Rodina

Rodina is a first person space exploration game that gives players the ability to seamlessly travel across an entire full-scale solar system, to fly down to the surfaces of huge procedurally generate planets and walk around, to walk around and interact with their ship, and to engage in dogfights with alien ships.

Homepage: Rodina Homepage
Purchase from: Elliptic Games Store, Steam
Pinback
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RE: Rodina

Post by Pinback »

To use a well known quote "Attack ships on fire off the shoulder of Orion" when these enemy ship blow up they sometimes fall back onto the asteroid or go into a orbit or just hang their, don't know if it was designed or just a quirk of the games gravity but it's a great touch. :cool: Some one is working on a new ship here
Styggron
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RE: Rodina

Post by Styggron »

I adore Rodina. Been playing the demo a fair bit about to buy the game. Great work. Looking forward to it getting better and better. :hi:
Styggron
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RE: Rodina

Post by Styggron »

Loving it. Just got Version 1.0.3 and I just bought the full version and the soundtrack ! LOVE this game!!!
Pinback
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RE: Rodina

Post by Pinback »

New version with lights :fan: will be downloading it as soon I remember what my log in was. * Lights! The #1 most requested feature. Now you can press “G” to engage your ship’s headlights, or the player character’s flashlight, when you exploring those dark asteroids!* Gamepad support! Technically you could always use your gamepad (like a 360 Controller) to play Rodina, but the experience wasn’t very good. Now I’ve added a gamepad remap menu, I’ve tweaked control for the gamepad to make it much easier to control, and added some other tweaks/fixes.Now that this first update of the year is out, I am going to start moving forward with real development again. Expect to see our first official vote soon, allowing everyone who bought the game at the Bossypants tier or above to choose what I work on next!One last thing: I hate that people need to download the entire installer to try new updates. Starting next week I’ll also be starting work on an integrated updater for the game. No telling when that will be done- just wanted you to know :) And an updated :biggrin:
Pinback
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RE: Rodina

Post by Pinback »

Much better :cool: Although I would still like to have some downward looking landing lights as well as in this pic of the Nostromo 
Raptormeat
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RE: Rodina

Post by Raptormeat »

Although I would still like to have some downward looking landing lights as well as in this pic of the Nostromo I'm thinking about that! It was a good idea. I probably should have just done it but the update was running late and I just wanted to get it out I guess :P It is a good idea though. I'll keep it in mind for sure. Would be easy to mod in, actually. 
Pinback
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RE: Rodina

Post by Pinback »

Welcome to the forums Raptormeat. Maybe with a double click on the G key, first one turns the headlights on, 2nd one turns the landing light on and a third click turns everything off.
Raptormeat
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RE: Rodina

Post by Raptormeat »

Not a bad thought- I'm also partial to them coming on automatically when you've got your lights on in Docking Speed..... Anyway thanks for keeping that Rodina torch lit in the forum for so long! I appreciate it a lot!
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RE: Rodina

Post by Pinback »

First vote on what should be worked on next. [url]http://elliptic-games.com/?p=363[/url] First Official Vote!January 19, 2014The time has finally come to issue the first official Rodina vote! Everyone who is in the Bossypants tier can participate, and if you aren’t yet in the Bossypants tier, you can upgrade at any time in order to have your voice heard.The topic of this vote is very simple: What should Brendan focus on next? All items will be addressed in time- which would you like to see first?Nuts and BoltsThis option will have me focusing on ship simulation stuff. Fires in the engine room! Electrical grids! Life support systems! I love simulation stuff cause it can lead to emergent situations, which will be the long-term focus of the game.This is the option I would like to start work on first, as I think the character-level gameplay needs some work, and that it doesn’t make sense to work on other features (such as hacking) until there’s more going on in the ship. I imagine the VERY first thing that will happen are fire emergencies!HackingA fan favorite! This feature will eventually allow players to customize their own ship’s behavior, and someday to hack enemy ships as an offensive tactic. But until the game becomes more complex, this feature would be more of a sandbox. I favor waiting on this feature until there are some simulated elements in the ship which the hacking could manipulate, but I’m also totally happy to just dive right in and see what can be created right now!First AidChoose this option if you’d prefer that I focus on Rodina’s performance and stability! Since Rodina was released about a month ago, I’ve been trying to clear up crashes and improve problems people are having. I’m pretty happy with where things are, but if you’d like a LOT more focus on this area, choose this option!More of the SameMore weapons! More enemies! More planets! If you like Rodina the way it is and would just like to see more of it, choose this option! I can try to add some moons for a couple of the planets, and perhaps some dwarf planets in the Asteroid Belt, some new projectile types, some new enemy types with cool new behaviors. Has to be nut and bolts no point have an interior of a ship with nothing to do in it or not being able to fix or adjust the ship systems. (hello X-Rebirth :haha: ) I like to see Rodina take a few tip from Sundog ie the shunts.  
Styggron
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RE: Rodina

Post by Styggron »

I'm not in the relevant voting tier but I concur with Pinback. Nuts and Bolts.Whilst I REALLY love the Hacking idea, that does sound like something for later.
Raptormeat
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RE: Rodina

Post by Raptormeat »

I'm not in the relevant voting tier but I concur with Pinback. Nuts and Bolts.Whilst I REALLY love the Hacking idea, that does sound like something for later. Yup I totally agree. Hacking is hopefully gonna be cool, but it'll be much cooler to start with ship systems, I think. I'll be announcing the results later today, but that is probably going to win by a large margin. I think people agree with your logic! I like to see Rodina take a few tip from Sundog ie the shunts.  I'll watch the video, but in case I can't gleam it- how do the shunts work???
Pinback
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RE: Rodina

Post by Pinback »

Basically the shunt allow you bypass a damage component and restore some power to a ship system a good description can be found here on this site.[url]http://gamesoffame.wordpress.com/sundog/[/url] The Lightspeed/Hyperspeed games also use a similar icon base system although IIRC there were nothing like the shunt in it. And now I’m looking at the engine’s display, where I can see one of my control nodes is shot. Of course that’s the one part you can’t shunt… Walking into the engineering bays displayed a schematic of various systems of the ship using a row of four coloured icons. Your ship had a number of systems, warp and sublight engines, guns for fighting, shield generators, scanners and “pilotage” (control systems).Here again the interface “just worked” incredibly well. When the game started several of these parts were broken, as you could easily see by looking at the ‘burnt out’ icon. You could drag these out of their place in the parts schematic and replace them with new parts from your pockets.Each system in the ship was made out of four parts, starting with a ‘Control Node’ (a computer interface) and then three other parts. You go to the shop, buy the parts, put them in your pockets, then walk back to the ship and take them out of your pockets and put them in place. For a quickly fix you could replace any part except a control node with a multipurpose “shunt”, but the system in question would then be less effective. Shunts also had a really bad habit of breaking down in combat, typically when you needed all of your systems working at their best. Think Rodina could use use some thing similar to this as most of the newer games just have equipment which can be destroyed or you just move a power bar to transfer power from one system to another, none of them seems to have anything like the Sundog system.
Cruisin1500
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RE: Rodina

Post by Cruisin1500 »

nuts and bolts. Emergent gameplay is where its at because all else is boring.
Raptormeat
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RE: Rodina

Post by Raptormeat »

Basically the shunt allow you bypass a damage component and restore some power to a ship system a good description can be found here on this site.[url]http://gamesoffame.wordpress.com/sundog/[/url] The Lightspeed/Hyperspeed games also use a similar icon base system although IIRC there were nothing like the shunt in it. Think Rodina could use use some thing similar to this as most of the newer games just have equipment which can be destroyed or you just move a power bar to transfer power from one system to another, none of them seems to have anything like the Sundog system. That's cool! Yeah I agree about making things a bit more complicated than other games. I would really like to do something that was cooler than just "Shift Power to Shields!"... But with the customizable nature of the ship, it can get complicated. I almost feel like the best route would be to give each individual computer/machine it's own set of components, and then add a lite layer of interaction between the machines as well. Going to be interesting! Will be devoting lots of time to this stuff over the coming weeks / maybe months, as simulation is the first set of tasks I'm gonna work on. EDIT: One thing I don't like about the shunts is- in my ideal world, every component would have a use and would affect the greater system. In a real system with cause and effect, how could you replace a component with a generic repair part? .... Not sure yet how that would work.
Pinback
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RE: Rodina

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That's cool! Yeah I agree about making things a bit more complicated than other games. I would really like to do something that was cooler than just "Shift Power to Shields!"... But with the customizable nature of the ship, it can get complicated. I almost feel like the best route would be to give each individual computer/machine it's own set of components, and then add a lite layer of interaction between the machines as well. It's a good idea you could also have junction boxes in the corridors for rerouting power or data for in the event of a system being damaged or destroyed . or to take it one step further have them in a vent as in Startrek. EDIT: One thing I don't like about the shunts is- in my ideal world, every component would have a use and would affect the greater system. In a real system with cause and effect, how could you replace a component with a generic repair part? .... Not sure yet how that would work. The shunt could be anything a good example of a real life one would be the jury-rigged air filter put together by the Apollo 13 crew from parts aboard the command module and Lem.To put it in game terms, the player may be able to make a ships component from a number of different items found on planets, space stations or salvaged from destroyed ships.This jury-rigged item would never be as good as the proper one as it would keep failing so the player would have to replace it.
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RE: Rodina

Post by Pinback »

Modding resource [url]http://elliptic-games.com/?page_id=491[/url] with the player ship example in Blender format also a blender exporter scrip and a link to the wiki. May have too have a look myself although it's been a couple of years since I last used Blender. New vid. 
Cruisin1500
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RE: Rodina

Post by Cruisin1500 »

we can put custom ships in the game?
Raptormeat
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RE: Rodina

Post by Raptormeat »

we can put custom ships in the game? Sure can! Though mod support needs some work- it can be kinda tough to share mods right now. But it's possible!
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RE: Rodina

Post by Hot4Darmat »

I think I'm ready to come back to Rodina and give it another chance. I spent hours clearing one of the planets of all enemies and finally did it. I got every frigging red circle eliminated, but because its hard to tell from the atmosphere, even criss crossing the whole place very high up, I went into orbit to get a little distance and have a better view, so I touched the limnal drive very very briefly to be able to get a better view of the whole planet. As soon as I stopped and turned around to get a look at the planet, it was frigging FULL of red circles again...as if I had never been there. I had just spent HOURS clearing it out and in one instant lost all of that work just going out to have a look see from a little further out for one sec. I haven't touched this game since I was so frustrated. Raptormeat, if you want to know what to work on next, before adding any new features, figure out how to fix THAT little beauty of a glitch. I'm not frustrated anymore but with so many great new spacey games hitting from all sides now, it doesn't take much to pull the fans off the Rodina track.I still have to say I loved the look sounds and feel of this game. It completely absorbed me for days, and I will go back for more.
Raptormeat
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RE: Rodina

Post by Raptormeat »

Lol but what about your sweet teeeaarrrrs?! Just kidding, sorry about that. I'll get that fixed :) So sorry about the frustration- it sounds like you and Rodina needed some space after that, haha.
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