in general no bad idea,but ST, wow, you like to do it the hard way!i guess there to much differencences in all aspects, but for fun it's ok.what i miss mainly in ST are Fighterswe could discuss now how useful such is at all, or if tactical weapons would have priority over manned fighters.i guess that's not the "universe" we have in pioneer.i we look at the plot (frontier in this case) it's far closer to a Star Wars universe rather a ST universe.lonesome pilots carrying under risky conditions a few tonnes of goods from system a to system b.technology of space flight is widely spread but not very advanced and certainly not well understood by all.primitive missiles and laser guns (what about ballistic weapons or combinied, i would like it, so far to "powerful weapons for small ships").people get shot in space and no one cares... (you get rewarded for it with points )a very egoistic behave in all, including the systems and their cummunities.no real good or evil situation, one is as good or as evil as the other.this situation is also reflected by the "low-tech" hyperdrive, where you enter in unpoliced space and you are able to shoot down who you like and no one notices it. scanners or any else methods that didn't allow a observation above 1AU, sounds stupid but somehow given by the plot. that's really not much we found in STi guess anything that's based on a less advanced technology will fit better.space is deadly in pioneer, no place to discuss the meaning of life... ( )---but i'm interested to and guess i can help in certain cases, e.g. to build a proper ST galaxy.but one big difference will stay, hyperspace instead of warp.now "that won't influence the game", at least with a warp drive you can enter "normal space" at any coordinates (simplified said).let's say a common hyperdrive needs a mass like a star to enter "normal space", that's why you materialise in a certain range to the systems gravitational center.of course that's both just fictional more or less and somekind of storybound.
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A model converter/installer for Pioneer would be wonderful and instantly make it easy to get all those fancy models on the web in to the game including the Star Trek ones, +1 from me.
nearly impossible, it's to imagine to setup the script halfaways automated, they're working on it (if that's still is pendant)but converting, especially CGI models to pioneer with a routine, is like you would like to translate swiss-german to english by pressing of a button and expect the proper result (i promise that will be to read like vulcan language, anyone knows spocks name? i can't remember it but it's not to spell, this i remember).it needs a human brain to check what can be done with the model, machines have yet no real intelligence.besides, how far are the ongoings to replace or remove the LUA from the models? i mean not that i'm completely against it, but from a certain point on i thought, ok, makes not much sense to make a lot of new models if everything changes "soon" (soon could be 6months up to one year).i guess if it's something like XNA all has do be rebuild or at least overhauled, if we ever have matrix animations it really will be a lot of work to change them.(to check how the shit works in blender, i didn't used a simple model, i took a nice animation of a steamwheel, i mean you like to learn how it's nicely done, no? at least i think so)i found a guy who worked on a solution for animating wavefront more comfortable, i haven't checked it out so far and it's not free (costs a little fee). but pehaps we should get at least in contact with him, in one or the other way.[url]http://public.sangui...php?id=wastudio[/url] will snoop into it, and report what it's good for.---now to the trekkie stuffnice idea! as i always said, pioneer is predestinated for such mods, imo (i know opinions are like... ah... <3, <img src="'[url]http://spacesimcentral.com/forum/public/style_emoticons//icon_e_smile.gif[/url] class='bbc_emoticon' alt=':)' /> not everybody likes to share mine) (we have now even the "fluffy" smilies here, geraldine, noticed it? feels like "home")the flight model, well different, but hey, it will give the trek ships at least some realistic maneuvering and no turns and stops as if the inertia dampers would be stronger as the main engine, which is, sorry folks, really stupid, if that would be so, i repeat myself, i would use the inertia dampers instead the mainengine, even when that would mean my ship crawls sidewards.hyperspace instead of warp will really be cruel for the ST idea.besides of that, as aged as i'm, i followed ST since the 70's, DS9 and B5 i watched simultaneously, which has confused me sometimes a little <img src="'[url]http://spacesimcentral.com/forum/public/style_emoticons//wink3.gif[/url] class='bbc_emoticon' alt=';)' />.but i miss sometimes the humor of TOS and many other old series, sci-fi should imo always have a little of this component, like "that was a real horror" - "no, this is science-fiction".true, yes DS9 had fortunately a real plot, but somertimes it was annoying too, it bounds you to it, i mean you have to watch each episode.what has made it hard for me, i'm not the one who plans his evenings by a tv programs shedule (neither i will buy tv serials on dvd, i even rarely buy movies, only real classics, like chaplins movies, some outraking cartoons like coonskin and of course concerts, this has most value to me, you can watch them over and over again). plus our german private broadcasters are specialists in mixing up a plot, sometimes, don't ask me why it wasn't chronological. perhaps because of synchronizing had to be done first.they are also able to leave single episodes away, if they think it won't work for the german market.how much i was addicted? much! i also made my girlfriends addicted to it, even when they said in the beginning "i'm not interested in sci-fi"private broadcasters respect not much, only the money from the advertisers counts, if they feel it gains not enough watchers, you will never see it.cablecom is rude, they control now already the market here in switzerland and more and more german stations will be replaced by permanent advertise channels, argh. they call this "free tv" i wonder what's so free about! it's a dictatorship and not free.as i'm a german who lives in switzerland i liked to have the WDR, BR3, SWF3, but slice by slice they get removed and if i like to get them back i have to pay a lot extra (more then double) to get the full set of channels they offer. this only perhaps because i like to watch BR3's "space night" and most of all "alpha centauri" (a educational broadcast about astronomy), now i can't anymore (fortunately they are present on the channels archive in the web), instead i have this nice "dauerwerbesendung" now, ahh thanks cablecom, i always wanted this channel, permanent advertises, yeah, i can't live without them....oh, i guess we slip slowly into this scenario of "demolition man" and we will only know tunes from advertises...fortunately i'm a foreigner, and so i'm "allowed" to have a satellite receiver without to get a (sort of) "license" for it, they have to grant foreigners that they can watch the channels from home. funny no? a swiss can have one of course to, but he has to report it to the local authority, theoretically they could say no, or limit the size of the dish for him, depending on what's on their mind (the bad aspect of a true federation - it's seen as a altering of the buildings original construction, this to avoid antenna forests, harder even in a block of flats, you have to mount one for all or none, with the exclusion for foreigners of course, lol. law can be rediculous stupid sometimes. but some citizens went up to bruxelles to get the right for free receiving granted, especially for foreigners. so a turkish or greek can watch broadcasts in their own language, a human right you can say. while the swiss has still the possibility to receive terrestrial broadcasts in his language for free, even when this are (was) only 3 channels, it get's a little better now with DVB).