Pioneer Build Requirements Survey

Pioneer is an open-ended space adventure game. Explore the galaxy, make your fortune trading between systems, or work for the various factions fighting for power, freedom or self-determination.
Homepage: http://pioneerspacesim.net/
IRC: http://pioneerspacesim.net/irc
Downloads: https://pioneerspacesim.net/page/download/
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Pioneer Build Requirements Survey

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If you ever build Pioneer from the source code, please respond!This message was posted to the pioneer-dev mailing list, but I'm copying it here in case there are people who haven't seen it.Mailing list copy: [url]http://mail.pioneerspacesim.net/pipermail/pioneer-dev_pioneerspacesim.net/2013-May/000351.html[/url] Hi all,For a while we've been considering the use of (some) C++11 features. Most recently, issue #2297 [1]. Because C++11 is quite a new language standard, only recent compilers support these features [2]. To make a decision about this I think we need to know more about what range of compiler versions people are using to build the game. Please help by answering these questions:1) What compiler(s) do you use to build the game? Please include the full version number.2) Would you be willing and able to install a newer compiler to build the game?3) If you are a C++ developer and you have contributed changes or hope to contribute changes in the future, what C++11 features do you think would be most useful?Thanks,John B [1] Need a library for atomics: [url]https://github.com/pioneerspacesim/pioneer/issues/2297[/url] [url]http://wiki.apache.org/stdcxx/C%2B%2B0xCompilerSupport[/url] 
Guest

RE: Pioneer Build Requirements Survey

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1) gcc 4.8.0 20130502 (prerelease)2) yes, if it's free software
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