Elite

Pioneer is an open-ended space adventure game. Explore the galaxy, make your fortune trading between systems, or work for the various factions fighting for power, freedom or self-determination.
Homepage: http://pioneerspacesim.net/
IRC: http://pioneerspacesim.net/irc
Downloads: https://pioneerspacesim.net/page/download/
Brianetta
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Elite

Post by Brianetta »

This should get Geraldine all excited... (clicky)
Potsmoke66
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RE: Elite

Post by Potsmoke66 »

to be kind ;) i like it much, (und das ist keine Bauchpinselei, ich mag es wirklich).
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RE: Elite

Post by Guest »

I remember the travel time to that system. Coordinates were LOAD "", It was exactly 12 minutes loading and 128k. Hyperdrive could explode in a tape loading error. :mrgreen:
Marcel
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RE: Elite

Post by Marcel »

Geraldine isn't the only one who's excited about this! :D This really makes me want to redo the Cobra mk3, but hopefully somebody more skilled and prolific will get to it first! ;)
Potsmoke66
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RE: Elite

Post by Potsmoke66 »

let's say i have already, but lazy as i am i only converted Sparks Cobra3.i'm only waiting for his ok 8-)i know he told me once to feel free with the use of his models, but to me it's nothing like to show a little respect.:idea: marcel why don't we do it as a teamwork? i think that would be nice.we could make something like a template scripted model i guess, including the ideas i have to apply texture sheets on scripted geometry, and a proper cool scripted undercarriage.
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Geraldine
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RE: Elite

Post by Geraldine »

<img src="'[url]http://spacesimcentral.com/forum/public/style_emoticons//icon_eek.gif[/url] class='bbc_emoticon' alt=':shock:' /> Wow They look great Brianetta! <img src="'[url]http://spacesimcentral.com/forum/public/style_emoticons//icon_cool.gif[/url] class='bbc_emoticon' alt='8-)' /> Well done! All the main Old Worlds! Diso and Leesti look great, Riedquat though, needs some craters or other "scarring" due to the constant civil war. It should look like one of the most dangerous places in the galaxy to visit due to it mostly being populated with lots of cool scum and villainy, Mos Eisley on a plantary scale <img src="'[url]http://spacesimcentral.com/forum/public/style_emoticons//icon_cool.gif[/url] class='bbc_emoticon' alt='8-)' />
Marcel
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RE: Elite

Post by Marcel »

Ok potsmoke, but I'm going to finish those ground stations first. I think it's pm time! I should have some free time in a week or so. Right now I barely have enough time to keep up with this forum and maybe doing a line or two of script. :roll: I see an obvious opportunity for an alternate start position here. I would be nice if it could be set up so the station door is facing the planet at the start time. It wouldn't have to keep that orientation though. I rigged up an ELITE start for FFE by flying to Lave in the super Saker, buying a Cobra 3, donating all my money except for 100 credits and waiting for the door to face the planet. Here it is. It also includes starting positions for the Earth spaceports and Achenar.[attachment=1113:FFE startups.zip]Edit: just read that it's already been added. I guess it was totally obvious! :oops: :lol:
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Geraldine
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RE: Elite

Post by Geraldine »

No worries Marcel, its the thought that counts! <img src="'[url]http://spacesimcentral.com/forum/public/style_emoticons//wink3.gif[/url] class='bbc_emoticon' alt=';)' /> Elite start positions...... <img src="'[url]http://spacesimcentral.com/forum/public/style_emoticons//icon_cool.gif[/url] class='bbc_emoticon' alt='8-)' />
Brianetta
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RE: Elite

Post by Brianetta »

It's in the nightlies. Start at Lave is option 3.
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Cody
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RE: Elite

Post by Cody »


Geraldine wrote:
Riedquat though, needs some craters or other "scarring" due to the constant civil war.
Riedquat is a fine place to visit - the fabulous cuisine just has to be sampled... and it is only 'occasional' civil war, ain't it?
Brianetta
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RE: Elite

Post by Brianetta »


Cody wrote:
the fabulous cuisine just has to be sampled...
Tasty Riedquatian field mouse, yes. It's a much-maligned place.
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Geraldine
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RE: Elite

Post by Geraldine »


"Cody" wrote:
Riedquat is a fine place to visit - the fabulous cuisine just has to be sampled... and it is only 'occasional' civil war, ain't it?
That was in the original Elite, the Civil War intensified in later years to the point where the population was reduced to feasting on easily obtainable local fauna <img src="'[url]http://spacesimcentral.com/forum/public/style_emoticons//icon_e_confused.gif[/url] class='bbc_emoticon' alt=':?' />Come get em while they are hot!! <img src="'[url]http://spacesimcentral.com/forum/public/style_emoticons//icon_lol.gif[/url] class='bbc_emoticon' alt=':lol:' />
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Cody
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RE: Elite

Post by Cody »


Geraldine wrote:
That was in the original Elite
Out of interest (I'm not a player of Pioneer, obviously), how are Pioneer's planetary descriptions created/written?
Brianetta
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RE: Elite

Post by Brianetta »


Cody wrote:


Geraldine wrote:
That was in the original Elite
Out of interest (I'm not a player of Pioneer, obviously), how are Pioneer's planetary descriptions created/written?
Things like "A barren, airless world with occasional earthquakes" are generated by the system based on the planet's physical properties.
Styggron
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RE: Elite

Post by Styggron »

The old worlds are fantastic I love them.Did anyone else have the issue that the "actual destination" marker does a lap around the border of the window when approaching Diso ?I was targetted on Diso so I was adjusting my centre reticule and the "actual" direction marker that needs to catch up with intertia etc kept doing laps of the border of the window in a anti clockwise direction. It happened with the stardreamer on. When the star dreamer was off it still did laps around the borders but more slowly even though my reticule was directly on Diso. The build was de3be6cI had a look at the forums, is there a particular spot we can help by posting our experiences in testing etc ? I saw there is the issues tracker but I was hesitant to post there unless I know it actually *is* an issue though ie somethring more obvious.Sorry I am new to all this.regards
Brianetta
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RE: Elite

Post by Brianetta »

That's not an "actual destination" marker. That's the direction of your velocity relative to your target, which is in quite a fast orbit around Diso, if it's the station. The white one is the direction of your velocity relative to the current frame.
Brianetta
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RE: Elite

Post by Brianetta »

Also, the issues tracker is the place. I triage the bugs; don't worry if what you post ends up not being a bug, or being a duplicate. You're not adding extra load to the developers (in theory, if I'm doing my job).
Styggron
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RE: Elite

Post by Styggron »

Thank you so much Brianetta.Sorry I thought that might have been a bug but everything you said makes sense of course. Cheers for that.I'll keep playing it so I can learn more on how it works so perhaps I might be able to start writing a quickstart guide something brief to start off with to play.thanks again
Styggron
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RE: Elite

Post by Styggron »


Brianetta wrote:
That's not an "actual destination" marker. That's the direction of your velocity relative to your target, which is in quite a fast orbit around Diso, if it's the station. The white one is the direction of your velocity relative to the current frame.
Thanks agian for that Brianetta, this is all making far more sense to me now. There are two moving markers, one green one white.My understanding is:1. There are cross hairs that are always in the middle this is just "straight ahead2. The green marker is the direction of my velocity relative to my target3. The white one is the direction of my velocity relative to the current frame .......but I don't understand what you mean by "current frame" unless you mean this is the directional velocity relative to my middle crosshairs (item #1) so this is how far "off" I am to my central markers because when they align I am going exactly straight ahead.yes ? (fingers crossed).
robn
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RE: Elite

Post by robn »


Styggron wrote:
1. There are cross hairs that are always in the middle this is just "straight ahead
Yes. Or put another way, where your laser bolts go when you hit "fire" :)
Quote:
2. The green marker is the direction of my velocity relative to my target
Yes, but read on.
Quote:
3. The white one is the direction of my velocity relative to the current frame .......but I don't understand what you mean by "current frame" unless you mean this is the directional velocity relative to my middle crosshairs (item #1) so this is how far "off" I am to my central markers because when they align I am going exactly straight ahead.
No. Unlike Elite (and Oolite), Frontier (and thus Pioneer) has a Newtonian physics model. Your velocity is not absolute; it can only compared to some other object. The "frame of reference" is that object, and its name is shown at the top-left of the scanner area on your panel (" m/s rel-to ").If you happen to have that object targeted, then you'll find your green and white velocity indicators will always be in exactly the same place.
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