Enterprise Refit

Pioneer is an open-ended space adventure game. Explore the galaxy, make your fortune trading between systems, or work for the various factions fighting for power, freedom or self-determination.
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Potsmoke66
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RE: Enterprise Refit

Post by Potsmoke66 »

how does it feel to love a PIII?i never did so, because i'm straight...a straight furry animal of course!i know it, friends,topic is the enterprise refit, it's still in the dry dock, but hey, it takes some time, "i'm not a magician jim".damned missed it, it's the entereprise from TOS i'm working on, not "refit"...have refitted today the "Kestral", wating for clearance to launch...seriously the NCC-1701 will take some time, have started out already thanks to walterar, but she's a beast of a ship.and like i said CGI models are very hard to convert for a game, it's like you want to make a ferrari out of a beatle, or vice versa.also i need lot of input to do so, that's why i lurked around on the "phase 2" project, last week.do i have to set (always) deadlines now? <img src="'[url]http://spacesimcentral.com/forum/public/style_emoticons//on_the_quiet.gif[/url] class='bbc_emoticon' alt=':onthequiet:' />then expect that she will be finished about next weekend, but don't be surprised...
walterar
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RE: Enterprise Refit

Post by walterar »

Tabitha can not delete forum posts as it does on GitHub. <img src="'[url]http://spacesimcentral.com/forum/public/style_emoticons//cool.gif[/url] class='bbc_emoticon' alt=':cool:' />
Potsmoke66
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RE: Enterprise Refit

Post by Potsmoke66 »

...and if that didn't gives you a headake... (this is NCC1701A "refit") was a little mistake of mine <img src="'[url]http://spacesimcentral.com/forum/public/style_emoticons//icon_e_smile.gif[/url] class='bbc_emoticon' alt=':)' /> ...nonetheless i feel right now the NCC1701A "refit" will be finished much earlier as the TOS enterprise i started out with.the model is less hard to manage (much cleverer made) and it could be it's finished in a day or two.strange, it's nearly impossible to distract me (but perhaps i'm steady distracted?), and no wonder i have a calming effect on people with ADHD, if you believe it or not. it's all just a question of your setting, ADHD didn't exists, there exist only people who havn't enough patience to handle it right.take your time and all will turn out well, never try to force it, not yourself and not your neighbour, keep it all in the flow. if you try to see it from my pov, it really didn't exists (ADHD). but usually the parents are the less patient ones, they won't take their time to get into the flow with the child, so they start to get disgruntled (cool term) and then it's impossible. the main problem is that we weight our longings higher as the longings of the child (or our neighbours longings). like "i have this and that up" and "we have to be finished then..." , though in fact we do the mistake (i miss my daughter and i can't tell you how much she misses me). simply guess why children often love their grandparents so much, they have all the time of the world... both my stepson and my doughter had knew if i say "please give me a hour to rest after work and then i take my time for you" i will make it true. usually i make no big promises, but this is easy to fulfill, once they learned you stay to your word, they will give you your time, but of course after exact a hour they will stand in front of you: "the hour has passed by!". and then do the homework patiently, let them flow, if something comes up to their mind, even something complete different, answer, show them that you understand and know the matter, then "let's go back to work" this works 100%. no nervous wagging with the feet, no "i don't like", everything will be fine. of course this will take longer and needs more patience of you. no one has said you have to concentrate that hard on a matter, and funny, concentration will rise. we parents are the impatient ones, there is no doubt for me. true is, both will feel less exhausted after, like it was a only game. unfortunately even my ex never understood this, always dishes, tv or whatever was more important, but you can do that later, the dishes won't run away and tv or computers neither. we always think our duties are such important, but they aren't. the sun will rise in the east and settle in the west, no matter what we do <img src="'[url]http://spacesimcentral.com/forum/public/style_emoticons//wink3.gif[/url] class='bbc_emoticon' alt=';)' />
walterar
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RE: Enterprise Refit

Post by walterar »

"[background=rgb(33, 47, 58)]Does anyone remember wtf this topic was originally about?"[/background]Fluffy, I see that you get bored here. You have no idea about (GitHub) Issue #1445?I fear that expert assistance is required, otherwise we will see a new bug (quite annoying by the way) in alpha 26.
walterar
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RE: Enterprise Refit

Post by walterar »

[background=rgb(33, 47, 58)]"simply guess why children love usually their grandparents so much,"[/background]My grandson tries to convince me that loves Pioneer. I do not think that Pioneer offers something for children of 10 years (11 now?), But he knows how to make me happy. <img src="'[url]http://spacesimcentral.com/forum/public/style_emoticons//pilot.gif[/url] class='bbc_emoticon' alt=':pilot:' /> [background=rgb(33, 47, 58)]"they have all the time of the world..."[/background]Perhaps they sense that, in reality, grandparents do not have all the time in the world. <img src="'[url]http://spacesimcentral.com/forum/public/style_emoticons//shok.gif[/url] class='bbc_emoticon' alt=':O' /> <img src="'[url]http://spacesimcentral.com/forum/public/style_emoticons//rofl.gif[/url] class='bbc_emoticon' alt=':rofl:' />
Potsmoke66
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RE: Enterprise Refit

Post by Potsmoke66 »

walterar, do you think what i think, that it's "natural" in some way?i mean i see the same "issue" even in alpha25, but i know also that the view angle influences specularity slightly, that is correct.take a glass cup, now change your view angle, specularity (reflection) will change with the view angle, not only related to how or from which angle the object is lit.we have, (i don't know, but i felt it wasn't always that strong and would mean somethings wrong with the specularity. it's like we have specularity on matte material but there should be no or less, depending on how low or high i set the materials specularity. really i noticed this since quite a while. i feel somehow matte materials have specularity which they shouldn't have. it's only a "hard angled" specularity) a very hard specularity on matte materials, means this effect weights a lot, or to tell it different is annoying on matte materials, on a high specularity material it will have exact the appearance as i described with the glass cup.the lighting itself of the object is only bound to the angle it has to the lightsource, the specularity (glossy reflection) is bound also to the view angle,that is correct on glossy material, because you have a high specularity, but should not to be seen on low specularity.it's complicated to explain for me, but i know i noticed it since a while and i was dissatisfied with it, but hmm, i don't like to spoil always.am i right or wrong?und wenn ich's euch auf deutsch sagen soll: meiner meinung nach wurde schon viel zu viel an solchen sachen "herum gedoktert", manches wurde eher verschlimmbessert, aber ich bin da ja nicht mehr gefragt und bloss so ein unwissender proletarier.aber von mir aus macht weiter so bis alles zugrunde gerichtet ist, wäre schade aber war für mich schon lange absehbar.---waterar, you have all the time of the world <img src="'[url]http://spacesimcentral.com/forum/public/style_emoticons//wink3.gif[/url] class='bbc_emoticon' alt=';)' /> i guess i understand what you mean, it's getting to the edge, but i guess exactly this makes the difference.isn't that funny when you are young you like to reach all in a day but you would have a lot of time. if the time get's tight it isn't that important no more. right or wrong? (could be i'm wrong? i know not everybody feels the same).little bit of this a little bit of that, i know also when it has gettin' real tight for my father, he had so many things in mind he would have liked to be done before the boat will take him away. nonetheless he was never in a hurry.
walterar
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RE: Enterprise Refit

Post by walterar »

Remember this ship?Do you think there may be a problem of specularity in this case? [url][/url] good, but I had this problem and then I did not hear anything.And yes, I have all the time in the world. For now... <img src="'[url]http://spacesimcentral.com/forum/public/style_emoticons//dance3.gif[/url] class='bbc_emoticon' alt=':dancer:' />
Marcel
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RE: Enterprise Refit

Post by Marcel »


Quote:
Right here is most of the reason I stay away from this forum. I'm more easily distracted that most people I know, and I've never seen anything travel offtopic quite as quickly as threads seem to around here.
HaHa! Yeah, but I got a couple of links to great movies, which led to links to a lot of other great movies which I added to my queue. I just watched 'Stand In' with Leslie Howard, Joan Blondell and Humphrey Bogart because of this thread. Sometimes it's fun to be distracted! <img src="'[url]http://spacesimcentral.com/forum/public/style_emoticons//wacko.gif[/url] class='bbc_emoticon' alt=':wacko:' />
Potsmoke66
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RE: Enterprise Refit

Post by Potsmoke66 »

@walterar, no this issue is related to the wavefront material library, it's a known old issue and i reported it long ago, personally i never used the matlib anymore (that's quite long ago, we agreed back then simply not to use it anymore) , i thought i fixed the model? also i assumed everybody will know it, but well not yet...at least i believe i fixed the model and uploaded it to "p66 models one by one", but i'm not sure, i will check it out.but i have first make sure the alpha23 models still run proper in alpha25, but i think so, i haven't seen any difference yesterday as i tried to work on the "Kestral" (see [url]http://spacesimcentral.com/forum/topic/2877-dave-angel-models-for-pioneer/#entry30502)[/url] didn't linked it up, because i posted the model to him personally. he should have the chance to snoop into it, i guess it will help him a lot to understand what is needed to get a model from wings3d, blender or whatever into pioneer. better then a lot of words i assume.
walterar
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RE: Enterprise Refit

Post by walterar »

Gernot, we have worked hard to keep your models working. Check the old posts here. <img src="'[url]http://spacesimcentral.com/forum/public/style_emoticons//moil.gif[/url] class='bbc_emoticon' alt=':mole:' />And, do not let these minor things interfere with your creativity. <img src="'[url]http://spacesimcentral.com/forum/public/style_emoticons//drinks.gif[/url] class='bbc_emoticon' alt=':drinks:' />
Potsmoke66
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RE: Enterprise Refit

Post by Potsmoke66 »

no way!
Potsmoke66
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RE: Enterprise Refit

Post by Potsmoke66 »

@Azimech,does that cover your idea? (we will have to wait for the ok of the owner) [attachment=1377:Bildschirmfoto 2012-09-01 um 22.35.41.png]she's sized down actually to 100m, but it's a sneeze to scale her up, if ever needed.---and this to the case of a landed enterprise
walterar
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RE: Enterprise Refit

Post by walterar »

Happy Birthday 46, [background=rgb(33, 47, 58)]NCC1701A [/background] <img src="'[url]http://spacesimcentral.com/forum/public/style_emoticons//drinks.gif[/url] class='bbc_emoticon' alt=':drinks:' />
Potsmoke66
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RE: Enterprise Refit

Post by Potsmoke66 »

let's make it for real,the ship is sized close to the original (300m length) and has a mass of 1000t (500t cargo, 300t hull, 200t fuel)choose your destination well, only outdoor spaceports work for this ship.tech info "NCC-1701 A":[url]http://www.ussenterp...nterprise/enta/[/url]
walterar
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RE: Enterprise Refit

Post by walterar »

Excellent!As will be seen Spock in the bridge? <img src="'[url]http://spacesimcentral.com/forum/public/style_emoticons//ok.gif[/url] class='bbc_emoticon' alt=':ok:' />
Potsmoke66
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RE: Enterprise Refit

Post by Potsmoke66 »

we will see, perhaps he joins us here once...[attachment=1406:Bildschirmfoto 2012-09-10 um 00.27.13.png][attachment=1412:Bildschirmfoto 2012-09-10 um 01.17.55.png]
Marcel
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RE: Enterprise Refit

Post by Marcel »

I had to kick him off the bridge. He kept telling me to get out of the chair.She's beautiful! I think your extra tall pads may be the only ones that can properly handle her. I tried a new alpha 26-freeze game and on the standard pads there was at least one building poking through the hull even on the lowest setting. Fortunately the shields held so I could take off without damage.
Potsmoke66
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RE: Enterprise Refit

Post by Potsmoke66 »

a hint: the space a building needs depends not on the entered bounding radius, it's the max. dimesion the models has, i.e. if you tear down the base of the landing pads, the station will need then more space in the city.my outdoor spaceport is in fact a lot higher the pads are levelled 200m (this was to avoid buried landing pads in extreme situations), but i'm not sure, anyway to avoid that it uses to much space i had to remove the collision mesh of the lower part of the model (all what is below 0m).what i like to say is you can control the needed space for a groundstation (or any buildung).next will be a up-scaled sealed groundstation, i will see if i can burie the station, because while docking the ships have no collision checking as i remember, so it's possible to park the ships 100m - 200m below the ground. i always had planned it that way, but it wil use a lot of space in the city. i will see if i can limit it with the collision mesh to a acceptable range, the parts below 0m won't come often over ground, it will be hard to recognize any difference, because you certainly crashed before you can fly into a gap of 50m along a steep and crumbled terrain.
walterar
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RE: Enterprise Refit

Post by walterar »

[url]http://img716.imageshack.us/img716/7673/iwantyou20120910070309.png[/url]
Azimech
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RE: Enterprise Refit

Post by Azimech »

Beautiful and wonderful! Great work!
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