Tarr Chronicles and Dark Horizon Modding

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kev11106
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RE: Tarr Chronicles and Dark Horizon Modding

Post by kev11106 »

How's this...
Stucuk
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RE: Tarr Chronicles and Dark Horizon Modding

Post by Stucuk »

Thats the general log. The new one is called damagelog.txt . But its only generated when you run the game with "-logdmg" as a parameter(I.E By adding it to the shortcut).Its contents looks like:
Quote:
Damage: dmg_90885004 by: mission8_en1_2meafighterDamage: dmg_90885004 by: mission8_en1_2meafighterDamage: dmg_90850536 by: mission8_en1_2meafighterDamage: dmg_90919412 by: mission8_en1_2meafighterDamage: dmg_90850536 by: mission8_en1_2meafighterDamage: dmgCollision_797881852Damage: dmgCollision_808416000Damage: dmgCollision_780838856Damage: dmgCollision_783868156Damage: dmgCollision_772957720Damage: dmgCollision_683263024
kev11106
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RE: Tarr Chronicles and Dark Horizon Modding

Post by kev11106 »

So I put the -logdmg line in the shortcut and played again to get the error. Of course, nothing went wrong and I am now on chapter 8. I'll try to recreate it at some point so that no one else has to go thru it.
kev11106
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RE: Tarr Chronicles and Dark Horizon Modding

Post by kev11106 »

If I'm understanding correctly, you need me to replace my tarr.exe file with the one you sent me, then rename it with the extension of -logdmg in my tarr chronicles file. If not, how do I change the parameter?
kev11106
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RE: Tarr Chronicles and Dark Horizon Modding

Post by kev11106 »

This popped up tonight. Then I went back and it popped up again. And again.General InfoApplication : tarrVersion : 1.0.7.0ErrorText : Script ERROR: ->onEndTime->events->time_condition7836652->effects->Scene->obj->_G-AddToFriendList("mission8_1omega",3000)AddToFriendList("mission8_2omega",3000)AddToFriendList("mission8_3omega",3000) -- AddToTargetList("mission8_1etra")-- AddToTargetList("mission8_2etra") errorParams : ParamCount : 0LUA DebugDebug 3 : Source: obj_Tick(109) : What: main : NameWhat: : LineDefined: 0 : CurrentLine: 1 Debug 2 : Source: @data\scripts\funcs\obj_funcs.lua : What: Lua : Name: obj_Tick : NameWhat: global : LineDefined: 793 : CurrentLine: 800 Debug 1 : Source: @data\scripts\funcs\error_funcs.lua : What: Lua : Name: err : NameWhat: global : LineDefined: 179 : CurrentLine: 181 Debug 0 : Source: =[C] : What: C : Name: engine_Error : NameWhat: global : LineDefined: -1 : CurrentLine: -1 Windows InfoProduct : Windows XP ProfessionalWin32MajorVersion : 5Win32MinorVersion : 1BuildNumber : 2600ServicePack : Service Pack 3ServicePackMajor : 3ServicePackMinor : 0Hardware InfoPhysical Memory : 2049MBCPU Name : Intel(R) Core(TM)2 Quad CPU @ 2.93GHzCPU Clock : 2133Mhz"Actual" CPU Speed : 2133MhzVideoCard : NVIDIA GeForce GTS 250Resolution : 1840x1036
Stucuk
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RE: Tarr Chronicles and Dark Horizon Modding

Post by Stucuk »


kev11106 wrote:
If I'm understanding correctly, you need me to replace my tarr.exe file with the one you sent me, then rename it with the extension of -logdmg in my tarr chronicles file. If not, how do I change the parameter?
-logdmg will only exist in the exe i posted on this forum, so you need to replace your existing one with that. You give applications parameters either via Shortcuts or from the Start Menu's "Run" bit (Which in Vista/7 is the box you search with).1. Create a Shortcut to Tarr Chronicles (You can right click on the Tarr.exe in your Tarr Chronicles directory and select Create Shortcut from the menu. Once its made you can move it anywhere you like)2. Right click on the Shortcut and select Properties.3. Add parameters to the "Target" bit so it looks something like: "C:\TarrChronicles\tarr.exe" -logdmg -luadebug4. Double click on the Shortcut to run the gameP.S Its best to use -luadebug as well since it will give far more detailed LUA Errors if there are any.
kev11106
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RE: Tarr Chronicles and Dark Horizon Modding

Post by kev11106 »

Made the changes...General InfoApplication : tarrVersion : 1.0.7.0ErrorText : LUAError (2): cannot read data/Scripts/ini.lua: No such file or directory Task: ErrorText : LUAError (0): data\textures\blocks\exp_sia_pilon_mini.lua:1: attempt to call global `Add0Material' (a nil value) Task: ErrorText : LUAError (0): data\textures\ships\hum_sciense_cruiser_broken.lua:6: attempt to call global `name' (a nil value) Task: ErrorText : LUAError (3): data/models/scenic/mea_ray.lua:2: unexpected symbol near `<' Task: ErrorText : LUAError (0): data\includes\balance.lua:373: attempt to index global `gen' (a nil value) Task: ErrorText : LUAError (0): data\includes\balance.lua:373: attempt to index global `gen' (a nil value) Task: ErrorText : LUAError (0): data\includes\balance.lua:373: attempt to index global `gen' (a nil value) Task: ErrorText : LUAError (0): data\includes\balance.lua:373: attempt to index global `gen' (a nil value) Task: ErrorText : LUAError (0): data\includes\balance.lua:373: attempt to index global `gen' (a nil value) Task: ErrorText : LUAError (0): data\includes\balance.lua:553: attempt to perform arithmetic on field `?' (a nil value) Task: ErrorText : LUAError (0): data\scripts\ingame\groups.lua:3: attempt to index global `gr' (a nil value) Task: ErrorText : LUAError (0): data\scripts\funcs\obj_funcs.lua:797: attempt to index global `player' (a nil value) Task: ErrorText : LUAError (0): data\scripts\funcs\obj_funcs.lua:797: attempt to index global `player' (a nil value) Task: ErrorText : LUAError (0): data\scripts\funcs\obj_funcs.lua:797: attempt to index global `player' (a nil value) Task: ErrorText : LUAError (0): data\scripts\funcs\obj_funcs.lua:797: attempt to index global `player' (a nil value) Task: ErrorText : LUAError (0): data\scripts\funcs\obj_funcs.lua:797: attempt to index global `player' (a nil value) Task: ErrorText : LUAError (0): data\scripts\funcs\obj_funcs.lua:797: attempt to index global `player' (a nil value) Task: ErrorText : LUAError (0): data\scripts\funcs\interface_funcs.lua:23: attempt to index global `iPlayerStatus' (a nil value) Task: ErrorText : LUAError (0): data\scripts\funcs\interface_funcs.lua:23: attempt to index global `iPlayerStatus' (a nil value) Task: ErrorText : LUAError (0): data\interface\system\Subtitles.lua:169: attempt to call a nil value Task: ErrorText : LUAError (0): data\interface\system\Subtitles.lua:169: attempt to call a nil value Task: ErrorText : LUAError (0): data\interface\system\Subtitles.lua:169: attempt to call a nil value Task: ErrorText : LUAError (0): data\interface\system\Subtitles.lua:169: attempt to call a nil value Task: ErrorText : LUAError (0): data\scripts\funcs\interface_funcs.lua:23: attempt to index global `iPlayerStatus' (a nil value) Task: ErrorText : LUAError (0): data\scripts\funcs\interface_funcs.lua:23: attempt to index global `iPlayerStatus' (a nil value) Task: ErrorText : LUAError (3): [string "DoString"]:1: unexpected symbol near `;' Task: onEndTime->events->time_condition24156353->effects->Scene->obj->_G",playReplicPattern("m8_c3");); playReplicPattern("m8_c3");; emptyHook(); >ErrorText : Script ERROR: ->onEndTime->events->time_condition63066354->effects->Scene->obj->_G-AddToFriendList("mission8_1omega",3000)AddToFriendList("mission8_2omega",3000)AddToFriendList("mission8_3omega",3000) -- AddToTargetList("mission8_1etra")-- AddToTargetList("mission8_2etra") errorParams : -LOGDMG -LUADEBUGParamCount : 2LUA DebugDebug 3 : Source: DoString : What: main : NameWhat: : LineDefined: 0 : CurrentLine: 1 Debug 2 : Source: @data\scripts\funcs\obj_funcs.lua : What: Lua : Name: obj_Tick : NameWhat: global : LineDefined: 793 : CurrentLine: 800 Debug 1 : Source: @data\scripts\funcs\error_funcs.lua : What: Lua : Name: err : NameWhat: global : LineDefined: 179 : CurrentLine: 181 Debug 0 : Source: =[C] : What: C : Name: engine_Error : NameWhat: global : LineDefined: -1 : CurrentLine: -1 Windows InfoProduct : Windows XP ProfessionalWin32MajorVersion : 5Win32MinorVersion : 1BuildNumber : 2600ServicePack : Service Pack 3ServicePackMajor : 3ServicePackMinor : 0
kev11106
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RE: Tarr Chronicles and Dark Horizon Modding

Post by kev11106 »

Looked different, so just in case...General InfoApplication : tarrVersion : 1.0.7.0ErrorText : LUAError (2): cannot read data/Scripts/ini.lua: No such file or directory Task: ErrorText : LUAError (0): data\textures\blocks\exp_sia_pilon_mini.lua:1: attempt to call global `Add0Material' (a nil value) Task: ErrorText : LUAError (0): data\textures\ships\hum_sciense_cruiser_broken.lua:6: attempt to call global `name' (a nil value) Task: ErrorText : LUAError (3): data/models/scenic/mea_ray.lua:2: unexpected symbol near `<' Task: ErrorText : LUAError (0): data\includes\balance.lua:373: attempt to index global `gen' (a nil value) Task: ErrorText : LUAError (0): data\includes\balance.lua:373: attempt to index global `gen' (a nil value) Task: ErrorText : LUAError (0): data\includes\balance.lua:373: attempt to index global `gen' (a nil value) Task: ErrorText : LUAError (0): data\includes\balance.lua:373: attempt to index global `gen' (a nil value) Task: ErrorText : LUAError (0): data\includes\balance.lua:373: attempt to index global `gen' (a nil value) Task: ErrorText : LUAError (0): data\includes\balance.lua:553: attempt to perform arithmetic on field `?' (a nil value) Task: ErrorText : LUAError (0): data\scripts\ingame\groups.lua:3: attempt to index global `gr' (a nil value) Task: ErrorText : LUAError (0): data\scripts\funcs\obj_funcs.lua:797: attempt to index global `player' (a nil value) Task: ErrorText : LUAError (0): data\scripts\funcs\obj_funcs.lua:797: attempt to index global `player' (a nil value) Task: ErrorText : LUAError (0): data\scripts\funcs\obj_funcs.lua:797: attempt to index global `player' (a nil value) Task: ErrorText : LUAError (0): data\scripts\funcs\obj_funcs.lua:797: attempt to index global `player' (a nil value) Task: ErrorText : LUAError (0): data\scripts\funcs\obj_funcs.lua:797: attempt to index global `player' (a nil value) Task: ErrorText : LUAError (0): data\scripts\funcs\obj_funcs.lua:797: attempt to index global `player' (a nil value) Task: ErrorText : LUAError (0): data\scripts\funcs\interface_funcs.lua:23: attempt to index global `iPlayerStatus' (a nil value) Task: ErrorText : LUAError (0): data\scripts\funcs\interface_funcs.lua:23: attempt to index global `iPlayerStatus' (a nil value) Task: ErrorText : LUAError (0): data\interface\system\Subtitles.lua:169: attempt to call a nil value Task: ErrorText : LUAError (0): data\interface\system\Subtitles.lua:169: attempt to call a nil value Task: ErrorText : LUAError (0): data\interface\system\Subtitles.lua:169: attempt to call a nil value Task: ErrorText : LUAError (0): data\interface\system\Subtitles.lua:169: attempt to call a nil value Task: ErrorText : LUAError (0): data\scripts\funcs\interface_funcs.lua:23: attempt to index global `iPlayerStatus' (a nil value) Task: ErrorText : LUAError (0): data\scripts\funcs\interface_funcs.lua:23: attempt to index global `iPlayerStatus' (a nil value) Task: ErrorText : LUAError (3): [string "DoString"]:1: unexpected symbol near `;' Task: onEndTime->events->time_condition91476199->effects->Scene->obj->_G",playReplicPattern("m8_c2");); playReplicPattern("m8_c2");; emptyHook(); >ErrorText : LUAError (3): [string "DoString"]:1: unexpected symbol near `;' Task: onEndTime->events->time_condition86396203->effects->Scene->obj->_G",playReplicPattern("m8_c2");); playReplicPattern("m8_c2");; emptyHook(); >ErrorText : LUAError (3): [string "DoString"]:1: unexpected symbol near `;' Task: onEndTime->events->time_condition22486205->effects->Scene->obj->_G",playReplicPattern("m8_c2");); playReplicPattern("m8_c2");; emptyHook(); >ErrorText : LUAError (3): [string "DoString"]:1: unexpected symbol near `;' Task: onEndTime->events->time_condition28286221->effects->Scene->obj->_G",playReplicPattern("m8_c2");); playReplicPattern("m8_c2");; emptyHook(); >ErrorText : LUAError (3): [string "DoString"]:1: unexpected symbol near `;' Task: onEndTime->events->time_condition47016223->effects->Scene->obj->_G",playReplicPattern("m8_c2");); playReplicPattern("m8_c2");; emptyHook(); >ErrorText : LUAError (3): [string "DoString"]:1: unexpected symbol near `;' Task: onEndTime->events->time_condition29916240->effects->Scene->obj->_G",playReplicPattern("m8_c2");); playReplicPattern("m8_c2");; emptyHook(); >ErrorText : LUAError (3): [string "DoString"]:1: unexpected symbol near `;' Task: onEndTime->events->time_condition93976245->effects->Scene->obj->_G",playReplicPattern("m8_r10");); playReplicPattern("m8_r10");; emptyHook(); >ErrorText : LUAError (3): [string "DoString"]:1: unexpected symbol near `;' Task: onEndTime->events->time_condition1876256->effects->Scene->obj->_G",playReplicPattern("m8_r10");); playReplicPattern("m8_r10");; emptyHook(); >ErrorText : LUAError (3): [string "DoString"]:1: unexpected symbol near `;' Task: onEndTime->events->time_condition13966258->effects->Scene->obj->_G",playReplicPattern("m8_r10");); playReplicPattern("m8_r10");; emptyHook(); >ErrorText : LUAError (3): [string "DoString"]:1: unexpected symbol near `;' Task: onEndTime->events->time_condition91306260->effects->Scene->obj->_G",playReplicPattern("m8_r10");); playReplicPattern("m8_r10");; emptyHook(); >ErrorText : LUAError (3): [string "DoString"]:1: unexpected symbol near `;' Task: onEndTime->events->time_condition45866262->effects->Scene->obj->_G",playReplicPattern("oas9");); playReplicPattern("oas9");; emptyHook(); >ErrorText : LUAError (3): [string "DoString"]:1: unexpected symbol near `;' Task: onEndTime->events->time_condition2326267->effects->Scene->obj->_G",playReplicPattern("oas2");); playReplicPattern("oas2");; emptyHook(); >ErrorText : LUAError (3): [string "DoString"]:1: unexpected symbol near `;' Task: onEndTime->events->time_condition45516271->effects->Scene->obj->_G",playReplicPattern("oas7");); playReplicPattern("oas7");; emptyHook(); >ErrorText : LUAError (3): [string "DoString"]:1: unexpected symbol near `;' Task: onEndTime->events->time_condition93426275->effects->Scene->obj->_G",playReplicPattern("oas5");); playReplicPattern("oas5");; emptyHook(); >ErrorText : LUAError (3): [string "DoString"]:1: unexpected symbol near `;' Task: onEndTime->events->time_condition76616280->effects->Scene->obj->_G",playReplicPattern("oas4");); playReplicPattern("oas4");; emptyHook(); >ErrorText : LUAError (3): [string "DoString"]:1: unexpected symbol near `;' Task: onEndTime->events->time_condition85376284->effects->Scene->obj->_G",playReplicPattern("o3md2");); playReplicPattern("o3md2");; emptyHook(); >ErrorText : LUAError (3): [string "DoString"]:1: unexpected symbol near `;' Task: onEndTime->events->time_condition28236288->effects->Scene->obj->_G",playReplicPattern("o3md3");); playReplicPattern("o3md3");; emptyHook(); >ErrorText : LUAError (3): [string "DoString"]:1: unexpected symbol near `;' Task: onEndTime->events->time_condition61576292->effects->Scene->obj->_G",playReplicPattern("oas10");); playReplicPattern("oas10");; emptyHook(); >ErrorText : LUAError (3): [string "DoString"]:1: unexpected symbol near `;' Task: onEndTime->events->time_condition15796296->effects->Scene->obj->_G",playReplicPattern("oas6");); playReplicPattern("oas6");; emptyHook(); >ErrorText : LUAError (3): [string "DoString"]:1: unexpected symbol near `;' Task: onEndTime->events->time_condition30236300->effects->Scene->obj->_G",playReplicPattern("oas3");); playReplicPattern("oas3");; emptyHook(); >ErrorText : LUAError (3): [string "DoString"]:1: unexpected symbol near `;' Task: onEndTime->events->time_condition71486304->effects->Scene->obj->_G",playReplicPattern("oas8");); playReplicPattern("oas8");; emptyHook(); >ErrorText : LUAError (3): [string "DoString"]:1: unexpected symbol near `;' Task: onEndTime->events->time_condition88226308->effects->Scene->obj->_G",playReplicPattern("o3md1");); playReplicPattern("o3md1");; emptyHook(); >ErrorText : LUAError (3): [string "DoString"]:1: unexpected symbol near `;' Task: onEndTime->events->time_condition17016312->effects->Scene->obj->_G",playReplicPattern("oas1");); playReplicPattern("oas1");; emptyHook(); >ErrorText : LUAError (0): data\scripts\funcs\interface_funcs.lua:23: attempt to index global `iPlayerStatus' (a nil value) Task: ErrorText : LUAError (0): data\scripts\funcs\interface_funcs.lua:23: attempt to index global `iPlayerStatus' (a nil value) Task: ErrorText : LUAError (3): [string "DoString"]:1: unexpected symbol near `;' Task: onEndTime->events->time_condition81706199->effects->Scene->obj->_G",playReplicPattern("m8_c2");); playReplicPattern("m8_c2");; emptyHook(); >ErrorText : LUAError (3): [string "DoString"]:1: unexpected symbol near `;' Task: onEndTime->events->time_condition36576203->effects->Scene->obj->_G",playReplicPattern("m8_c2");); playReplicPattern("m8_c2");; emptyHook(); >ErrorText : LUAError (3): [string "DoString"]:1: unexpected symbol near `;' Task: onEndTime->events->time_condition14016205->effects->Scene->obj->_G",playReplicPattern("m8_c2");); playReplicPattern("m8_c2");; emptyHook(); >ErrorText : LUAError (3): [string "DoString"]:1: unexpected symbol near `;' Task: onEndTime->events->time_condition92456221->effects->Scene->obj->_G",playReplicPattern("m8_c2");); playReplicPattern("m8_c2");; emptyHook(); >ErrorText : LUAError (3): [string "DoString"]:1: unexpected symbol near `;' Task: onEndTime->events->time_condition16396223->effects->Scene->obj->_G",playReplicPattern("m8_c2");); playReplicPattern("m8_c2");; emptyHook(); >ErrorText : LUAError (3): [string "DoString"]:1: unexpected symbol near `;' Task: onEndTime->events->time_condition15556240->effects->Scene->obj->_G",playReplicPattern("m8_c2");); playReplicPattern("m8_c2");; emptyHook(); >ErrorText : LUAError (3): [string "DoString"]:1: unexpected symbol near `;' Task: onEndTime->events->time_condition32326245->effects->Scene->obj->_G",playReplicPattern("m8_r10");); playReplicPattern("m8_r10");; emptyHook(); >ErrorText : LUAError (3): [string "DoString"]:1: unexpected symbol near `;' Task: onEndTime->events->time_condition24066256->effects->Scene->obj->_G",playReplicPattern("m8_r10");); playReplicPattern("m8_r10");; emptyHook(); >ErrorText : LUAError (3): [string "DoString"]:1: unexpected symbol near `;' Task: onEndTime->events->time_condition60516258->effects->Scene->obj->_G",playReplicPattern("m8_r10");); playReplicPattern("m8_r10");; emptyHook(); >ErrorText : LUAError (3): [string "DoString"]:1: unexpected symbol near `;' Task: onEndTime->events->time_condition8186260->effects->Scene->obj->_G",playReplicPattern("m8_r10");); playReplicPattern("m8_r10");; emptyHook(); >ErrorText : LUAError (0): data\scripts\funcs\interface_funcs.lua:23: attempt to index global `iPlayerStatus' (a nil value) Task: ErrorText : LUAError (0): data\scripts\funcs\interface_funcs.lua:23: attempt to index global `iPlayerStatus' (a nil value) Task: ErrorText : LUAError (3): [string "DoString"]:1: unexpected symbol near `;' Task: onEndTime->events->time_condition96846353->effects->Scene->obj->_G",playReplicPattern("m8_c3");); playReplicPattern("m8_c3");; emptyHook(); >ErrorText : Script ERROR: ->onEndTime->events->time_condition32846354->effects->Scene->obj->_G-AddToFriendList("mission8_1omega",3000)AddToFriendList("mission8_2omega",3000)AddToFriendList("mission8_3omega",3000) -- AddToTargetList("mission8_1etra")-- AddToTargetList("mission8_2etra") errorParams : -LOGDMG -LUADEBUGParamCount : 2LUA DebugDebug 3 : Source: DoString : What: main : NameWhat: : LineDefined: 0 : CurrentLine: 1 Debug 2 : Source: @data\scripts\funcs\obj_funcs.lua : What: Lua : Name: obj_Tick : NameWhat: global : LineDefined: 793 : CurrentLine: 800 Debug 1 : Source: @data\scripts\funcs\error_funcs.lua : What: Lua : Name: err : NameWhat: global : LineDefined: 179 : CurrentLine: 181 Debug 0 : Source: =[C] : What: C : Name: engine_Error : NameWhat: global : LineDefined: -1 : CurrentLine: -1 Windows InfoProduct : Windows XP ProfessionalWin32MajorVersion : 5Win32MinorVersion : 1BuildNumber : 2600ServicePack : Service Pack 3ServicePackMajor : 3ServicePackMinor : 0Hardware InfoPhysical Memory : 2048MBCPU Name : Intel(R) Core(TM)2 Quad CPU @ 2.93GHzCPU Clock : 2133Mhz"Actual" CPU Speed : 2133MhzVideoCard : NVIDIA GeForce GTS 250Resolution : 1840x1036
Stucuk
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RE: Tarr Chronicles and Dark Horizon Modding

Post by Stucuk »

You never updated to 1.0.7.0 .... 99% of the LUAError messages your getting were fixed in the LUA Scripts with the 1.0.7.0 Patch. The Patches do not check that you are installing them into the correct directory, so you may have accidentally installed it to the wrong location(They will try and find out where Tarr was installed to, but different Publishers use different Registry locations).
kev11106
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RE: Tarr Chronicles and Dark Horizon Modding

Post by kev11106 »

My menu screen says 1.0.7.0. The only change I made was that I put them on my D instead of my C drive(less crowded). Do I reinstall everything?
Stucuk
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RE: Tarr Chronicles and Dark Horizon Modding

Post by Stucuk »


kev11106 wrote:
My menu screen says 1.0.7.0.
Thats because the tarr.exe i sent you has 1.0.7.0 as the version. The EXE you have is the latest version but the LUA Script files in your Data folder which control the missions/etc are not.
kev11106 wrote:
The only change I made was that I put them on my D instead of my C drive(less crowded). Do I reinstall everything?
The Patches have to be installed to the same directory as the game. You don't need to re-install the game, just the patch. This however is not likely to fix the bugs you have recently posted about, though it may fix some potential bugs. Any fixes i provide for bugs may not work if your version is not 1.0.7.0 .From what i can tell i don't think any of the "LUAError" Errors in the two logs you provided are related to your Script Error bug, I will try see if i get the same error on Part 3 of Mission 8 today. I can't see anything in Mission 8's LUA scripts which stands out as being wrong, though im not sure if comments are allowed inside a timed event thing(The -- means a comment in LUA).
kev11106
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RE: Tarr Chronicles and Dark Horizon Modding

Post by kev11106 »

Think I found it. I loaded 4 to 6 and 4 to 6.1 thinking it was 6 to 6.1. I need to start from scratch, don't I?
Stucuk
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RE: Tarr Chronicles and Dark Horizon Modding

Post by Stucuk »

1.0.7.0 includes all previous patches. You just need to install 1.0.7.0 onto the games directory(It will patch any version to 1.0.7.0).Anyway i found the cause of the mission 8 bug. It was what i thought. Attached is a fix. Apply it after patching to 1.0.7.0 .
kev11106
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RE: Tarr Chronicles and Dark Horizon Modding

Post by kev11106 »

It worked. You are the man. This popped up anyway so I figured you'd want to see it...General InfoApplication : tarrVersion : 1.0.7.0ErrorText : LUAError (0): data\textures\blocks\exp_sia_pilon_mini.lua:1: attempt to call global `Add0Material' (a nil value) Task: ErrorText : LUAError (0): C:\Delphi\Tarr\Game\Compiled\includes\balance.lua:477: attempt to perform arithmetic on field `?' (a nil value) Task: Params : -LOGDMG -LUADEBUGParamCount : 2LUA DebugWindows InfoProduct : Windows XP ProfessionalWin32MajorVersion : 5Win32MinorVersion : 1BuildNumber : 2600ServicePack : Service Pack 3ServicePackMajor : 3ServicePackMinor : 0Hardware InfoPhysical Memory : 2049MBCPU Name : Intel(R) Core(TM)2 Quad CPU @ 2.93GHzCPU Clock : 2133Mhz"Actual" CPU Speed : 2133MhzVideoCard : NVIDIA GeForce GTS 250Resolution : 1840x1036
kev11106
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RE: Tarr Chronicles and Dark Horizon Modding

Post by kev11106 »

It is done. Stucuk, thank you brother, for sticking with me and doing so much to polish this diamond in the rough. One last thing though, and at this point, only to help... After finishing the epilogue, I got the "game saved" screen and then got this...General InfoApplication : tarrVersion : 1.0.7.0ErrorText : LUAError (0): data\textures\blocks\exp_sia_pilon_mini.lua:1: attempt to call global `Add0Material' (a nil value) Task: ErrorText : LUAError (0): C:\Delphi\Tarr\Game\Compiled\includes\balance.lua:477: attempt to perform arithmetic on field `?' (a nil value) Task: ErrorText : LUAError (0): ...hi\Tarr\Game\Compiled\scripts\funcs\events_funcs.lua:106: attempt to concatenate local `oldEvent' (a nil value) Task: onEndTime->events->time_condition19627038->effects->Scene->obj->_G",loc.s_func()); loc.s_func(); emptyHook(); >ErrorText : LUAError (0): ...lphi\Tarr\Game\Compiled\interface\game\functions.lua:136: attempt to compare nil with number Task: onEndTime->events->time_condition71597609->effects->Scene->obj->_G",loc.en9Create()); loc.en9Create(); emptyHook(); >ErrorText : The operation completed successfully.Params : -LOGDMG -LUADEBUGParamCount : 2LUA DebugWindows InfoProduct : Windows XP ProfessionalWin32MajorVersion : 5Win32MinorVersion : 1BuildNumber : 2600ServicePack : Service Pack 3ServicePackMajor : 3ServicePackMinor : 0Hardware InfoPhysical Memory : 2048MBCPU Name : Intel(R) Core(TM)2 Quad CPU @ 2.93GHzCPU Clock : 2133Mhz"Actual" CPU Speed : 2133MhzVideoCard : NVIDIA GeForce GTS 250Resolution : 1840x1036Went back in to see if I had missed anything. loaded the 4th chapter of the 9th mission and got my ship going nowhere on a beautiful background. Double checked the net, then went back in to view the credits and got this...General InfoApplication : tarrVersion : 1.0.7.0ErrorText : LUAError (0): data\textures\blocks\exp_sia_pilon_mini.lua:1: attempt to call global `Add0Material' (a nil value) Task: ErrorText : LUAError (0): C:\Delphi\Tarr\Game\Compiled\includes\balance.lua:477: attempt to perform arithmetic on field `?' (a nil value) Task: ErrorText : The operation completed successfully.Params : -LOGDMG -LUADEBUGParamCount : 2LUA DebugWindows InfoProduct : Windows XP ProfessionalWin32MajorVersion : 5Win32MinorVersion : 1BuildNumber : 2600ServicePack : Service Pack 3ServicePackMajor : 3ServicePackMinor : 0Hardware InfoPhysical Memory : 2048MBCPU Name : Intel(R) Core(TM)2 Quad CPU @ 2.93GHzCPU Clock : 2133Mhz"Actual" CPU Speed : 2133MhzVideoCard : NVIDIA GeForce GTS 250Resolution : 1840x1036Hope it helps. Let me know if you want me to run it for reports in the next couple of days before I take it off my drive. Dark Horizon awaits...
Stucuk
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RE: Tarr Chronicles and Dark Horizon Modding

Post by Stucuk »


kev11106 wrote:
ErrorText : LUAError (0): data\textures\blocks\exp_sia_pilon_mini.lua:1: attempt to call global `Add0Material' (a nil value) Task: ErrorText : LUAError (0): C:\Delphi\Tarr\Game\Compiled\includes\balance.lua:477: attempt to perform arithmetic on field `?' (a nil value) Task:
That looks like a Dark Horizon LUA file as it starts with exp_ (Some Dark Horizon files start with exp_ which i assume means Expansion. To my knowledge no Tarr Chronicles file starts with exp_). Given that it doesn't contain "C:\Delphi\Tarr\Game\Compiled\..." as its original filename (Compiled LUA files have the filename of the file which was compiled embedded in them) it isn't a LUA file which is contained in the Tarr Chronicles Patches.I don't have time currently to check (I will try and check later today). I will have to get to Mission 9 before i can test the other errors reported(I don't currently have a profile which has completed the game).
kev11106 wrote:
Hope it helps. Let me know if you want me to run it for reports in the next couple of days before I take it off my drive. Dark Horizon awaits...
The more error reports the better. Though its upto you if you want to try and find more errors.
kev11106
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RE: Tarr Chronicles and Dark Horizon Modding

Post by kev11106 »

Re-ran chapter 7 mission 3...General InfoApplication : tarrVersion : 1.0.7.0ErrorText : LUAError (0): data\textures\blocks\exp_sia_pilon_mini.lua:1: attempt to call global `Add0Material' (a nil value) Task: ErrorText : LUAError (0): C:\Delphi\Tarr\Game\Compiled\includes\balance.lua:477: attempt to perform arithmetic on field `?' (a nil value) Task: Params : -LOGDMG -LUADEBUGParamCount : 2LUA DebugWindows InfoProduct : Windows XP ProfessionalWin32MajorVersion : 5Win32MinorVersion : 1BuildNumber : 2600ServicePack : Service Pack 3ServicePackMajor : 3ServicePackMinor : 0Hardware InfoPhysical Memory : 2049MBCPU Name : Intel(R) Core(TM)2 Quad CPU @ 2.93GHzCPU Clock : 2133Mhz"Actual" CPU Speed : 2133MhzVideoCard : NVIDIA GeForce GTS 250Resolution : 1840x1036
Stucuk
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RE: Tarr Chronicles and Dark Horizon Modding

Post by Stucuk »


kev11106 wrote:
Re-ran chapter 7 mission 3...
You will get that every time you run the game. Both data\textures\blocks\exp_sia_pilon_mini.lua and data/spaceobj/NPCShip_sia.lua are Dark Horizon files not Tarr Chronicles files, so patches will not touch them. Deleting them is the only way to remove that error message.Note: The Dark Horizon 1.0.7.0 Patch should have the fixed versions of both files but do not apply it to Tarr Chronicles, just delete the files or ignore the error.
kev11106
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RE: Tarr Chronicles and Dark Horizon Modding

Post by kev11106 »

Stucuk, can I use the LUAlog Tarr.exe for DH? My post fx settings aren't holding...
Stucuk
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RE: Tarr Chronicles and Dark Horizon Modding

Post by Stucuk »

Tarr.exe won't work with Dark Horizon. LUALog is a 1.0.7.0 feature which exists in both games.
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