Star Conflict

Discuss all of the current, upcoming and past space and scifi based MMO's (Massive Multiplayer Online) and Multi-Player Only type games.
True
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RE: Star Conflict

Post by True »

I used to play a UT99 mod (tactical ops) on a competitive basis. it is nice to compete with other players when everyone has the same initial point in terms of what the game provides.For RPGs or games like Freelancer it is always a matter of your equipment, which items you have (aka how long you play the game already), what skills were chosen (if available) or how much money you invested in the game (item shop, goldsellers).There are so many other things besides your personal skill (and your hardware maybe) that play into the PVP aspect in RPGs that even in Guildwars I rarely played any PVP match.The option to join a PVP match once in a while is welcomed and nice to have. A game based solely on that just doesn't raise my interest.
True
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RE: Star Conflict

Post by True »

Downloading it right now. (1,5GB)I will give a short insight of my experience with the game soon! <img src="'[url]http://spacesimcentral.com/forum/public/style_emoticons//mail1.gif[/url] class='bbc_emoticon' alt=':mail:' />Alright, first impressions.The grafics look polished and nice, space looks good, ships have a nice design and good textures, floating asteroids feel natural and are not disturbing.The sound of the game is mediocre - shooting, explosions, warning sounds make the game feel somewhat cheap/unfinished. And because it is an action/pvp game you always have those annoying sounds around you.After the tutorial, where I didn't get the info what the button for 'Next target' is (maybe I missed it), that lasts maybe 5-10 minutes I was ready to start. I could pick up some missions in the hangar and was good to go. apparently there is no PVE option. the missions I got hads to be done during a PVP match.after I pressed 'Launch' it got me into a waiting queue of about 2 minutes until a match was found I could participate in. the goal of the match was to conquer at least 2 of 3 satellites and defend them against the opponents (10-12 players in each team). the satellites produced some points while under control and the group with the most points after a specific time won.the match itself was some nice dogfighting against human players. you get 3 ships, after the first is shot down you can go in the second ship and keep on shooting enemies. after all 3 ships are destroyed you have to watch your teammates fighting until the match is over.besides the missing PVE option and the annoying sound it is a nice game, I will have a look into it again soon.cheers =)
Pinback
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RE: Star Conflict

Post by Pinback »

Long play through vid of star conflict. 
SolCommand
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RE: Star Conflict

Post by SolCommand »

Wow, the game really looks fantastic !!
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sscadmin
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RE: Star Conflict

Post by sscadmin »

Here is a nice Q&A with the devs that answer a lot of the questions people have: [url]http://star-conflict.com/en/news/97/current/[/url] if people didn't read it I did post a review of the OBT back in Jan: [url]http://spacesimcentral.com/ssc/page/articles.html/_/mmo-news/star-conflict-obt-review-r114[/url] here is a nice video review...
Pinback
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RE: Star Conflict

Post by Pinback »

Been a while since anyone posted anything about Star Conflict.  In this video you can see us talking about Oculus Rift support, as well as some footage of gameplay with Oculus!Oculus Rift mode in Star Conflict has native support on all platforms: Mac, Win and Linux. I think he may be excited about it. :pilot:
Pinback
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RE: Star Conflict

Post by Pinback »

Looks like they have reached release 1 what ever that means?. 
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