Pioneer Mods on SSC

This forum area is to share and discuss modding projects, models, music and other modding activities of Pioneer. Please use the 'Alpha Mods' or 'Beta Mods' folders to upload your files in the Pioneer section in the download area.
Metamartian
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RE: Pioneer Mods on SSC

Post by Metamartian »

ok, clean install and I get the following error on Alpha 30. Error: Lua custom Systems definition: Surface starport is underwater (height not greater than 0.0) and has been automatically relocated. Please move the starport to another location by changing latitude and longitude fields. Surface starport name: Cydonia, Body name: Mars, In sector: x = 0, y = 0, z = 0.Error: Lua custom Systems definition: Surface starport is underwater (height not greater than 0.0) and has been automatically relocated. Please move the starport to another location by changing latitude and longitude fields. Surface starport name: Dante's Base, Body name: Io, In sector: x = 0, y = 0, z = 0.libpng warning: Interlace handling should be turned on when using png_read_imageLoadSurfaceFromFile: lmrmodels/buildings/buildings_p66/bldp66_sirbld_stalk.png: could not read fileError: OpenGL error(s) during frame:GL_OUT_OF_MEMORY Mods installed are:- buildings-space&groundstations-alpha30modsPioneer-Scout-Plus-lightships_all_in_1_alpha30mods any idea what is happening? There seems to an issue with the buildings-space&groundstations-alpha30mods. launch from earth, turn 180 degrees and head towards the bottom left of the mushroom shaped building.
Metamartian
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RE: Pioneer Mods on SSC

Post by Metamartian »

I have just downloaded the alpha 30 version you posted and I still get the same error after doing a 180 from Los Angeles... Error: Lua custom Systems definition: Surface starport is underwater (height not greater than 0.0) and has been automatically relocated. Please move the starport to another location by changing latitude and longitude fields. Surface starport name: Cydonia, Body name: Mars, In sector: x = 0, y = 0, z = 0.Error: Lua custom Systems definition: Surface starport is underwater (height not greater than 0.0) and has been automatically relocated. Please move the starport to another location by changing latitude and longitude fields. Surface starport name: Dante's Base, Body name: Io, In sector: x = 0, y = 0, z = 0.libpng warning: Interlace handling should be turned on when using png_read_imageLoadSurfaceFromFile: lmrmodels/buildings/buildings_p66/bldp66_sirbld_stalk.png: could not read fileError: OpenGL error(s) during frame:GL_OUT_OF_MEMORY There seems to be an issue with this texture...lmrmodels/buildings/buildings_p66/bldp66_sirbld_stalk.png and something about interlacing. Now I am sure this is nothing to do with tying shoes. Edit: could it be because the file does not actually exist? Another Edit: That's only part of the problem. I created a texture with that name and now the error I get is.. Error: Lua custom Systems definition: Surface starport is underwater (height not greater than 0.0) and has been automatically relocated. Please move the starport to another location by changing latitude and longitude fields. Surface starport name: Cydonia, Body name: Mars, In sector: x = 0, y = 0, z = 0.Error: Lua custom Systems definition: Surface starport is underwater (height not greater than 0.0) and has been automatically relocated. Please move the starport to another location by changing latitude and longitude fields. Surface starport name: Dante's Base, Body name: Io, In sector: x = 0, y = 0, z = 0.libpng warning: Interlace handling should be turned on when using png_read_imageError: OpenGL error(s) during frame:GL_OUT_OF_MEMORY
walterar
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RE: Pioneer Mods on SSC

Post by walterar »

Hello Metamartian, a joy to see you here. Remembering old times? :) We missed you. I see two different issues there. This will see it without any mod: "Error: Lua custom Systems definition: Surface starport is underwater (height not greater than 0.0) and has been automatically relocated. Please move the starport to another location by changing latitude and longitude fields. Surface starport name: Cydonia, Body name: Mars, In sector: x = 0, y = 0, z = 0.Error: Lua custom Systems definition: Surface starport is underwater (height not greater than 0.0) and has been automatically relocated. Please move the starport to another location by changing latitude and longitude fields. Surface starport name: Dante's Base, Body name: Io, In sector: x = 0, y = 0, z = 0." "There seems to be an issue with this texture..." I have not had much time to test the mod Vuzz. Would have to check compatibility. Or perhaps a corrupted file.
Metamartian
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RE: Pioneer Mods on SSC

Post by Metamartian »

Hi Walterar, yes it's good to be back. With a clean install and no mods I get this. Requested AA mode: 2x, actual: 4xError: Lua custom Systems definition: Surface starport is underwater (height not greater than 0.0) and has been automatically relocated. Please move the starport to another location by changing latitude and longitude fields. Surface starport name: Cydonia, Body name: Mars, In sector: x = 0, y = 0, z = 0.Error: Lua custom Systems definition: Surface starport is underwater (height not greater than 0.0) and has been automatically relocated. Please move the starport to another location by changing latitude and longitude fields. Surface starport name: Dante's Base, Body name: Io, In sector: x = 0, y = 0, z = 0.Error: OpenGL error(s) during frame:GL_OUT_OF_MEMORY So we can ignore the surface starport is underwater errors, I imagine they will not crash my game. However the OpenGL error saying it has run out of memory does. I'll create another thread for this issue seeing as it is nothing to do with mods...
robn
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RE: Pioneer Mods on SSC

Post by robn »

Error: Lua custom Systems definition: Surface starport is underwater (height not greater than 0.0) and has been automatically relocated. Please move the starport to another location by changing latitude and longitude fields. Surface starport name: Cydonia, Body name: Mars, In sector: x = 0, y = 0, z = 0.Error: Lua custom Systems definition: Surface starport is underwater (height not greater than 0.0) and has been automatically relocated. Please move the starport to another location by changing latitude and longitude fields. Surface starport name: Dante's Base, Body name: Io, In sector: x = 0, y = 0, z = 0.Red herring. Not model/texture related, and not really an error. I need to simplify that message a lot.libpng warning: Interlace handling should be turned on when using png_read_imageMight be a bug for us. I'll look into it. I doubt its affecting anything here though.Error: OpenGL error(s) during frame:GL_OUT_OF_MEMORYThat's your culprit. You've got every model in the world in your game, and we try to load them all into graphics memory at boot - we have no stuff to load/unload stuff. Probably not much you can do right now except remove a few models.I'll do some reading soon and maybe open an issue to get some support for unloading unused models (if that turns out to be an actual thing).
Zordey
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RE: Pioneer Mods on SSC

Post by Zordey »

I can't make out your pictures (they only open in thumbnail size for me) but I think I read somewhere that A30 uses the bottom of the collision mesh to calculate the landing height, and the collision mesh probably does not surround the undercarriage?
sapog662
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RE: Pioneer Mods on SSC

Post by sapog662 »

Perhaps this is a property of a material. Its ability to repel?
Fish
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RE: Pioneer Mods on SSC

Post by Fish »

Vuzz its like Zordey said make sure that your collision mesh includes the open landing gear
fluffyfreak
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RE: Pioneer Mods on SSC

Post by fluffyfreak »

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fluffyfreak
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RE: Pioneer Mods on SSC

Post by fluffyfreak »

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Fish
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RE: Pioneer Mods on SSC

Post by Fish »

i''ve found a small problem , maybe due to the newautopilot parameters of A30. many ships dock too low , so i have edit new port_pos for all groundstations , to make an average between all ships (some models are slightly high , but i think it's better than having models hall_bury in dockpad ). im not trying to tell you how to do things but i am trying to help you, from this quote i assumed that you wanted to know why it was happening and would want to know how to fix it. i apologies for giving you advise on how to fix your problem but at the time i felt that you and others reading this would want to know how to deal with ships sinking in to landing pads i didnt intend to imply that your mods have a problem again i was just trying to help
baobobafet
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RE: Pioneer Mods on SSC

Post by baobobafet »

OMG so much to read! (gone for too long, perhaps?) ..glad to have got to the end - not sure if my patience would hold out if I were looking for the latest mod though. @Vuzz awesome ship compilation :) This needs way more visibility, some incredible ships!Think you only missed Gernot's two versions of the Comet? (btw, maybe delete the ship decals folder from the mod since it overides any new decals)Haven't checked out the city station modifications yet, but will do so.Great variety in what is there. - Impossible to imagine not seeing some of these designs being used in any future version of Pioneer.I hope all the kerfuffle can sort itself out maybe into some sort of semi hybrid solution. Unfortunately IMO, This topic has gotten way too cluttered for it to be properly useful anymore to find finished mods.So in the interest of bringing back 'some sort of' organization. I feel it will be sensible under the circumstances to start 'yet another' topic that will focus soley (and perpetually, I hope) on 'completed' mods.To help to keep things tidy, separate topics for each type of mod is perhaps a better approach.Lets think of these topics as repositories for mods - and NOT discussion areas.so:Pioneer Mod Topic devoted to ONLY ship modsPioneer Mod Topic devoted ONLY to Stations & City ModsMod Topic devoted ONLY to Total Conversions (TC's)Mod Topic for everything else Can you post your mods to the proper new topics Vuzz?If you do, I will be more than happy to link them to the wiki.
robn
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RE: Pioneer Mods on SSC

Post by robn »

Or just put them on the wiki? A forum is a terrible place to record information.
baobobafet
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RE: Pioneer Mods on SSC

Post by baobobafet »

Thanks Vuzz - was wondering why no one else was posting their modds on the wiki :) Just trying to help. You may be right about pinning the topics. admin?I will start them anyways and add the link to wiki.
baobobafet
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RE: Pioneer Mods on SSC

Post by baobobafet »

Robn I agree it would be good to have it all in one place. Everyone is so visually oriented that pictures beside mods are always nice. I suppose the wiki could be better configured to do that?In the mean time - also for exposure SSC maybe a good choice as a second file/mod host
robn
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RE: Pioneer Mods on SSC

Post by robn »

Of course it can be configured to do that. All it takes is asking.A forum is for discussion, not for long-term information storage. That's why Pioneer as a project keeps this forum at arms length. Its too unreliable for long-term problem tracking (not to mention the amount of downtime in the last few days).But do as you will. If it gets to be any more of an overhead I'll just ignore it even more than I do already :)
baobobafet
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RE: Pioneer Mods on SSC

Post by baobobafet »

I made some links to the wiki page. If they get used or not is another matter. Whether there is a wiki solution in the offing or not - I think it may be better to split the mods into categories because this one category all together is waaaay too big, IMO. If you split it up to 4 smaller categories, people will more quickly be able to find what they are looking for. I left the link to here intact on the wiki m- I know old habits die hard ;)
robn
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RE: Pioneer Mods on SSC

Post by robn »

I don't think you understand. I own the wiki. Me. If you want something added to it, you ask me and I'll see what I can do. Its not some mystical magical behind the scenes thing that might or might not happen. I don't personally care about it at all, but if you want something then I'll have a look. See?Please email me though. This forum is falling apart, and I wouldn't trust it to get a message through to me at the moment.
robn
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RE: Pioneer Mods on SSC

Post by robn »

[url]http://pioneerwiki.com/[/url] . Its free to edit, just create an account.When I say "its mine" I mean I own the domain and pay for the hosting, and I'm the guy you need to talk to if you want any new features or extensions or whatever. Apart from that, you're free to do what you want with it.
baobobafet
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RE: Pioneer Mods on SSC

Post by baobobafet »

@Robn email enroute @Vuzz Welcome aboard! :)
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