Completed Pioneer Models
RE: Completed Pioneer Models
While the game is in Alpha it makes sense to see what fits/works/useful and what doesn't. Later, anything that should not be in the "final" release, can "easily" be removed.
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baobobafet
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RE: Completed Pioneer Models
Vuzz I only repacked them so they work as is in Alpha 29 - there's no info or readme inside - so you or someone can add later. [url]https://docs.google.com/open?id=0B4TOJEZxkYiVMk5scm9XMXdYZnc[/url]
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baobobafet
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RE: Completed Pioneer Models
I hope 'this' spacestation is in a pull request - If not, I would like to have at least a clean mod with only the station. If it's going to affect frame rate, I would like the option of choice.
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baobobafet
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RE: Completed Pioneer Models
Vuzz - My reason for posting a repack of your ships was to make it a 'working' Mod for Alpha29 (which it was not- too many directories - as wrote in my original post), so people who don't know how to nest files to make them mod compatible can still use your fine work. New links for repacks of your mods if you still want to update your mod to alpha 29 'usable as is' ready status: [url]https://docs.google.com/open?id=0B4TOJEZxkYiVMk5scm9XMXdYZnc[/url] Still think we need a committee for this sort of politic - Some repository where everyone can dump mods that can be worked on collectively to prepare then for subsequent versions.
RE: Completed Pioneer Models
Good idea baobobafet.
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baobobafet
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RE: Completed Pioneer Models
Some beautiful work there Vuzz. - I made a quick a29 update of Gernot's B-Wing (I hope he won't mind) I know you like your Star Wars Vuzz
[url]https://docs.google.com/open?id=0B4TOJEZxkYiVdEVWZDN1emRmOEk[/url] If I gave anyone the idea that I'm opposed to diversity in ships or whatever - to clarify, this is not what I meant.What I was trying to get at is that as much as TC's or Multimods are great - there is a downside in that if parts of the multi mod have limited appeal - or tax your system - you have to live with it -or not use that mod. If mods in general are to be versatile across a range of computers running on hi & low end systems, the multi mods will need to well considered.(or come with some warning - cpu/gpu intensive) This is mainly why I think small specific mods are better. True it may be harder to deal with all the little bits and having them all play together nicely - but in the end the user will have more of a customizible experience with the game - no matter what power system.
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baobobafet
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RE: Completed Pioneer Models
Vuzz sry, I wasn't meaning to suggest you didn't have the B-wing already (I'm not surprised
- hoping maybe I saved you some time - but others will appreciate - I hope. One thought that I think is a good example on where to cooperate is on how to make the advertisements and billboards mod separate - but still have the necessary hooks for the various mods of buildings stations etc when those calls are made. Gernot has made some nice billboard code with many different images that would be a good place to start. Edit: stations_buildings_ads_Marcel-p66-Vuzz-spazeman_alpha26_mod The code is already here it just needs to be altered to work 'stand alone' as a mod for stock Pioneer.If the various mods that it supports are added to the mods folder, those mods will be able to access their specific code in the Advertisement mod. (It will of course need to be updated as new mods, buildings, stations, advrt zeppelins? are created wanting to add their hooks to the Advert code. This also takes the load off model builders to have to include such code and imagery in each of their mods.(& downloaders) Animated billboards floating in space around light emanating devices as opposed to actual rectangular shapes anchored to the ground seem more likely in 3200 to me. But who is to say what will be? Edit: Another idea, If the purpose of the billboard mod is to serve up images in various formats when called upon,perhaps it should be as simple as that and let the modders add their code as to where those images get placed in their respective mods.This keeps things cleaner and allows any such billboard mod to hold a larger catalog of imagery.Calls could be made for specific imagery - but much could be randomized.Such a billboard mod would need again to work with a stock version of Pioneer.
RE: Completed Pioneer Models
Vuzz, what you're doing with the cities and stations is similar to what I'm doing with my factions mod. I haven't seen the large Vlastan buildings before. I'm going to steal them! :spiteful: I hope 'this' spacestation is in a pull request - If not, I would like to have at least a clean mod with only the station.OK. I haven't made a pull request because this type of model is going away in a few months. This is my idea for a blue faction mod. It isn't a 'clean' mod, in fact it's a very dirty mod. There's lots of unused code in there that needs to be cleaned up. It has my most nearly completed version of the big_crappy_spacestation. I still want to put some more details in the interior and add pad numbers.[url]https://skydrive.live.com/?cid=6d6a2432ee451cea&id=6D6A2432EE451CEA!130#cid=E60873E0DE55C3CD&id=E60873E0DE55C3CD!110[/url]
RE: Completed Pioneer Models
I just noticed that the blue faction mod disables the ships' squad signs. I'm not sure why. I've completed the yellow faction mod without causing this problem. Btw, the yellow faction is kind of a joke. I used the oldest, ugliest versions of everything I could find to make it look like you're in a primitive 'frontier' environment. Anyway, I'll fix it before I post it for real.
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baobobafet
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RE: Completed Pioneer Models
Nice Marcel I will have to check this out. Vuzz: Excusez mon français googlePour faire un mod de seulement les annonces qui travaille avec Pioneer régulière.Qu'il en soit ainsi il sert juste d'images pour le match ainsi que des mods tiers lorsque l'un mod appelle pour eux. Ce serait un mod fondation d'autres mods pourraient se brancher. (in english)Pardon my google frenchTo make a mod of just the advertisements that works with regular Pioneer.Make it so it just serves images to the game as well as third party mods when any mod calls for them. This would be a foundation mod that other mods could plug into.
RE: Completed Pioneer Models
@ VuzzDo you mean the color of the interior lighting? I didn't think about it. You're right. I'll change the lights in the other stations. As I said, it isn't finished yet. You may have noticed that I changed the scanners on your 'nice' variant. That's only for the blue faction. The others have the scanners you intended.
RE: Completed Pioneer Models
The wall material is white. The sodium-vapor inspires lights make the walls look yellow. I hadn't noticed the pylon. It's probably my mistake. Thanks!
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baobobafet
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RE: Completed Pioneer Models
I did my best :0 sry for my martian dialect
I hope you understand maybe some of what I am trying to say.I notice both you and Marcel have similar code for the advertisements (billboard pictures) - do they conflict if I am running both mods?It looks like they will be arguing
This is making my point perhaps? Anyways I took a shot at getting the Orion Cruiser working - but no joy, so I will throw it into the 'virtual bin' for someone else to see if it can be salvaged. [url]https://docs.google.com/open?id=0B4TOJEZxkYiVVUZoM29RYXN4cUE[/url]
RE: Completed Pioneer Models
Hi all. A year ago it was compiling Pioneer Alpha 17 for my grandson. For this Christmas I have prepared a gift you better. It is a "big mod" that includes my best work in LUA modules, and the best model ships and space stations (according to my taste), made ​​by @ potsmoke66 (Gernot), @ Marcel, @ Vuzz, and of course, those who collaborate in the development and construction of the core of Pioneer and make this possible. The "official pre-launch" will take place on December 24 at 0 hours in London and work for the last "Nightly builds". The final release will coincide with the release of version Alpha 30. For now, I want to show it, and share it with you.
RE: Completed Pioneer Models
That looks awesome! And I sympathize, it's so difficult to pick out the right face! :biggrin: @ baobobafet That advert code is from Gernot, aka potsmoke66. I don't know if there will be a conflict or not, but it probably shouldn't be running twice.
RE: Completed Pioneer Models
"That looks awesome" I want to know if the mission texts are readable in the video. They were made in Spanish and translated into English with the little I learned English in this year and the help of Google. May require some correction experts. He had begun to make a manual but I think a video is better. " it's so difficult to pick out the right face" The new user interface is highly configurable, you just have to take the time to learn how it works. In the future it would be interesting to add a photo.
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baobobafet
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RE: Completed Pioneer Models
@ Marcel & Walterer: On the facegen, who said there are no aliens in Pioneer
I agree on the ability to have a photo option. (have mentioned on github)There is a sentiment by devs to keep control of this feature at the moment - to have some control over what appears in the avatar window. Edit: After thinking about it, I can see the wisdom of doing it this way. There may be a way to keep everyone happy though, if any imported picture were to follow some basic guidelines for size and proportion - it could be treated as any other basic facegen pic with 'certain' DEV approved overlay masks disabled. Those that weren't disabled could still have an effect on whatever avatar picture you may choose to use. Took me a while but here's one that came out kinda nice: @ Walterer: Look forward to the release of your mod
I agree video is powerful - with option of audio tutorial would be a bonus. Hard to watch a vid and play game simultaneously (audio is okay)- not such a problem with ingame or printed manual which can be important reference tool while you are playing maybe? @ Marcel: Is converting any of your LMR models to the new object format using the modelveiwer port option a problem? Just curious why it seems to sound like a farewell party for some of these models. (just because Dec21?
Also wondering how the billboard code can be stripped from this in some way but still allow support for your mod as well as Vuzz's (& hopefully run on standard Pioneer install) since any new models introduced, will ultimately need to make use of it as well?
RE: Completed Pioneer Models
There may be a way to keep everyone happy though, if any imported picture were to follow some basic guidelines for size and proportion - it could be treated as any other basic facegen pic with 'certain' DEV approved overlay masks disabled. Those that weren't disabled could still have an effect on whatever avatar picture you may choose to use.Right now a mod can replace the facegen parts. Something I'd be ok with would be to move the part selection algorithm and positioning data out to config/Lua. That would enable a "real face" mod.Feel free to open a feature request along those lines.
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baobobafet
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RE: Completed Pioneer Models
Cool Robn, I will open a request. Other thing, I've been 'rambling' (somewhat) about this advert/billboard directory (in case it has escaped attention
The best solution: Creating a universal directory for advert images in game is on the 'dev' list of things to add into the game sofaras I know, this is still the case. - Just a matter of time till the code is written. Once done, anyone will be able to just drop proper sized images into the directory. Mods should have no problem in accessing those images since they will all be stored in the same place. (not that that isn't being done ATM) Anyways forgive my impatience
I should add that unless there is some config file involved (telling the game more images are accessible in the mod dir) images couldn't simply be added to the directory via dropping a mod in the mod folder. (Alpha numeric mod priority might possibly help in such a situ - since implemented anyways. AFAIK) Edit: Thinking further there may possibly NOT be a problem adding image billboard packs as mods to the mod directory, one thing neglected to mention is the randomizer code for image serving will have to be incorporated in some way so mods can access it.
RE: Completed Pioneer Models
@ Walterar The English text is readable, but it's a little bit awkward. Unfortunately, I don't have the time right now to offer specific corrections. I'll have more time in a couple of days.@ baobobafet This is a kind of farewell party for LMR models. I haven't looked into conversion and don't know how well it'll work. Also, I haven't used a CAD program so I'll have to start learning how to make models all over again.