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TERRAIN WALKERSI've wanted to create a mechanized walker combat warfare game for a long time, going on three decades now in fact. I've written several prototype game engines over that time, but never really took my ideas beyond the concept stage. This is about to change with the introduction of a new gameplay element to Evochron. In addition to the planet system, I've also be developing a new 'terrain walker' prototype which would allow players to get out of their ship and explore the surface of a planet 'on foot'. The walker would protect the pilot from the harsh conditions of a planet while giving them the mobility and freedom to travel on the ground to explore, fight, or harvest at close range. Once implemented, this could open up a wide variety of new gameplay options and features to the game. I already have a prototype walker design with full animation up and running using the new terrain engine and results are successful so far, including proper walker alignment to any position on the planet and low additional resource load. Terrain walkers even have jump jets for short flight bursts. The opportunities this opens for new contract types and gameplay options are extensive and this is something I am working on to include as part of the expansion. Here is a screenshot of how this looks in prototype form: