New ships.

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walterar
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RE: New ships.

Post by walterar »

Maybe I can fix this:1)In /data/models/ships/defender1/defender1.luaFind and Comment with "--"dynamic = function(lod)head_color()end It should look like sector:...................................................zbias(1,v(0,0,0),v(0,0,0))load_obj('pyl_hole_l.obj')zbias(0)end,-- dynamic = function(lod)-- head_color()-- end})define_model('defend_cover_r', {info = {bounding_radius = 60,materials = {'squad'},},static = function(lod)use_material('squad')texture('defender.png')zbias(1,v(0,0,0),v(0,0,0))load_obj('pyl_hole_r.obj')zbias(0)end,-- dynamic = function(lod)-- head_color()-- end})...................................................2)Empty folder /model_cache3)run pioneerAnd maybe it looks like this:
walterar
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RE: New ships.

Post by walterar »

Note that some models are not finished yet.Also, Pioneer is alpha and blah blah blah ;)
Biscuits
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RE: New ships.

Post by Biscuits »

I'll give it a go, many thanks. :)
Potsmoke66
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RE: New ships.

Post by Potsmoke66 »

no problem, walterar, but i fixed the model already a few days ago.but, nonetheless i'm working to get all uploaded today.[attachment=1209:Bildschirmfoto 2012-05-19 um 14.24.jpg]
walterar
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RE: New ships.

Post by walterar »

P66 Hello, I'm trying to run their models on a23. But I need your expert eye. Thanks friend.
Potsmoke66
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RE: New ships.

Post by Potsmoke66 »

i guess that should help, at least it runs with alpha22,condition is, you have to replace the "data/models/ships", "data/ships" and "data/sub_models" directory in any case,the files in "data/models" (three scripts) add to the existing content in the directory and are needed also.that should work (and works with "alpha23 nightly" to?)default_models_p66_12-05-19.zip
walterar
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RE: New ships.

Post by walterar »

"and works with "alpha23 nightly" to?"I do not work with "nightly".Keep updated with "git pull git://github.com/pioneerspacesim/pioneer.git"Make my changes and "git push git@github.com:walterar/pioneer.git"And compile binary of a master of my pioneer.gitAll models p66 work (error-free) on my master with some very small adjustments.Now I will try "default_models_p66_12-05-19.zip" ;) You understand Klingon? :lol:
Potsmoke66
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RE: New ships.

Post by Potsmoke66 »

@walterar i can't use nightlybuilds,but i guess it should work with them to, but you have to replace all sub-models, functions and models, like for a alpha22.from far i cant see no reason why it shouldn't, if not, sorry alpha22 is reference for me.
Potsmoke66
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RE: New ships.

Post by Potsmoke66 »

i hope this will never make it, to remove the "Matrix..." from LMR means a out for most of my models.edit: changed from uppercase to lowercase, ahh, does that makes sense... (working this way we have work for our lifetime and get nowhere)a real advance :mrgreen:this ones even better as the mirrored U.V. :twisted:
Guest

RE: New ships.

Post by Guest »


potsmoke66 wrote:
i hope this will never make it, to remove the "Matrix..." from LMR means a out for most of my models. changed from uppercase to lowercase, ahh, does that makes sense... (working this way we have work for our lifetime and get nowhere) a real advance this ones even better as the mirrored U.V.
Wow. Is there anyone, anywhere, who understands this post? :?
walterar
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RE: New ships.

Post by walterar »

"Wow. Is there anyone, anywhere, who understands this post?"Yes, and you should start studying Klingon.
Potsmoke66
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RE: New ships.

Post by Potsmoke66 »

i solved your problems, this will install (replace) all models for the latest "alpha23 dev" build.models_p66_alpha23.zipthe buildungs and spaceports mods ("mod" directory)mods_bldg_sport_p66_alpha23.7z:!: only "alpha23 prerelease"p.s. if you don't like "bender" as pilot edit "data/models/selector.lua"edit: if the links are broken, please checkP66 Models one by one, post 1the links there will redirect to SkyDrive...[/hr]edit: (relevant for all mods) there is a small issue with the building & spaceport "mods", due to that all have to be zipped as "models" directory (no subdirectories supported in zipped mods, yet),all files, means wavefront .obj and textures act as if they would stand together in the same directory.as result certain textures are missing or wrong, i'm working on that to fix it.
walterar
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RE: New ships.

Post by walterar »

"i solved your problems," :) This is good news that you can work with pre-release.All your models work ok in dev master 23.Hopefully for the launch are no "surprises".
Potsmoke66
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RE: New ships.

Post by Potsmoke66 »

release 23 :mrgreen:[attachment=1229:Bildschirmfoto 2012-06-02 um 21.28.jpg]
Biscuits
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RE: New ships.

Post by Biscuits »

Hey Potsmoke66,That link for the new models above is busted. I tried to get them one by one off Skydrive but alas they all crash 23, I guess they are older models on there. Do you and your ship building skills extend to 23? :) :) Mike.
Biscuits
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RE: New ships.

Post by Biscuits »

What on earth has happened here, anyone know how you make a new post now????????????????????????????????????
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