Chris Roberts Star Citizen
RE: Chris Roberts Star Citizen
AnythingFPS certainly does some nice videos id="1B45WlnZeTk"> id="cEPHwbnxFRk"> I wish my hangar looked like the hangar in the videos ...
RE: Chris Roberts Star Citizen
I wish my hangar looked like the hangar in the videos ... Me too. Surprise surprise, Star Citizen passes the $22 million mark [url]https://robertsspaceindustries.com/comm-link/transmission/13317-22-Million-And-Hangar-Patch-Live[/url] At $22 million, you’ve unlocked the following goal:Facial Capture System. We’ve researched a technology that uses a series of cameras to capture real heads and import them into the game. This will let the team more easily create a variety of realistic characters. In addition, the technology is mobile enough to allow us to take it on the road and capture select fans during special events! You can learn more about this technology at Infinite-Realities.We’re very excited about how this is going to improve the game (and our artists are eager to start playing with this technology!) I’m also pleased to announce our $24 million goal:Public Transportation System – Need to get from one place to another but don’t have a starship? We’re building a galactic transportation system. You can travel via transport from system to system in Star Citizen and even ship items (like a ship you need move to another hangar.) With this stretch goal, we’ll expand this system: star liners, long range transports, charter ships and flyable shuttles!In addition to this immersion-enhancing design upgrade, we’re also going to dedicate some of the additional funding to making next year’s CitizenCon a bigger event! Thank you for making this all possible. Keep spreading the word!- Chris Roberts Public transport megatraveller 2 had that in 20 odd years ago.
RE: Chris Roberts Star Citizen
Yes and Megatraveller's devs did it for a wee bit less than $24 million :girlcrazy:BTW, I didn't know the Avenger had such a big cargo hold! Looks almost like a Lancer in it's capacity.
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DiabloTigerSix
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RE: Chris Roberts Star Citizen
Surprise surprise, Star Citizen passes the $22 million markI really don't understand where this second "wave of momentum" came from.Also, I think people buying all these ships are just spoiling the game for themselves in the long run. If working towards them in the game is as interesting as CIG claim, they're depriving themselves of quite a ride.Thirdly, as far as the financial side of things for CIG is concerned, there is a potential problem of "false whales", as they call it.
RE: Chris Roberts Star Citizen
Same here but it has to be remembered that It's is a well oiled machine, SC generates a lot of self publicity for the game and with 276 thousand backers for the game they have large audiance willing to part with the money.
RE: Chris Roberts Star Citizen
Bit light on news this week but you can always add to the goal by buying a mousepad [url]https://robertsspaceindustries.com/comm-link/transmission/13326-Mousepads-For-Sale[/url] or polo shirt.[url]https://robertsspaceindustries.com/comm-link/transmission/13319-Polo-Shirts-Now-Available[/url] And guess what yes it's 23 million [url]https://robertsspaceindustries.com/comm-link/transmission/13324-Letter-From-The-Chairman-23-Million[/url] and onto 25. Greetings Citizens,Thanks to your efforts, we have reached $23 million in crowd funding! We are in uncharted waters here; the community is allowing us to do something truly new, for which you have my eternal gratitude.. Our unlock for this level is the addition of a Xi’an scout plane. The goal here isn’t simply to add an extra ship to the game, but to add a new type of ship which can be expanded upon as we go. Once we’ve put the effort into building an alien experience for the Khartu, we can apply it to other Xi’an ships moving forward. Essentially, the extra funding lets us build an even more immersive universe. Here’s the official unlock statement:$23 millionXi’an Scout Unlocked! The Khartu is the light attack craft of the Xi’An military. Contrary to Human ship design, the Khartu doesn’t have a traditional main thruster, instead featuring an array of maneuvering thrusters on articulated rigs. This design allows for incredible agility, making them the bane of UEE pilots, who bestowed the nickname ‘Quark’ because when all of the thrusters are firing, the ship looks like a spark flying through space. The Xi’an Aopoa corporation also manufactures an export model, the Khartu-al, for sale to human civilians as a dedicated scout/explorer. The export model features the same Xi’an maneuvering rig, but control surfaces modified for human use and a more limited armament. (Designer: Aopoa)As a special reward for those who have backed us to this point, you will be receiving a model of the Khartu to display in your hangar. It won’t be ready immediately, as we now have to concept the ship… but as always, we will be keeping you informed about that process!$25 millionEnhanced Alpha – We will use additional funding to build a wider alpha test than we had originally intended for the first phase of Star Citizen’s launch. The initial plan was to first launch servers in North America and then expand to areas such as Europe and Australia to decrease latency in these areas, perfecting the game as we improve the experience around the world. This funding will allow us to invest in a wider infrastructure for our early testing, spinning up remote servers earlier. Hitting this goal will also allow us to increase the number of remaining alpha slots. Extra alpha slots not only means more Star Citizens will travel the ‘verse at launch, but that we will receive more feedback and more stress testing. This in turn will allow us to better balance and enhance the Star Citizen experience!Finally, I would like to share two new images that have just come in from concept artist Ryan Church. When the artwork we released last week came in, I asked Ryan to follow up with the cockpit because I wanted to see how cool it would be to get behind the ‘stick of this ship… and I was not disappointed! I hope you enjoy.Thank you for your continued support of Star Citizen and for helping us build a bigger, better game than I had ever dreamed possible.— Chris Roberts
RE: Chris Roberts Star Citizen
And this new commercial.
RE: Chris Roberts Star Citizen
The Hornet trailer is out, in 4k resolution no less! [url][/url] Their funding has gotten a significant increase today too, no surprise there.
RE: Chris Roberts Star Citizen
Another very cinematic trailer.
Yes it looks like helped the funding. It looks like the Hornet commercial and brochure were a resounding success; the president of Anvil Aerospace should expect a bonus this quarter! In all seriousness, the community is continuing to set funding records and is allowing us to do more with Star Citizen. At $24 million, you’ve unlocked the following stretch goal:Public Transportation System – Need to get from one place to another but don’t have a starship? We’re building a galactic transportation system. You can travel via transport from system to system in Star Citizen and even ship items (like a ship you need moved to another hangar.) With this stretch goal, we’ll expand this system: star liners, long range transports, charter ships and flyable shuttles!Pictured here is a monorail car, which will be used by the player to travel from place to place on Terra! A public transportation system may not seem as sexy as a new bomber or a cruiser, but it speaks directly to the goal of making Star Citizen an immersive, world-building experience. Instead of having a simple ‘fast travel’ option like an MMORPG, Star Citizen will feature a living, breathing system to support that gameplay requirement… a system that will be impacted by the economy and player actions in all sorts of exciting ways!We’re also revealing the $26 million goal, which I think will interest a lot of players. We have become increasingly fascinating with the possibilities for larger capital ships in Star Citizen and would like to dedicate some of the additional funding to expanding their functionality:Enhanced Capital Ship Systems – In addition to the command and control systems we’ve already outlined, we’re going to expand capital ship functions! Lead a damage control team to fight fires and repair key systems during battle, control internal bulkheads to slow boarders and man a number of consoles, like navigation and engineering, that will make commanding a capital ship feel even more immersive.Thank you for your continued support. I hope you take as much pride as I do in the fact that you aren’t only bringing back PC games and taking a shot across the bow at big publishers, you’re taking Star Citizen to new frontiers. The team at Cloud Imperium can’t wait to show you what’s next!Finally, one small change to the Hornet rollout. We’ve had a number of requests from backers eager to purchase the limited edition Super Hornet who will not be able to do so until the end of the month. Federal employees in the United States who are just getting back to work after the recent government shutdown are especially affected. We are grateful for your passion and would like to help however possible. With this in mind, we are going to keep the Super Hornet available an extra week through Monday, November 4th. We hope that helps give all of our existing backers an opportunity to upgrade to the F7C-M!— Chris Roberts
RE: Chris Roberts Star Citizen
crikey 25 million. Greetings Citizens,Last week, when we reached $24 million, I wrote that you must like Hornets. It turns out you REALLY like Hornets: Star Citizen’s backers have propelled us to $25 million in crowd funding! This milestone also means that October has been our single biggest month for crowd funding yet… that’s truly astounding.At $25 million, you allow us to build a stronger infrastructure for the Star Citizen alpha test:Enhanced Alpha – We will use additional funding to build a wider alpha test than we had originally intended for the first phase of Star Citizen’s launch. The initial plan was to first launch servers in North America and then expand to areas such as Europe and Australia to decrease latency in these areas, perfecting the game as we improve the experience around the world. This funding will allow us to invest in a wider infrastructure for our early testing, spinning up remote servers earlier. Hitting this goal will also allow us to increase the number of remaining alpha slots. Extra alpha slots not only means more Star Citizens will travel the ‘verse at launch, but that we will receive more feedback and more stress testing. This in turn will allow us to better balance and enhance the Star Citizen experience!The tech team is already looking into the best way to make this happen! One immediate impact is that we can add 50,000 alpha slots to our test plan, which will be reflected on the site shortly. As usual, we are ready to unveil the ‘next next’ stretch goal, for the $27 million level. This is another goal that should interest everyone immediately because it allows us to expand the range of experiences you’re going to find in Star Citizen.$27 millionBanu Merchantman Unlocked – Banu traders are renowed for their merchant prowess, traveling the spacelanes and trading with everyone from humans to the Vanduul! Their sturdy, dedicated trading ships are prized beyond all other transports, sometimes passing from generation to generation of Banu. At $23 million we dedicated additional resources to making Xi’An spacecraft a unique experience. At $27 million, we will expand that same thinking to the Banu! Starting with the merchant ship, the design team will expand Banu technology to offer players a completely different way of experiencing their universe.Even though we’ve fully funded the base game, every extra dollar helps to make the experience better. The content we talk about in these stretch goals isn’t “feature creepâ€; it’s elements we’ve been building and planning that will be all that more impressive with additional resources. In essence, you’re putting things we’ve already discussed for the future into development now. The extra funding means we’re secure in assigning resources to go ahead and begin developing that richer content we had initially planned to fund through the game’s success upon release.Thank you for your continued support of and trust in project. You have empowered the team to make Star Citizen something truly special… the Best Damn Space Sim Ever!— Chris Roberts
RE: Chris Roberts Star Citizen
And the money train continues [url]https://robertsspaceindustries.com/comm-link/transmission/13358-Letter-From-The-Chairman-26-Million[/url] It looks like the Hornet launch couldn’t end without one final stretch goal unlocked! Our backers have hit the incredible $26 million mark, which enables us to expand the capital ship mechanics in Star Citizen.Enhanced Capital Ship Systems – In addition to the command and control systems we’ve already outlined, we’re going to expand capital ship functions! Lead a damage control team to fight fires and repair key systems during battle, control internal bulkheads to slow boarders and man a number of consoles, like navigation and engineering, that will make commanding a capital ship feel even more immersive. On a slightly different note this [url]http://massively.joystiq.com/2013/11/03/stick-and-rudder-what-if-star-citizen-fails/[/url]
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SolCommand
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RE: Chris Roberts Star Citizen
I wonder how far will this go 
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DiabloTigerSix
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RE: Chris Roberts Star Citizen
I wonder how far will this go 
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SolCommand
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RE: Chris Roberts Star Citizen
RE: Chris Roberts Star Citizen
I wish I could do more than think about a cool space ship although I do hope that this contest makes a great ship for the game I have invested way to much money in. 
RE: Chris Roberts Star Citizen
Would not be surprised if they hit 30 mil by Christmas.
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SolCommand
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RE: Chris Roberts Star Citizen
I would be surprised if they wouldn't 
RE: Chris Roberts Star Citizen
If you have missed the "news", which have been all over the CIG forum, the 26th november will bring back a lot of the "limited" ships for sale again ...One (of the many links about it) link is: [url]https://forums.robertsspaceindustries.com/discussion/72650/limited-ships-going-on-sale-again-for-real-not-a-troll#latest[/url]
RE: Chris Roberts Star Citizen
Not so limited then, only have the one ship myself.
RE: Chris Roberts Star Citizen
Not so limited then, only have the one ship myself.One man and his ship against the universe! All you need is a star to steer her by!