Quote:
A subclass is an object that builds on a more generic parent object.
Yes, and usually when I declare an inherited class I only have access to the members of its parent class(es), not its child class. Unless I did something wrong in C++ all the time, which wouldn't be surprising either. Anyways, I've got it to work, allthough I don't quite get the logic behind it yet. Know let's see about that CallEvery...Uhhh, Bummer! It looks that I don't have access to a planet's attributes (like radius), which I guess I would need to set a sensible distance limit... hmmm. Maybe completing the mission a certain time after entering the frame? Not quite satisfying, but the only sensible way to go unless I know how large the planet in question is.