4X Space game UML diagrams

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Simbad
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RE: 4X Space game UML diagrams

Post by Simbad »

Most UML-Tools are not user friendly.
bertipa
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RE: 4X Space game UML diagrams

Post by bertipa »

Most mean not all of them? What are the friendly ones? Why they are not the one used?BTW Modelio seemed to me much more accessible but maybe it is somehow crippled?
Simbad
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RE: 4X Space game UML diagrams

Post by Simbad »

AFAIK modelio has no easy to use Profile mechanism. This is one of the most important feature with UML because it gives you the ability to define your own stereotypes that can be assigned to meta-model objects.A class symbol may represent a C++ class a C module a SQL table or maybe an XML tag.To make clear what you mean in a specific context you have stereotypes that can be assigned to i.e. a class symbol. This way someone else has less problems to understand the diagram.
bertipa
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RE: 4X Space game UML diagrams

Post by bertipa »

[attachment=1225:UseCaseDiagram1.png]
bertipa
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RE: 4X Space game UML diagrams

Post by bertipa »

[attachment=1268:UseCase1.png]
Simbad
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RE: 4X Space game UML diagrams

Post by Simbad »

Have been out for a while.Cant see the attached UseCaseDiagrams.Maybe you can place them somewhere so I can look on them
Simbad
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RE: 4X Space game UML diagrams

Post by Simbad »

To show how I am doing my planing for a more complex system. This is a part of the overall architecture of my simulation system.
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