Combat types

Space game of galactic conquest. Real time/turn based strategy with civilization type colonization of worlds. Influences include: Civ, Master of Orion, emperor of the Fading Suns, Dune. Universe a future dark age with noble houses vying for control.
Download: http://sourceforge.net/projects/ad-infinitum/files/
Status: Under Development
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roguestar
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Joined: Tue Jun 12, 2012 2:42 pm

Combat types

Post by roguestar »

How does fleet travel work, do you pick a target world, or do you have to direct them to connecting systems along the way? Also what types of space units are used?
ollobrain
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RE: Combat types

Post by ollobrain »

i think brodies plans were to make it work however the game isnt at that stage yet and the programmer seems to have vanished into cyberspace so it looks like this game and combat may be in vapourware status it had a good look about it to shame he didnt have the follow up to see it through or whatever
BrodieBrodie
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RE: Combat types

Post by BrodieBrodie »

yes, the basic idea at the start is to make it work; the little triangles nodes go from world to word simply as a visual way of indicating that the program knows the location of worlds and where they are in relation to each other. I am toying with the idea of grouping the worlds into "systems" of 1-10 worlds, movement in these systems will be conventional (like the current movement of the triangles), but a "jump" will be needed with a rare fuel resource to move to another "system"The program is becoming more and more difficult to program, but hopefully not vaporware.
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