Rogue System

Talk about all the standalone single-player and multi-player based space and scifi combat or simulation games of the past, present and future.
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RE: Rogue System

Post by Pinback »

Nice one Crisis. Are you still on for the Feb Kickstarter?.
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RE: Rogue System

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Things are looking good so far, yes. It'll probably begin sometime during the week of the 11th. It really will come down to how quickly Kickstarter approves the campaign after we submit it. Obviously, the biggest thing we can do now is try to keep spreading the word as best we can between now and then. ANY help in this would be very appreciated... There should be a couple more articles coming up soon. I'll post again when they're ready. Cheers...
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RE: Rogue System

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Hi all, The kickstarter campaign has just launched, giving us 35 days to meet our goal. Here's the link: [url][/url] Likewise, here's a link to the Kickstarter trailer I just uploaded:  Any help in spreading the word would be MOST appreciated! Thank you :)
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RE: Rogue System

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Stuck your kickstarter to the front page Crisis, hope that helps Rogue System in making its goal. Nice trailer btw.
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RE: Rogue System

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Thank you SO much for that! Every little bit helps and is greatly appreciated. Glad you liked the trailer :)
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RE: Rogue System

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Pledged although that $300k target is a huge mountain to climb. 
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RE: Rogue System

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Pledged although that $300k target is a huge mountain to climb. It is; but it's also absolutely attainable. RogSys is starting on the back foot a bit, so it'll take a couple days to get moving. Had to be honest though--I could have set the goal lower, but it wouldn't have provided the team I'd need to achieve the base goal properly... Thanks so much for the pledge. I do appreciate it...
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RE: Rogue System

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Excellent start video on Kickstarter Crisis, look forward to seeing more of them.
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RE: Rogue System

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Update on how the funds are to be used. At another site, a comment came up about exactly how funds from each goal would be spent. I'll try to clarify a bit more.On average, a programmer or experienced artist typically earns around 50K per year (some more, some less). As this is a two-year project every 200K goal is going to the hiring of two more people at 100K each.For example, in the 500K stretch goal I mention bringing on a tools programmer as well as an additional content artist. Both of these will be for the full two years, thus most of the goals funds would go to salaries, with the remainders going to things such as software licenses (a seat of 3D studio max will run around 4K or more per seat).In addition, there are other operating expenses from equipment to even having a CPA prepare state and federal taxes. If I've planned well then I may even be able to set aside a bit for a "rainy day"--emergencies and such; or we can save enough to start working on the next Extension Module. But, for the most part, most of the money for each tier goes to salaries.I can't give precise specifics simply because you never know exactly how things will turn out. I could find a kick a** entry level artist and, because of his experience level, their salary could be a bit lower. Or, I could find a REALLY great, experienced programmer--their's would be higher than average.But, that's about as transparent as I can be. Most of your money will go to the people who will work to bring Rogue System to you, and the tools they'll need to do it.
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RE: Rogue System

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Thanks for posting this. I'm actually working on a goal chart that will define how funds are to be used a bit more clearly...
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RE: Rogue System

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Just FYI--there's a new video up. No music or any of that other jazz--just me talking through part of a manual start and explaining some of the core systems along the way. This is part 1 of 3. Here's the link:  Cheers all
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RE: Rogue System

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Very impressive vid :cool: certainly set Rogue system apart from E:D and SC.
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RE: Rogue System

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Part 2 up, detail some of the pilot avatar features and some of the funding aspect of Kickstarter. 
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RE: Rogue System

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Ah, beat me to it. Thanks :)
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RE: Rogue System

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A couple of quick question for you Crisis will the enemy pilots suffer from the same handicaps as you pilots avatar. Also do you intend to have any alien races which are able to handle the G force better than human pilots.
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RE: Rogue System

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Yes, the enemy AI suffer the same things as the player's pilot, both physically and emotionally. A character is a character, be they human or NPC--the data is the same. The only reason RogSys cares about what type of character it is is so it knows what to do with the data... In the initial campaign of the Core Modular, no. As part of a great story arch, yes. Their ships and tolerances would be much different...
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RE: Rogue System

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Hi all, Video 3 in the series is up:  Cheers...
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RE: Rogue System

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Finally got to sit down and watch Rogue System video #2 & 3. I just really enjoy the small details you have created with the HUD and the pilot, can the HUD be interacted with without clicking on icons? Can you use the keyboard or maybe even macro the pre-check/startup?And really commend you on all the updates you have been making on kickstarter and answering questions. As you stated in your video your goal is attainable its just whether all the people that are thinking about pledging do so, because more people will pledge if they see the game has momentum behind it. I will do what I can.
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RE: Rogue System

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Thanks for the kind words and your support. As to your question: every command can be assigned to a hot key or game controller button or axis (be it a game pad, throttle quadrant, joystick, etc--as long as it uses the game controller interface). So, in theory, you never HAVE to use the clickable cockpit at all... As you can see, I've been thinking about this stuff for a LONG time :)
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RE: Rogue System

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Just a quick head's up--BumbleBee was kind enough to extract Rogue System's portion of their recent 8-hour webcast. Here's the link if you're interested: [url][/url] Cheers...
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