forum/public/style_emoticons//icon_e_smile.gif[/url] class='bbc_emoticon' alt=':)' />
The bad news:might need a RAM upgrade and a better 3d card to run this game on max <img src="'[url]http://spacesimcentral.com/forum/public/style_emoticons//icon_mad.gif[/url] class='bbc_emoticon' alt=':x' /> lol[url]http://starcitizen.r...industries.com/[/url] <<<< main site
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RE: Chris Roberts Star Citizen

Post by sscadmin »

By Nov 2014 I'm sure you would have saved up enough money to buy another PC, I know I would have. Hate it I have to wait soooo long for the game. I really like the fact that you can do things that really do affect the game world and that people can make ships and sell them to players (kinda where the modding comes in). It will be interesting to find out what you can really do in the open-world portion of the game. And whether your single player merits have any weight in the open-world game.
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RE: Chris Roberts Star Citizen

Post by True »

It's nice that you can get into Alpha & Beta stage for 30$ already. Because I doubt that the game will be officially released in time.As far as I understand it now, you will buy Star Citizen which includes the first episode 'Squadron 42', and from there you can buy additional episodes to enrich your singleplayer experience. While there is always the option to go on an official or community server to play 'Star Citizen' online.
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RE: Chris Roberts Star Citizen

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missing the debit transfer optionwhy is there never an IBAN account to get easy payments from european customers...in other news: corsair 16GB DDR3 kit for 69,90EUR from my favorite (though not the most inexpensive) shoplets face it the actual crytech engine is at least 2 years ahead before you can play with all details and 60fps with only above-average hardwareso if they finish their game in a few years most (maybe none) of the people wont be displeased by slow or seemingly ugly gfx (ever tried oblivion medium details at 640*480?)and that means more happy customer who purchase the next episode or tour of dutybut this amount of time also means they need more money to finance the development - and their salary costs they stated looks very convincing and reasonable (at least compared to german labour costs <img src="'[url]http://spacesimcentral.com/forum/public/style_emoticons//wink3.gif[/url] class='bbc_emoticon' alt=';)' />
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RE: Chris Roberts Star Citizen

Post by LadynightShade »

no idea when the games is going to be out but he said looks great running on a GTX 670, hope it comes out by the end of 2013!
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RE: Chris Roberts Star Citizen

Post by vamperium »


'LadynightShade' wrote:
no idea when the games is going to be out but he said looks great running on a GTX 670, hope it comes out by the end of 2013!
I think they are shooting for Q4 2014, but you know how those release dates are. I can gladly wait, I decided to upgrade my rig instead of building a new one just for this game. *Btw, hello everyone, LONG time lurker, 1st time poster.
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RE: Chris Roberts Star Citizen

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'PINBACK' wrote:
I would just like to take this opportunity to wave goodbye to Egosoft and their boring economic simulation. <img src="'[url]http://spacesimcentral.com/forum/public/style_emoticons//bye.gif[/url] class='bbc_emoticon' alt=':bye:' />
Da da Daaaaaaaaaaaaa! Pinback strikes again! <img src="'[url]http://spacesimcentral.com/forum/public/style_emoticons//haha.gif[/url] class='bbc_emoticon' alt=':haha:' /> Oooh its been a while since I saw I post like that from you <img src="'[url]http://spacesimcentral.com/forum/public/style_emoticons//icon_e_biggrin.gif[/url] class='bbc_emoticon' alt=':D' />
'PINBACK' wrote:
Also maybe that lot in Cambridge should be taking notice.
Indeed Pinback <img src="'[url]http://spacesimcentral.com/forum/public/style_emoticons//nyam.gif[/url] class='bbc_emoticon' alt=':nyam:' /> Of course they will notice, but will they actually DO ANYTHING about it? This is what is being said on the good old Frontier Forum.[url]http://forums.frontier.co.uk/showthread.php?t=2604[/url] as you would expect, there is the usual level of involvement of Frontier Development's staff commenting in the thread.On well, keep the faith! <img src="'[url]http://spacesimcentral.com/forum/public/style_emoticons//girl_wacko.gif[/url] class='bbc_emoticon' alt=':girlwacko:' />
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RE: Chris Roberts Star Citizen

Post by True »


'vamperium' wrote:
[...]*Btw, hello everyone, LONG time lurker, 1st time poster.
Welcome vamperium <img src="'[url]http://spacesimcentral.com/forum/public/style_emoticons//icon_e_biggrin.gif[/url] class='bbc_emoticon' alt=':D' />I stick with the hope for a 2014 release but expect it to be 2015. Which is totally fine for me. I already waited 3 or 4 years for Dark Millenium from Vigil Games until it was finally cancelled. ^^
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RE: Chris Roberts Star Citizen

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'Geraldine' wrote:
Da da Daaaaaaaaaaaaa! Pinback strikes again! <img src="'[url]http://spacesimcentral.com/forum/public/style_emoticons//haha.gif[/url] class='bbc_emoticon' alt=':haha:' /> Oooh its been a while since I saw I post like that from you <img src="'[url]http://spacesimcentral.com/forum/public/style_emoticons//icon_e_biggrin.gif[/url] class='bbc_emoticon' alt=':D' />
I can't help myself <img src="'[url]http://spacesimcentral.com/forum/public/style_emoticons//icon_lol.gif[/url] class='bbc_emoticon' alt=':lol:' /> might be a good thing for Egosoft in the long run as it may encourage them to try some thing different.
'Geraldine' wrote:
Indeed Pinback <img src="'[url]http://spacesimcentral.com/forum/public/style_emoticons//nyam.gif[/url] class='bbc_emoticon' alt=':nyam:' /> Of course they will notice, but will they actually DO ANYTHING about it? This is what is being said on the good old Frontier Forum.[url]http://forums.fronti...read.php?t=2604[/url] as you would expect, there is the usual level of involvement of Frontier Development's staff commenting in the thread.On well, keep the faith! <img src="'[url]http://spacesimcentral.com/forum/public/style_emoticons//girl_wacko.gif[/url] class='bbc_emoticon' alt=':girlwacko:' />
I think they will sit on fence for the next two years until they are sure they can make money from it.Speaking of money I see theirs only 30 days to pledge to the cause.
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RE: Chris Roberts Star Citizen

Post by True »

But you have to consider it's already two days displaying "Crowdfunding ends in 30 days".Maybe they wait until all issues with the page are sorted out before they start the countdown. New credit card arrived today, I guess Star Citizen will be its initiation. ^^
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RE: Chris Roberts Star Citizen

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They have done pretty well with the pledges so far according to the email that was sent out yesterday.
Quote:
When I said I missed old school difficulty to gaming you probably didn’t think that I would make the pledge process more difficult than fighting the toughest boss monster in Demon’s Souls!Well neither did I!Wednesday morning we set out to prove that PC gaming and Space Sims are not dead… and prove it, we did!We're absolutely floored by the attention and humbled by your comments. We hoped everyone would be excited about the big idea behind Star Citizen and Squadron 42 -- but we had no expectation about the kind of praise and interest we received yesterday.The downside of all this attention was that the huge number of people from all around the world trying to learn about Star Citizen and make their pledge, crashed our custom crowd funding page and also took down the core community site.Until then, we were on track to break crowd funding records. Now, thirty hours later, we're only just getting the core site back online. The proper crowd funding page is still unfortunately down, but we have a backup site that, while not having the full range of features we intended, can take people’s pledges. With this site we have to update the data manually as there is no way to easily collect the crowd funding statistics on a live basis, which is why you haven’t seen a counter on the backup site. We are working very hard to get the main crowd funding plug in to play nice with the rest of the site, so we can deliver the seamless experience we envisioned when opting to have the crowd funding integrated into the main community site. Don’t worry, no one has lost their golden ticket, and we will ensure that everyone who makes a pledge on the backup site is connected to their community account. Please be patient while we organize this process.We didn't just set out to raise money to build a game; we set out to build a community. The intention was never to shut off the forums, disable the Golden Tickets or stop the flow of information after the launch; anything but. We hope you'll bear with us as we get the community back online. The features you've enjoyed for the past month will continue -- the Comm-Link, RSI Museum and Time Capsule -- along with much more information about Star Citizen and chances to interact with its development team. As we move forward in this endeavor, you are our strongest asset; a vanguard of dedicated fans who will help us build and promote this game.If you're one of the lucky few warriors that snuck past the Java trolls and WordPress goblins to access the pledge site yesterday, thank you so much for your dedication.If not, we promise we’ve beaten back these evil interlopers and ask you to pledge and spread the word to make this new universe possible. We are listening to you on the forums, are committed to giving you daily updates and will be rolling out some exciting new features in the coming days that hopefully make up for our initial snafu.We lost the opportunity to break the first day record, but the race isn’t over yet! We currently stand at $455, 590 raised from 4,564 pledges which is pretty impressive considering the outage we’ve had. Seems everyone wants the RSI Constellation and physical goodies!But we need get this up. Space Sims trumped RPGs in the old days, let’s get a little of that inter-genre friendly rivalry back!If you haven’t made your pledge yet, please do as I would hate for the technical problems to have derailed our initial momentum. We still have a ways to go but I have no doubt with your support we will get there. This is our chance to tell the world: PC gaming and space sims are BACK!Chris RobertsCloud Imperium Games
I have read some negative comment from game site saying that they doubt that Roberts will be able to deliver every thing he has promised.Also seen somwhere a figure of 10 to 12 million dollars being given for the game cost.
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RE: Chris Roberts Star Citizen

Post by True »

Current status:Goal: $2,000,000Raised: $645,327Space Sim Fans: 6,662
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RE: Chris Roberts Star Citizen

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2 million to raised from pledges and a total cost of 10 to 12 million for the whole game which seems a little on the cheap side if they are to do every thing they claim.
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RE: Chris Roberts Star Citizen

Post by True »

Well, they don't have to develop their own engine, they just pay the licensee costs for cryengine 3 (500k $ ?) and then have to pay for textures, models, animation and some other stuff.i guess the employees are the biggest expense factor in their calculation and as it's described at the stretch goals for Star Citizen, more money equals more content.
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RE: Chris Roberts Star Citizen

Post by Comet »

It seams like the website issues made it harder to achieve the goal quickier.But still this is a very promissing project. Chris does have the experience and in fact this is in part the ambicious project he wanted Freelancer to be.But he needs money. I've pledged for projects way less interesting than this one. On kickstarter some not so ambicious projects reached the million mark easily.Those who love space sims or would like a big high budget space sim to be made again, now is the time to show your support.I don't see another chance like this comming up any time soon
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RE: Chris Roberts Star Citizen

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I will pledge for sure, but it is annoying that there are only 25 days left. Would have been better for me to spend 250$ at the end of november...Current status:Goal: $2,000,000Raised: $769,759Space Sim Fans: 8,274and a quote from Ben Lesnick
Quote:
I think the best argument is Chris Roberts’ record – he’s a man who is known for achieving his vision, no matter what the odds. He turned PC gae development from D&D on a computer into multi-million dollar Hollywood productions in four years with Wing Commander because he had the very specific goal of an “interactive movie.” And now he has this new goal–no matter what, it is going to happen.I should also stress that we have investors… what they need to know is whether or not the FANS are there. We need the two million to prove to bigger backers that there’s an audience for this thing. We aren’t making the game for $2 million, but we need that money to prove there’s someone there to play the game when it comes out.
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RE: Chris Roberts Star Citizen

Post by LadynightShade »

i might at some point go on kickstarter would get more hits.
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RE: Chris Roberts Star Citizen

Post by True »


'LadynightShade' wrote:
i might at some point go on kickstarter would get more hits.
That's true. Kickstarter already has an established user base with a few hundred thousand people willing to back projects. Whereas the page of Star Citizen just got some publicity on a few gaming sites when the game was announced.I'm pretty sure he will reach the 2.000.000$ anyway but maybe not much more.Look at that!
Quote: Roberts Space IndustrieThe opinion of you all as a community is paramount to us and we are listening.Please click to like this post if you would like to see 'Star Citizen' on Kickstarter.
on Facebook!Did you just give him a call, Ms. Nightshade? <img src="'[url]http://spacesimcentral.com/forum/public/style_emoticons//telephone.gif[/url] class='bbc_emoticon' alt=':telephone:' />
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RE: Chris Roberts Star Citizen

Post by DiabloTigerSix »

Apparently, the pledges have slowed down...a lot. Something has to be done or they won't even reach 2 million 24 days from now.
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