Alpha 18 released

Pioneer is an open-ended space adventure game. Explore the galaxy, make your fortune trading between systems, or work for the various factions fighting for power, freedom or self-determination.
Homepage: http://pioneerspacesim.net/
IRC: http://pioneerspacesim.net/irc
Downloads: https://pioneerspacesim.net/page/download/
robn
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Alpha 18 released

Post by robn »

The Pioneer development team are pleased to announce the release of Pioneer Alpha 18. A quiet release this month as befits the end of a quiet holiday period for the Pioneer team. New in this release are a few nice graphical tweaks, including multisampled-antialiasing, and a smattering of fixes and tweaks. Builds for Windows, Mac OS X and Linux are available from the download page.New features[*:20xyixvh]Jettison cargo while landed/docked (#872)[*:20xyixvh]Multisampled antialiasing. Set the "AntiAliasingMode" config value or change your graphics driver settings (#848)Minor changes and tweaks[*:20xyixvh]Target square now appears on specific docking port of station when clearance is granted (#836, #835)[*:20xyixvh]OpenGL info saved to opengl.txt on game start (#857)[*:20xyixvh]Background stars are now denser along the galaxy strip as you'd expect (#844)[*:20xyixvh]Probability of hyperspace arrival now displayed during hyperspace (#55, #879)Fixes[*:20xyixvh]Fix incorrect galaxy density on OSX (#867, #869)[*:20xyixvh]Fix crash in system info view if opened the first time on an unexplored system (#783, #876)[*:20xyixvh]Fix memory overrun in modelviewer that would break z-bias when mouse wheel is used (#880)[*:20xyixvh]Fall back to no-AA HDR and then no-HDR based on GPU features (#855, #878, #877)[*:20xyixvh]Set minimal reverse thrust for Natrix so the autopilot doesn't get confused (#856)Script changes[*:20xyixvh]New event onCargoUnload triggered when cargo is jettisoned while landed/docked (#872)[*:20xyixvh]SystemPath.GetSystemBody now checks to make sure the path is valid and throws a Lua error if it is not (#863, #864)Internal changes[*:20xyixvh]Refactored game and space state into discrete object (#833, #70)[*:20xyixvh]Background starfield & galaxy strip code cleanup (#844)
Gfamad
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RE: Alpha 18 released

Post by Gfamad »

Thanks for this new release. I'll try it as soon as possible. That's cool to see there is a new release each month !Gfamad
Brianetta
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RE: Alpha 18 released

Post by Brianetta »

For 64 bit Linux users who are having library trouble, here is a native 64 bit binary. Download the 32 bit version as normal, then download the following file:

pioneer.bz2The file must be uncompressed; you can use bunzip2 (a simple command line application) to do that if you don't already have a favourite archiver. This file simply replaces the file "pioneer" in the 32 bit download.Do check your downloaded file. These are the checksums of the compressed file that I uploaded, and you should check that one or both are the same after you've downloaded it.sha1 checksum: 5e9dcb2544d9d1881fbbd680820f2772f0850f91md5 checksum: 6a6ae8d7a1588a563c0a6c9b1e3f1aeaoblegal: This file is distributed under the terms of the Gnu General Public License, version 3.0. The source for this binary code is available from Github. The binary file will be available for 31 days from the date of posting.
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Geraldine
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RE: Alpha 18 released

Post by Geraldine »

Hi robnThats great news :) I will update my thread on the Frontier Forum ;)
m4r35n357
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RE: Alpha 18 released

Post by m4r35n357 »

Confirmed now working on an older Ubuntu release (11.04). Thanks!
ollobrain
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RE: Alpha 18 released

Post by ollobrain »

Nice update especially the additional content in temrs of missions and a few other bits to the api playing it for the last hour very nice
fooka
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RE: Alpha 18 released

Post by fooka »

running under Debian >6, getting:$ ./pioneer ./pioneer: error while loading shared libraries: libGLEW.so.1.5: wrong ELF class: ELFCLASS64...but if it check it out from git and build it (from master), it works fine.?!
robn
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RE: Alpha 18 released

Post by robn »


fooka wrote:
running under Debian >6, getting:$ ./pioneer ./pioneer: error while loading shared libraries: libGLEW.so.1.5: wrong ELF class: ELFCLASS64...but if it check it out from git and build it (from master), it works fine.?!
You're on a very recent 64-bit Debian. Your ia32-libs has libGLEW 1.6, not 1.5 which Pioneer is linked against, so its ends up finding your libGLEW 1.5 which is 64-bit and so can't be used. I know this, because this is the same system as I use :)Previous builds have been built for more recent Linuxen (Ubuntu 11), but I deliberately did this build on Ubuntu 10 so LTS users can use it. Building for yourself is the most reliable option on Linux at the moment. You could also try Brianetta's replacement binary from a few posts ago.All this and more is why I'm considering dropping Linux builds.
fooka
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RE: Alpha 18 released

Post by fooka »

oh, i see.. Well I appreciate the linux builds, and I'm perfectly capable of downgrading my 32bit libs if that's what's needed. I just didn't know what the specific answer to this was.I'm still learning git, so i'm not sure how to pull (or clone(?)) a specifc tag (specifically alpha18) yet, so the builds are convenient as I can only otherwise pull master, which i gather is missing merges or commits that might be in alpha18. Don't let the freaks like me who insist on running debian unstable/testing/stable all at once, ruin it for those whom are even less adventurous under Linux and which appreciate precompiled binary builds. I'm sure there's more of them than there are of me.cheers,-m
robn
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RE: Alpha 18 released

Post by robn »

I'll probably do a bit of a survey of Linux users soon to find out what's really required.If you clone the repository, it just starts on master but you get the alpha tags along with it. After clone, do "git checkout alpha18" and build from there.Source downloads of just the tagged trees are available here: https://github.com/pioneerspacesim/pioneer/tags. We should probably put links to those on the download page.
Brianetta
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RE: Alpha 18 released

Post by Brianetta »

fooka, have you tried the 64 bit binary I posted in this thread?
fooka
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RE: Alpha 18 released

Post by fooka »


robn wrote:
After clone, do "git checkout alpha18" and build from there.
thanks, worked wonders. I FEEL SMARTER!
fooka
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RE: Alpha 18 released

Post by fooka »


Brianetta wrote:
fooka, have you tried the 64 bit binary I posted in this thread?
haha, no! i totally missed that. >_<it was worth it to learn the checkout thing anyway. cheers!
xelamuz
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RE: Alpha 18 released

Post by xelamuz »

Heloo Help Me! Where to find instructions in the game, Pioneer-alpha 18?
Gfamad
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RE: Alpha 18 released

Post by Gfamad »

xelamuz ,in the folder of the game, you have a Quickstart.txt that should help. But the best place to discover things is...in game ! For example, I discovered that without Hydrogen, you can't jump in hyper-space... Funny when you are lost in space, far from nothing !Gfamad
xelamuz
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RE: Alpha 18 released

Post by xelamuz »


Gfamad wrote:
xelamuz ,in the folder of the game, you have a Quickstart.txt that should help. But the best place to discover things is...in game ! For example, I discovered that without Hydrogen, you can't jump in hyper-space... Funny when you are lost in space, far from nothing !Gfamad
But I have on this page only Quickstart.txt keys! But I wanted to see a description, or a list of tips on the game! http://spacesimcentral.com/forum/posting.php?mode=quote&f=35&p=25878#
Brianetta
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RE: Alpha 18 released

Post by Brianetta »

I started on a manual, but the game changes too quickly to keep something like that up to date.The principles of the game are largely the same as those of Frontier: Elite 2.You can buy and sell on the commodities market, take missions on the bulletin board, buy and upgrade ships in the shipyard, when docked. Do all of this with the mouse.The eight main console buttons are activated by the F1-F8 keys or the mouse.F1: Change view.F2: Use the map system.F3: Look at your own information.F4: Select targets, operate autopilot and communicate.The next four buttons change function depending on the first four. Hover the mouse over them to see what they do.F5 turns off the autopilot, and changes between manual flight and set speed flightTo fly your ship manually, the keys are:Q: Roll leftW: Pitch forwardE: Roll rightA: Yaw leftS: Pitch upD: Yaw rightU: Ventral thruster (slide up)I: Aft thruster (go forwards)O: Dorsal thruster (slide down)J: Starboard thruster (slide left)K: Forward thruster (go backwards)L: Port thruster (slide right)In "set speed" mode, the keys are:Q: Roll leftW: Pitch forwardE: Roll rightA: Yaw leftS: Pitch upD: Yaw rightEnter: Set speed fasterRightShift: Set speed slowerYou can also steer the ship with your mouse while holding the right mouse button.To jump to another system, use the map (F2) and click on another system. Systems with ports are labelled in blue. You need enough Hydrogen to get there, and it must be close enough for your ship. F7 will start the hyperdrive.To fly to a station, press F4, and select one from the right. You can turn on the autopilot with the buttons on the left.Trade is hard. Deliveries are fun, but can be hard. You can cheat extra money by pressing Ctrl+M.Saved games are not guaranteed to load in different versions of Pioneer.The universe might not be the same in the next version of Pioneer.Anything can change. The game is not finished, and we would like feedback.If I've forgotten anything really important, others will almost certainly join in. If you have any questions, you can ask here or on IRC.
Robsoie
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RE: Alpha 18 released

Post by Robsoie »

I have always lots of fun with Pioneer, took a few screenshots of my explorations over the solar system and beyond with alpha 18 and it is always immersive, i wish i had a better enough system to fly very smoothly at the increased details of my screenshots :) .Landing on Deimos, wondering about some sort of anomaly, watching terraformed Mars aboveFlying over the Titan canyons, with Saturn on the horizonMonitoring those strange yellow substances on Atlantica, under the sun of another systemAt some distance, in orbit of Halee, watching the starsHoovering near Halee's ground, analyzing the atmosphereWatching C-beams glitter in the dark near the Tannhauser Gate ... oops that's for something else.Some much occasion to be amazed with PioneerBack into the solar system, puzzled by the mysterious Charon "crater" ;)
xelamuz
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RE: Alpha 18 released

Post by xelamuz »

Hello !I want to ask is , whether the update, cheats , mods for Pioneer? http://www.spacesimcentral.com/forum/posting.php?mode=reply&f=35&t=2614#
fluffyfreak
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RE: Alpha 18 released

Post by fluffyfreak »


xelamuz wrote:
Hello !I want to ask is , whether the update, cheats , mods for Pioneer?
I'm afraid I don't understand the question. Can you rephrase it? Or post the question in your own language and we'll use Google translate to work it out. :)
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