See these updates and more on Vendetta Online's website here: http://vendetta-online.com/h/news.html
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Saturday, August 15, 2009 Vendetta Online 1.8.86VO 1.8.86 includes:- Increased the defenses of Queens and Hive Queens.- Added fog to the inner ice/asteroid ring in the Deneb system.- Increased the variety of bots used in the Dynamic Hive.- The three Dynamic Hive's ships are now colored differently.- Improved NPC docking and undocking behavior to prevent convoy pileups.- Fixed bug involving long-gone bots in the bar, and duplicate bar-enter/leave messages.- Hive bots now use production queues, like border skirmish. (no more insta-respawn) Saturday, August 08, 2009 Vendetta Online 1.8.85VO 1.8.85 includes:- Asteroid sectors in Deneb now have a disableable turret. When the turret is disabled, a fighter skirmish begins.- New detail textures for bone asteroids.- Added ice refraction resolution setting for DirectX 9 driver. The High setting uses more video memory.- Fixed DirectX 8 driver so it properly fails to load compressed textures instead of displaying white textures.- Small optimization for most shaders.- Fixed certain missions so they no longer choose training sectors as destinations.- NPCs that have logged off no longer show up in the Bar.Fighter skirmishes may now be started in Deneb, in asteroid sectors, by attacking and disabling the Defense Turret in any Deneb asteroid sector (without a station or wormhole). The outcome of the resulting battle results in the sector's new faction alignment, but another attack on the turret can follow immediately after. This is a testbed for player-driven "conquest" and "defense" type game mechanics. Saturday, August 01, 2009 Vendetta Online 1.8.84VO 1.8.84.2 includes:- Significantly improved all crystal and ice graphics.- Added OpenGL Antialiasing modes.- Fixed crash in OpenGL driver.The "new" ice effects should be visible on any card with Shader 2.0 support (ATI 9600+, Nvidia 5200+), but may not work with certain Intel video chips and the like. On the Mac, this probably also requires 10.4, at least. For those cards without Shader 2.0 support, there is yet another "improved ice" effect, that is still better than the original, and should work down to our lowest supported hardware.The new ice is refractive, meaning that you can actually see "into" the ice (but not all the way through it, for performance reasons). As you move around the ice, or it moves, you see modulations in the refraction. The ice is actually not reflective, but does kind of appear so due to some rendering-order artifacts that we may correct eventually.The ice is also a lot darker than it used to be. The sheer brightness of our 10-year-old EMBM ice was never quite right, and made it not blend very well with other objects in the galaxy. Now the ice can be bright in bright sectors, but dark in dark sectors.Here are some screenshots of before, after, and the fallback (for those without Shader 2.0 hardware). Keep in mind, the refractive effect is most apparent in motion, so these screenshots don't really do it justice:Here is the original ice, before.Here is the new "Shader 2.0" ice, after.And here is the "older hardware" fallback we now have (it looks like a darker version of the old ice, but it's also semi-transparent, looks quite a bit better).There are some refraction aliasing artifacts, in really large ice chunks, when viewed from a distance. We didn't have time to look at that this past week, but we'll see if we can improve that next week.
Aug. VO Updates
Vendetta Online is a open ended, skill based character driven system which allows users to pursue their own direction. While some of the story is pre-scripted, it still allows for great variation depending on the actions of players.
Homepage: Vendetta Online Homepage
Status: Online
Homepage: Vendetta Online Homepage
Status: Online
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