Radio Chatter Sound and resolution Problem please Help

Pioneer is an open-ended space adventure game. Explore the galaxy, make your fortune trading between systems, or work for the various factions fighting for power, freedom or self-determination.
Homepage: http://pioneerspacesim.net/
IRC: http://pioneerspacesim.net/irc
Downloads: https://pioneerspacesim.net/page/download/
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Radio Chatter Sound and resolution Problem please Help

Post by Icon »

Hello my name is Uwe and I am from Germany, recently I've become aware of Pioneer and I have to say, it`'s a fantastic game, thanks to the People they spent their free Time and make this Game.I've got only two questions perhaps one of you help me.1.I would like to install a "radio chatter" sound, which is played repeatedly.I have the sound file into the OGG. Format converted, but what must I do so that it is recognized and played?2. If I want to play the game in full screen, but when o do this the screen shown so big that I can not see the menu items, they are bigger than the whole Screen! <img src='[url]http://spacesimcentral.com/forum/public/style_emoticons//spiteful.gif'[/url] class='bbc_emoticon' alt=':spiteful:' />When I am forced the Game in windowed mode with a resolution of 1280 X 768 i can see the Items, but i have a 27' inch Monitor and i would play with Fullscreen in 1920 X 1200! <img src='[url]http://spacesimcentral.com/forum/public/style_emoticons//cool.gif'[/url] class='bbc_emoticon' alt=':cool:' />Since my English is not so good, I wrote the text using the Google translator. <img src='[url]http://spacesimcentral.com/forum/public/style_emoticons//unsure.gif'[/url] class='bbc_emoticon' alt=':unsure:' />I hope one can help me.Greetings from Germany
robn
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RE: Radio Chatter Sound and resolution Problem please Help

Post by robn »


'Icon' wrote:
1.I would like to install a "radio chatter" sound, which is played repeatedly.I have the sound file into the OGG. Format converted, but what must I do so that it is recognized and played?
Easiest way would be to treat it as "music". If you were happy to drop all the other music, remove everything in data/music and then add your file to data/music/space. It will play constantly (ie the only selection for "ambient music").If you wanted to have it only happen at certain times, then you can try to modify the music control script, data/modules/MusicPlayer.luaIf you want to have it over the top of the music, then you'll need to add support to the game engine to play multiple music streams at once.
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Geraldine
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RE: Radio Chatter Sound and resolution Problem please Help

Post by Geraldine »

Oolite has something like this, perhaps Cody could explain if he is out there?
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RE: Radio Chatter Sound and resolution Problem please Help

Post by Icon »

Ok thanks Guys for your Help!I have now copy the Radio Chatter in any Music Folder and it worls perfect.For each of the cares this is the radio chatter sound file, try it out.[url]http://www.mediafire...hxt0wy8i4xchcrl[/url] still have the problem with the resolution, here is a screenshot at a resolution of 1920 x 1200, in Fullscreen Mode.I hope I can be a help with this problem to.Uploaded with ImageShack.usUploaded with ImageShack.usThat is the Fullscreen!!!
Potsmoke66
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RE: Radio Chatter Sound and resolution Problem please Help

Post by Potsmoke66 »

erst mal ein lob für die tolle idee, gefällt mir.zu deinem "fullscreen" problem kann ich leider nicht viel zur lösung beitragen...ein paar gedanken dazu vielleicht,was ist die "native resolution" deines monitors?zeigt eine niedrigere einstellung als 1920 x 1200 den selben effekt, der verlust der grafik ist gering meiner meinung nach, ich habe auf meinem PC zuvor und auch auf dem MACbook jeweils eine recht niedrige auflösung verwended, da das die leistung stark beeinflusst (was ja auch richtig so ist, aber ich verstehe gut wenn man das maximum möchte, geht mir auch so).du benutzt windows7?könnte der "aero" quatsch so etwas beeinflussen, ich kanns nicht sagen, da jenes das erste war was verschwand, ich mag mein windows puristisch.ich finde titelbalken die ein fünftel des fensters verbrauchen schlichtweg doof. und schliesslich was tut das design meines betriebsystems schon zur sache?ich will entweder arbeiten oder spielen, wozu "runde ecken" oder transparente fenster? schön ja, schöne spielerei, aber unnütz.ich will nicht protzen, ich will produzieren <img src="'[url]http://spacesimcentral.com/forum/public/style_emoticons//wink3.gif[/url] class='bbc_emoticon' alt=';)' /> (mir würde ein rahmen und die nötigen pulldown menu's völlig reichen, aber hier ein knöpfchen da ein knöpfchen und alles doppelt und übergross, wozu? meiner meinung nach sollte ein betriebssystem so wenig resourcen und platz verbrauchen wie nur möglich. aber ich weiss "eyecatcher" sind das natürlich keine. wenns nach mir ginge "grün auf schwarz", solange meine anwendungen und spiele brillant daherkommen. spielereien gabs vor 20 jahren schon für die "miggy", transparente fenster und auch blätterbare 3D fenster war alles schon mal da, bloss was hab ich davon, ausser dass das damals die miggy in die knie gezwungen hat? und auch heute, etwas power geht immer flöten mit solchen dingen)da hat man nun die grossen schirme, die hohe auflösung und versperrt sich den arbeitsraum mit kinkerlizchen.manchmal habe ich das gefühl alles bloss gemacht damit man unzufrieden mit seinem monitor ist und sich einen grösseren anschafft, aber das tut jetzt hier nichts zur sache.oh ja, leider bin ich grad' nich daheim, sonst könnt ich ein paar gegenproben machen.wie gesagt, neues teil und für mich war der wechsel vom MACbook (nicht das das MACbook schlecht wäre, für seine grösse, es ist ein schönes teil und manches daran bevorzuge ich mitlerweile gegenüber windows) zu meiner neuen maschine beinahe wie ein "kulturschock",doppelter screen, beinahe doppelte leistung, habe mir aber letzten monat "bloss" die win32 version angelacht und bin trotzdem mehr als zufrieden.das kommt mir grad so in den sinn, da ein kollege hier ebenfalls probleme mit der win64 version gemelded hat, sprich er kann nicht speichern und auch das freigeben der persönlichen ordner hat ihm nicht geholfen.mein win7 mit der win32 version hat nichts beanstandet.also versuch auch allenfalls mal die win32 version von pioneer.schwierig natürlich wenn man nicht selbst davorsitzt, denn das sind alles bloss hypothesen.---etwas noch, lass uns doch bitte dein betriebssystem wissen, denn das ist das minimum was man wissen muss um zu helfen.ich bin davon ausgegangen das du ein windows benutzt, aber ich kann ja auch völlig daneben liegen.auch ist es für unsere entwickler sehr hilfreich wenn sie einsicht in,a: dein betriebssystem, verwendete maschine, spezifikation der grafikkarteb: opengl.txt (findest du in deinem "lokalen" pioneer verzeichnis), der zeigt ihnen was bei dir unterstützt wird (falls du nicht weiist wo das zu finden ist, ein kleiner tip: wenn du ein spiel speicherst wird der pfad zum lokalen ordner angezeigt im textfenster des spiels).c: im falle anderer spielbezogener fehler oder bugs, den inhalt von stderr.txt und stdout.txt (achte darauf das redirect stdio auf 1 gesetzt ist in der config.ini, das ist es aber bei default sowieso.---and philly, no i won't be lost for your MAC experiences...we need more, urgently more MAC players, ha, ha.really, i was arguing about missing support for Logitechs game controller software on their site and recognized that i'm not the only one.i know still the MAC is rarely used for gaming, but i told them that there are many things ahead in the opensource sector and the users longing for proper support.it seems they developed the last LGS (logitech gaming software) under a crossplatform environment, but never released the mac version?i guess the can't see, they search a "user research" specialist, psychology is needed to have studied for it, but it seems they can't see that, hmm?i guess they should look for a "craftsman" instead, lol.just for the fun of it.i know they have problems now with reduced sales of their products, usually i'm not fixed on a brand, but in case of logitech it's something different, not only because the motherhouse is in Lausanne,CH. it's really trustworthy quality, but that's a problem to.i use since 10years the same steering wheel, can't use more then one joypad at once, even if i own already three, but all are aged more as 5 years,that's somehow to much of quality, lol. that stuff seems never to break, but yeah that's ok. that's exactly why i stand behind it.it's cool it seems they catched, or some must have had the same ideas as me, you can have a flight controller with pedals from them, exactly how i have set it up always, that's nice to see.also the new gaming keyboard comes very close to a idea i had once...they know already how to fulfill "bubenträume" (a boys dream), only i haven't the right money for it.and if i think that it has started with a present from Xerox to a swiss watchmaker who was interested in optoelectronics..."we've noticed you had much interest in this little toy, as we have no right use for it (back then there was no graphical user interface to see) we send that to you as a present (the very first mouse)".
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RE: Radio Chatter Sound and resolution Problem please Help

Post by Icon »

Danke für deine Antwort und schon das dir meine Idee gefällt!Also zu meinem System, ich habe einen:Acer Aspire M7811 PC4x Intel Core I7 2,80 GHz / 8GB RamNvidia Geforce GTX 480Win 7 64 bitund ich habe diese Pioneer Version runtergeladen:pioneer-alpha27-win32.7z (179.5 MB, md5sum: decd6a0fbe05abb1ba93a8ca923bb09c)Es ist egal welche Auflösung ich wähle, im Vollbildmodus ist der Bildschirmausschnitt immer zu groß, was mich nur wundert als ich mit "FRAPS" ein Screenshot machen wollte, sah der Screenshot völlig normal aus!Deswegen habe ich ein Video aufgenommen und von diesem Video zwei Fotos gemacht, damit Ihr versteht wovon ich rede.Hier mein "opengl.txt"OpenGL version 4.2.0, running on NVIDIA Corporation GeForce GTX 480/PCIe/SSE2Shading language version: 4.20 NVIDIA via Cg compilerAvailable extensions:GL_AMD_multi_draw_indirectGL_ARB_base_instanceGL_ARB_blend_func_extendedGL_ARB_color_buffer_floatGL_ARB_compatibilityGL_ARB_compressed_texture_pixel_storageGL_ARB_conservative_depthGL_ARB_copy_bufferGL_ARB_depth_buffer_floatGL_ARB_depth_clampGL_ARB_depth_textureGL_ARB_draw_buffersGL_ARB_draw_buffers_blendGL_ARB_draw_indirectGL_ARB_draw_elements_base_vertexGL_ARB_draw_instancedGL_ARB_ES2_compatibilityGL_ARB_explicit_attrib_locationGL_ARB_fragment_coord_conventionsGL_ARB_fragment_programGL_ARB_fragment_program_shadowGL_ARB_fragment_shaderGL_ARB_framebuffer_objectGL_ARB_framebuffer_sRGBGL_ARB_geometry_shader4GL_ARB_get_program_binaryGL_ARB_gpu_shader5GL_ARB_gpu_shader_fp64GL_ARB_half_float_pixelGL_ARB_half_float_vertexGL_ARB_imagingGL_ARB_instanced_arraysGL_ARB_internalformat_queryGL_ARB_map_buffer_alignmentGL_ARB_map_buffer_rangeGL_ARB_multisampleGL_ARB_multitextureGL_ARB_occlusion_queryGL_ARB_occlusion_query2GL_ARB_pixel_buffer_objectGL_ARB_point_parametersGL_ARB_point_spriteGL_ARB_provoking_vertexGL_ARB_robustnessGL_ARB_sample_shadingGL_ARB_sampler_objectsGL_ARB_seamless_cube_mapGL_ARB_separate_shader_objectsGL_ARB_shader_atomic_countersGL_ARB_shader_bit_encodingGL_ARB_shader_image_load_storeGL_ARB_shader_objectsGL_ARB_shader_precisionGL_ARB_shader_subroutineGL_ARB_shading_language_100GL_ARB_shading_language_420packGL_ARB_shading_language_includeGL_ARB_shading_language_packingGL_ARB_shadowGL_ARB_syncGL_ARB_tessellation_shaderGL_ARB_texture_border_clampGL_ARB_texture_buffer_objectGL_ARB_texture_buffer_object_rgb32GL_ARB_texture_compressionGL_ARB_texture_compression_bptcGL_ARB_texture_compression_rgtcGL_ARB_texture_cube_mapGL_ARB_texture_cube_map_arrayGL_ARB_texture_env_addGL_ARB_texture_env_combineGL_ARB_texture_env_crossbarGL_ARB_texture_env_dot3GL_ARB_texture_floatGL_ARB_texture_gatherGL_ARB_texture_mirrored_repeatGL_ARB_texture_multisampleGL_ARB_texture_non_power_of_twoGL_ARB_texture_query_lodGL_ARB_texture_rectangleGL_ARB_texture_rgGL_ARB_texture_rgb10_a2uiGL_ARB_texture_storageGL_ARB_texture_swizzleGL_ARB_timer_queryGL_ARB_transform_feedback2GL_ARB_transform_feedback3GL_ARB_transform_feedback_instancedGL_ARB_transpose_matrixGL_ARB_uniform_buffer_objectGL_ARB_vertex_array_bgraGL_ARB_vertex_array_objectGL_ARB_vertex_attrib_64bitGL_ARB_vertex_buffer_objectGL_ARB_vertex_programGL_ARB_vertex_shaderGL_ARB_vertex_type_2_10_10_10_revGL_ARB_viewport_arrayGL_ARB_window_posGL_ATI_draw_buffersGL_ATI_texture_floatGL_ATI_texture_mirror_onceGL_S3_s3tcGL_EXT_texture_env_addGL_EXT_abgrGL_EXT_bgraGL_EXT_bindable_uniformGL_EXT_blend_colorGL_EXT_blend_equation_separateGL_EXT_blend_func_separateGL_EXT_blend_minmaxGL_EXT_blend_subtractGL_EXT_compiled_vertex_arrayGL_EXT_Cg_shaderGL_EXT_depth_bounds_testGL_EXT_direct_state_accessGL_EXT_draw_buffers2GL_EXT_draw_instancedGL_EXT_draw_range_elementsGL_EXT_fog_coordGL_EXT_framebuffer_blitGL_EXT_framebuffer_multisampleGL_EXTX_framebuffer_mixed_formatsGL_EXT_framebuffer_objectGL_EXT_framebuffer_sRGBGL_EXT_geometry_shader4GL_EXT_gpu_program_parametersGL_EXT_gpu_shader4GL_EXT_multi_draw_arraysGL_EXT_packed_depth_stencilGL_EXT_packed_floatGL_EXT_packed_pixelsGL_EXT_pixel_buffer_objectGL_EXT_point_parametersGL_EXT_provoking_vertexGL_EXT_rescale_normalGL_EXT_secondary_colorGL_EXT_separate_shader_objectsGL_EXT_separate_specular_colorGL_EXT_shader_image_load_storeGL_EXT_shadow_funcsGL_EXT_stencil_two_sideGL_EXT_stencil_wrapGL_EXT_texture3DGL_EXT_texture_arrayGL_EXT_texture_buffer_objectGL_EXT_texture_compression_dxt1GL_EXT_texture_compression_latcGL_EXT_texture_compression_rgtcGL_EXT_texture_compression_s3tcGL_EXT_texture_cube_mapGL_EXT_texture_edge_clampGL_EXT_texture_env_combineGL_EXT_texture_env_dot3GL_EXT_texture_filter_anisotropicGL_EXT_texture_format_BGRA8888GL_EXT_texture_integerGL_EXT_texture_lodGL_EXT_texture_lod_biasGL_EXT_texture_mirror_clampGL_EXT_texture_objectGL_EXT_texture_shared_exponentGL_EXT_texture_sRGBGL_EXT_texture_sRGB_decodeGL_EXT_texture_storageGL_EXT_texture_swizzleGL_EXT_texture_type_2_10_10_10_REVGL_EXT_timer_queryGL_EXT_transform_feedback2GL_EXT_vertex_arrayGL_EXT_vertex_array_bgraGL_EXT_vertex_attrib_64bitGL_EXT_import_sync_objectGL_IBM_rasterpos_clipGL_IBM_texture_mirrored_repeatGL_KTX_buffer_regionGL_NV_alpha_testGL_NV_blend_minmaxGL_NV_blend_squareGL_NV_complex_primitivesGL_NV_conditional_renderGL_NV_copy_depth_to_colorGL_NV_copy_imageGL_NV_depth_buffer_floatGL_NV_depth_clampGL_NV_explicit_multisampleGL_NV_fbo_color_attachmentsGL_NV_fenceGL_NV_float_bufferGL_NV_fog_distanceGL_NV_fragdepthGL_NV_fragment_programGL_NV_fragment_program_optionGL_NV_fragment_program2GL_NV_framebuffer_multisample_coverageGL_NV_geometry_shader4GL_NV_gpu_program4GL_NV_gpu_program4_1GL_NV_gpu_program5GL_NV_gpu_program_fp64GL_NV_gpu_shader5GL_NV_half_floatGL_NV_light_max_exponentGL_NV_multisample_coverageGL_NV_multisample_filter_hintGL_NV_occlusion_queryGL_NV_packed_depth_stencilGL_NV_parameter_buffer_objectGL_NV_parameter_buffer_object2GL_NV_path_renderingGL_NV_pixel_data_rangeGL_NV_point_spriteGL_NV_primitive_restartGL_NV_register_combinersGL_NV_register_combiners2GL_NV_shader_atomic_countersGL_NV_shader_atomic_floatGL_NV_shader_buffer_loadGL_NV_texgen_reflectionGL_NV_texture_barrierGL_NV_texture_compression_vtcGL_NV_texture_env_combine4GL_NV_texture_expand_normalGL_NV_texture_lod_clampGL_NV_texture_multisampleGL_NV_texture_rectangleGL_NV_texture_shaderGL_NV_texture_shader2GL_NV_texture_shader3GL_NV_transform_feedbackGL_NV_transform_feedback2GL_NV_vertex_array_rangeGL_NV_vertex_array_range2GL_NV_vertex_attrib_integer_64bitGL_NV_vertex_buffer_unified_memoryGL_NV_vertex_programGL_NV_vertex_program1_1GL_NV_vertex_program2GL_NV_vertex_program2_optionGL_NV_vertex_program3GL_NVX_conditional_renderGL_NVX_gpu_memory_infoGL_OES_depth24GL_OES_depth32GL_OES_depth_textureGL_OES_element_index_uintGL_OES_fbo_render_mipmapGL_OES_get_program_binaryGL_OES_mapbufferGL_OES_packed_depth_stencilGL_OES_rgb8_rgba8GL_OES_standard_derivativesGL_OES_texture_3DGL_OES_texture_floatGL_OES_texture_float_linearGL_OES_texture_half_floatGL_OES_texture_half_float_linearGL_OES_texture_npotGL_OES_vertex_array_objectGL_OES_vertex_half_floatGL_SGIS_generate_mipmapGL_SGIS_texture_lodGL_SGIX_depth_textureGL_SGIX_shadowGL_SUN_slice_accumGL_WIN_swap_hintWGL_EXT_swap_controlImplementation Limits:GL_MAX_3D_TEXTURE_SIZE = 2048GL_MAX_ATTRIB_STACK_DEPTH = 16GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = 16GL_MAX_CLIP_PLANES = 8GL_MAX_COLOR_ATTACHMENTS_EXT = 8GL_MAX_COLOR_MATRIX_STACK_DEPTH = 2GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 160GL_MAX_CUBE_MAP_TEXTURE_SIZE = 16384GL_MAX_DRAW_BUFFERS = 8GL_MAX_ELEMENTS_INDICES = 1.04858e+006GL_MAX_ELEMENTS_VERTICES = 1.04858e+006GL_MAX_EVAL_ORDER = 8GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = 2048GL_MAX_LIGHTS = 8GL_MAX_LIST_NESTING = 64GL_MAX_MODELVIEW_STACK_DEPTH = 32GL_MAX_NAME_STACK_DEPTH = 128GL_MAX_PIXEL_MAP_TABLE = 65536GL_MAX_PROJECTION_STACK_DEPTH = 4GL_MAX_RENDERBUFFER_SIZE_EXT = 16384GL_MAX_SAMPLES_EXT = 32GL_MAX_TEXTURE_COORDS = 8GL_MAX_TEXTURE_IMAGE_UNITS = 32GL_MAX_TEXTURE_LOD_BIAS = 15GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT = 16GL_MAX_TEXTURE_SIZE = 16384GL_MAX_TEXTURE_STACK_DEPTH = 10GL_MAX_TEXTURE_UNITS = 4GL_MAX_VARYING_FLOATS = 124GL_MAX_VERTEX_ATTRIBS = 16GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 32GL_MAX_VERTEX_UNIFORM_COMPONENTS = 4096GL_NUM_COMPRESSED_TEXTURE_FORMATS = 3GL_SAMPLE_BUFFERS = 1GL_SAMPLES = 2GL_ALIASED_LINE_WIDTH_RANGE = 1, 10GL_ALIASED_POINT_SIZE_RANGE = 1, 63GL_MAX_VIEWPORT_DIMS = 16384, 16384GL_SMOOTH_LINE_WIDTH_RANGE = 0.5, 10GL_SMOOTH_POINT_SIZE_RANGE = 1, 63.375tstderr.txtunknown language token 'REPUTATION' at lang/Deutsch.txt:480unknown language token 'FAST_ROTATION_CONTROL' at lang/Deutsch.txt:516string file 'lang/Deutsch.txt' has missing tokens:CABINSCAMERA_BOTTOM_VIEWCAMERA_LEFT_VIEWCAMERA_RIGHT_VIEWCAMERA_TOP_VIEWCANT_SAVE_IN_HYPERSPACECARGO_SCOOPCARGO_SCOOP_ACTIVE_1_TONNE_X_COLLECTEDCARGO_SCOOP_DESCRIPTIONCOMPRESS_TEXTURESCOMPUTER_HEADING_CONTROLCOUNT_ON_SURFACEDECREASE_SCAN_RANGEDISPLAY_NAV_TUNNELFACTIONFRONT_COCKPIT_VIEWFUELGAME_SAVE_CANNOT_WRITEHEADING_LOCK_BACKWARDHEADING_LOCK_FORWARDHUDINCREASE_SCAN_RANGEINTERNAL_VIEWIN_TRANSITMISCELLANEOUSMM_SETTINGSMM_START_NEW_GAME_LAVEMONTH_APRMONTH_AUGMONTH_DECMONTH_FEBMONTH_JANMONTH_JULMONTH_JUNMONTH_MARMONTH_MAYMONTH_NOVMONTH_OCTMONTH_SEPNUMBER_DAYSPASSENGER_CABINPERSONALPROBABILITY_OF_ARRIVAL_X_PERCENTREAR_COCKPIT_VIEWREFUELRESETRETURN_TO_MENUROTATE_DOWNROTATE_LEFTROTATE_RIGHTROTATE_UPSCANNER_CONTROLSELECT_LOW_THRUST_POWER_LEVELSET_LOW_THRUST_POWER_LEVEL_TO_X_PERCENTSIDEREAL_VIEWSYSTEMTOGGLE_HUD_MODETOGGLE_SCAN_MODEUNOCCUPIED_CABINUNOCCUPIED_CABIN_DESCRIPTIONUSE_LOW_THRUSTX_PASSENGER_CABINSX_SHIELD_GENERATORSX_UNOCCUPIED_CABINSstdout.txtInitialized GL2 rendererl_fac_add_to_factions: added 'Independent' [Independent]l_fac_add_to_factions: added 'Federation' [Federation]l_fac_add_to_factions: added 'Confederation of Independent Systems' [CIS]l_fac_add_to_factions: added 'Red' [Red]Number of factions added: 4Danke für die Hilfe!Thanks for your answer and already that you like my idea!So to my system, I have one:Acer Aspire M7811 PC4x Intel Core i7 2.80 GHz / 8GB RAMNVIDIA GeForce GTX 480Win 7 64 bitand I downloaded this version of Pioneer:pioneer-alpha27-win32.7z (179.5 MB, md5sum: decd6a0fbe05abb1ba93a8ca923bb09c)It does not matter what resolution I choose, in full screen mode the screen section is getting too big, what surprises me just as I wanted to do with "Fraps" is a screenshot of the screenshot was completely normal!That's why I record a video and make two Pictures from this video ​​so that you understand what I mean.Thanks for the help!
s2odan
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RE: Radio Chatter Sound and resolution Problem please Help

Post by s2odan »

Sounds like windows 7 desktop-scaling issues.Try adding some compatability modes to the Pioneer.exe. Right click it and Choose properties -> Compatability -> Tick Disable desktop scaling, and Disable desktop composition.Its worth a try...
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RE: Radio Chatter Sound and resolution Problem please Help

Post by Icon »

Thanks for the tip, it now works perfect in full screen mode!This is a little different to me noticed in the Pioneer folder data / sounds are sounds that I've never heard in the game before.For example i never hear "Bulk_Door_open_close" or "Large_Station_ambient" sounds, or just the ship sounds for example "Atmosphere_Flying", for me it's dead silence.The engine sounds, Icon sounds, laser sound plays all.Did any of you on this one idea why this could be.
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