Pioneer Mods on SSC

This forum area is to share and discuss modding projects, models, music and other modding activities of Pioneer. Please use the 'Alpha Mods' or 'Beta Mods' folders to upload your files in the Pioneer section in the download area.
Potsmoke66
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RE: Pioneer Mods on SSC

Post by Potsmoke66 »

two cool ships, no? i guess.  the software will follow... yes the merlin leaks of a landing gear, it's on it's way but it's a treat to mount it into the the movable wings,because they need to be oriented proper to rotate them along z (y).thus the undercarriage must be placed "out of angle".neither i liked to break one face of the bezier surfaces, all is "cheated". i have converted the "Hulcutter" (the twin cockpit saucer thing) to SGM and did the vice versa,horrible effect on the former nicely shaded surface.but well SGM has no zbias, how should we manage such without setting up a script of whatever kind? and placing the stuff like it was done for the decals demo (place it 10cm in front of the surface) is, sorry,lamei guess is the right word, compared to the use of a determinable zbias. but oh i should stop whining... ahh... each and every centimetre i struggle wit the limitations and think always it's so "stiff"... to calm your souls down (or fire them up) i have made a couple of ships for the SGM. compare yourself... and it's not about the things i can see easy solved like flashing lights,it's more all the other "unseen" stuff you can perform (have performed, once, long a go in far galaxy...).
walterar
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RE: Pioneer Mods on SSC

Post by walterar »

Excellent work, as always. :hi: :fans:
Potsmoke66
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RE: Pioneer Mods on SSC

Post by Potsmoke66 »

gell... ;)(= "indeed" - "it is", a somewhat flexible expression, used often as question to gain verifying)
Marcel
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RE: Pioneer Mods on SSC

Post by Marcel »

Anybody else want that Eagle for the start up ship? And the way that Sidewinder sits on the pad is awesome! I think Geraldine will be pleased! :biggrin:
Potsmoke66
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RE: Pioneer Mods on SSC

Post by Potsmoke66 »

yes, i finally (after "so many" years) i found a way to place the LMR models proper on the landing pad ;) (well must have been right before it was "murdered")while it's a little "trick" again, i did something similar more then once. placing a v(0,0,0) tri on the collision mesh, positioned on the final resting height.but it has never worked out.usually i tried to place it in the static section of the script and exactly that was one reason, it should befirst - placed in the dynamic sectionsecond - a submodel you call up in the dynamic section that works. i found more interesting "secrets" within it.but they are newly present.i allways assumed and it was fact that a .obj without UV coordinates won't be handled by pioneer.i posted that quite a while ago on the issue tracker i guess... at least once i said it would be nice to override the UV of a .obj.and that i examined the source and noticed that missing normals and even UV should get generated in case it's not present. however this has changed now and wavefront .obj won't need normals (that was always ok) neither UV coordinates.if you export a .obj without UV you will have to project it like for a scripted geometry.this has made the texture animation on the "Borg Interceptor" possible.prob. just to show, "hey look that works, isn't that cool?". it's mean to change the textures UV dynamic,especially on such a large object as a ship, a little extra at lod4 ok, but a whole ship?but also somehow cool... BUT it costs as much FPS as my large groundstation with all adverts animated robots and whatever, no even more! in despite of the fact that the LMR will die i will continue to build models for it, just because it's much more fun to me as the "stiff" CAD stuff. because if i have a idea i can realise it, whatever crazy idea that might be.no one (has to) tells me what is possible in "my" galaxy (does mean yours as well) once this WAS pioneer what it will become in future is not to clear to me... something different for sure,but i'm not sure if i like it.... like i always said you can "read" in the game who's behind, back then and now. there are 100's of space games WHY THE HECK DOES PIONEER HAVE TO BECOME UNIFORM TO THE MASS? --- and yes you can have it, (tomorrow)as LMR model with some extras (and some missing stuff i have to script first, ike lasers and missiles, especially guns need that ship better looking ones) or as SGM model with some leaks in appearance compared to the LMR model. --- one thing i'm also suspicious about,killing the stuff first with flipped UV 50% of my models was shit in the game,steady arguing that my models are to "pizzicato" and idiot as i am i followed that and removed so many of the extras on my ships,for what? just to make this "low shit" look good... now that was the "mean cat" speaking here, the suspicious one, the one who distrusts anybody... --- ts, alone the fact to place decals many centimetres above the surface... wavfront .obj have ported to the SGM shitty mixed up normals and they like to remove the LMR "tomorrow"and replace it with something unfinished and unflexible as this. for ME and i speak only for me this kills some of pioneer. but well i can argiue what i want they will go in their own direction no matter what arguments i (we) have. am i a slave?certainly not. i will see, but i like the LMR 1000 times more and they can say whatever how shitty and homebrew it is, i don't have to believe it.and i dont't hink it's a fact, if i look at the result. the colored material looks like a rubber coated surface, it's a crying shame...not that this would be only a shader problem,but count this and that together and you see it's totally weak and actuially it can't replce half of what the LMR offers.that will prob. change. but why this hurry?why has it to be removed "tomorrow"?.. something smells... ah you know me, it's this guy in the back of my head... the one who is responsible for the good as well as for the evil ideas i have ;)that little green or red bugs which crawl into my ear certain times.
Potsmoke66
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RE: Pioneer Mods on SSC

Post by Potsmoke66 »

ok i dicided to upload the eagle "untested", i hope it works for you... the rest will follow, but i like to makle first proof if it works all proper,and gather some stuff together for the SGM projects i made as a sort of tutorial material. [attachment=1683:mod_eagle_sgm_30-1.zip]
Potsmoke66
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RE: Pioneer Mods on SSC

Post by Potsmoke66 »

prob. they was right on elite-games.ru, but how could they have known in advance?just guess, make your own thoughts, count 1 and 1 together and... --- bah, i don't mind and i don't mind, "we don't like cockpits... we think it's to complex...". i really see no reason why we shouldn't be able even to walk through a ship, if that would be possible.something IS WRONG i swear. ---
robn
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RE: Pioneer Mods on SSC

Post by robn »

i really see no reason why we shouldn't be able even to walk through a ship, if that would be possible.I look forward to seeing your implementation.
sapog662
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RE: Pioneer Mods on SSC

Post by sapog662 »

Unfortunately, the game crashed.(
Potsmoke66
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RE: Pioneer Mods on SSC

Post by Potsmoke66 »

that was the "wrong" ship (apart from other things that went wrong) not really wrong, but i guess it should have been the lmr version of the same model,simply because it looks a tiny little bit better ;) i got a delay with my models, because i like to fix the few missing textures of the big crappy you've seen in the clip.and other little things, prob. i should check if they still work in the latest release. somehow it's sad i lost my "job", but time marches on...
Potsmoke66
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RE: Pioneer Mods on SSC

Post by Potsmoke66 »

[attachment=1695:screenshot-20130213-024811.jpg] i missed once to post this one, it's a shot from a trip to the core of nereid[attachment=1696:what_.jpg] i only wanted to know how deep those spikes of a spikey asteroid went, very deep as you can see.
walterar
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RE: Pioneer Mods on SSC

Post by walterar »

"i should check if they still work in the latest release." studcity_shuttle and Eagles not look the same on the A30 version to the A31. Not seen the pilot. In other ships (The two Cobra) do see the pilot. Enjoy of your work. :fan: And do not you crazy. :wild: :good:
Potsmoke66
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RE: Pioneer Mods on SSC

Post by Potsmoke66 »

yep, i guess i disabled the pilot temporary,in the sgm conversion i uploaded already i have simply to add a"onefitsallgenderraces" to place ;) not easy i guess i take the robot-pilot that suits best for all... edit: i didn't disable it, but i guess we need no pilots... no, some slight change in the material to SGM i guess i have the files ready here on SSC, but they must be first revisited. but meanwhile this will probably help: [url]http://sdrv.ms/VDFELP[/url]
walterar
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RE: Pioneer Mods on SSC

Post by walterar »

Cobra 1 is ok in A32. Although the pilot has, a mustache and large breasts. Continue your work with OSX or changed to Windows?
Potsmoke66
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RE: Pioneer Mods on SSC

Post by Potsmoke66 »

both walterar and you can see whats the result when you mix OSX and Windows
Vuzz
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RE: Pioneer Mods on SSC

Post by Vuzz »

@ potsmoke thanks a lot for continue to put models in LMR in your SD ( like these amazing Merlin) i've added these one to my Genesia . ( lightly modify with adittion of a basic and temporary pilot ).
Potsmoke66
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RE: Pioneer Mods on SSC

Post by Potsmoke66 »

pilot and decals need a update ;)they would exist in my ffe mod,but last month, i already knew a lot of things will changei decided to resurrect one of the intermediate versions.because i steady optimized it to use less dynamic models. this counts not only for the pilot, all ships and whatever.like i said i already decided to implement all that "unwanted" shit again. because if it's "dead" certainly no one can argue about how i use it. --- the sign you see on the merlin, would be the half of what i had in mind as thirdfaction, they never made it except to my ffe mod i guess. they was ment to use like text, it's a "build" symbol, needs no textureand if the opacity is around .5 it looks as if it's would be part of the hull. what is sad and i could easy say sad for the rest, with the descision to remove the elite content,i will certainly make not many models for the sgm, only a few are converted and i guess i stop it exactly hereno more elite ships in sgm, from my side, not as a condition, as decision of mine which i took already at homebecause i have still a handful others to maintain,why should i convert them to a system that doesn't do them goodandwhere i'm not longer part of. i have a last sgm model ready and i do mean my last,it won't fit neither, but i never thought that any of my models will fit to pioneer (longer),of this special progress i'm aware since a long time.anyway "mainstream" i never fittet to, in none of my interests. because i don't have to get angry, i only have to look at the bad condition they was for two yearsand how many hurdles stood in my way to change that. there was no interest to change this situation i can say,that i wasn't satisfied and even a bit hurt anyone can imagine. mods system or not, it hurts to see your work "in pieces".(i mean, imagine, everytime yuo download that stuff you see that all is still "upside down"?for years? what should one think then? be happy?) one could say i should be happy this crap gets removed,it was anyway a very bad reputation for me (prob. why i'm so angry?). any working model and if it's only a conversion of the original geometry like the "gyr"does me better, actual release of pioneer or not.isn't it a fact that's a shiity box made of less then 20 vectorsbut i does my better as to see such for two years(no i don't think participating via github was necessary, especially not if that only counts only for one and not for the rest)and that hurts, each time you look at it, it hurts, and who don't understand this must be a rather unsensible character, i guess. seen from this pov they should had removed it two years ago (edit: one and a half ;) ),ha, as if i haven't said then i would like to take them with me.but then they was certainly good enough, some at least to get it going. but i wont waste anymore time getting angry (and sad, or vice versa, first you get sad then you get angry) about all that, and i hope i get it right this time.
Vuzz
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RE: Pioneer Mods on SSC

Post by Vuzz »

take a look on my Genesia , all models works fine in these version 
Potsmoke66
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RE: Pioneer Mods on SSC

Post by Potsmoke66 »

promise, "next generation" helmet will look like this... right?! i will certainly, it's just when i'm here in my moms flat i have web, at home i have my pc, certainly i will download itbut check out with patience at home. prob. i have some additions... already, i guess a few things was a bit mixed, but i will check the new one first.as one tiny addition, i replaced the r2 model with a own one, and of course as you have seen i worked on the adverts, they shouldwork now again as it was planned, randomly and interrupted sometimes by a "system breakdown" (test screen) ;) the skyscraper complex is you'rs? suits well to the rest no matter who's author, textures are "loaned", but i like it.it's anyway not that i dislike skyscraper at all or couldn't imagine such, it was only i guess you have (had) to decide in pioneer. "outdoor" buildingsor"sealed" buildings i decided for the sealed buildings (or something intermediate, or where you could imagine at least it could be "sealed"), with the simple argument that if i can't select this makes most sense, because most planets will have no atmosphere or no breathable. --- take care starblade they will eat your machine, lol no certainly not, well some obvoiously if i move something it costs a little fps,if i move a lot of things... but i feel it's not to much, as long as i don't do such "evil" things as i did for the "borg" it's a sneeze, from my pov.i could easy say in the state i use them or you find them in tourists compilation, they run better as in the downloadthus due to a few submodels that have changed in use, but never made it to the release. (as long as i don't use textures dynamic, i will remove such and add therefore other things that use less fps, one could say the "borg" was a test to see how much that such "hurts" the engine. if it's to solve with something else that will be certainly the better solution then. ok, a "borg interceptor" exists only once, in this way). --- tourist,was it your intention to take pilot version "alpha 0"? ;)one word, i guess i would have only to read the position, actually it's anyway unfinished and pilotsare a "problem", means exactly this is the little mix you have (some ships use this some that, i'm in a similar situation, almost), but even i have to step back like i said to the intermediate versionor equal, i will see. still i would like since that possibility would exist get the proper players chosen gender for it.but if i can't, then the random gender is still better as a uniform gender and you can influence this still in the "paint shop" (change reg.). yes, a comment could be helpful for a decision, because it's neither bad how i use it actually,best would be you decide your pilot the rest is generated (crew,A.I.).but that would have ment i had to left all this random stuff in the pilot model, which i liked to remove once.but like i said i see nothing now that should hinder me from this.in fact it makes nearly no difference, you call this pilot model anyway, if the gender is randomly selected or static doesn't makes a noteable difference. the only difference is to call it or to call it not (mainly, there exists a older version which is "bad", thus because i used some.obj in the dynamic section of a model, but i changed that soon later, those two versions have a noteable difference in performance) (also to get rid of the situation "outdoor" cobra female, inside cockpit male, -> walterar :)no, that was also just foolin' around, but i made this ladder and thought "well there's something missing",besides for those who are open minded enough still it should also help to clarify some size/scale problems).
Starblade
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RE: Pioneer Mods on SSC

Post by Starblade »

@ potsmoke thanks a lot for continue to put models in LMR in your SD ( like these amazing Merlin) i've added these one to my Genesia . ( lightly modify with adittion of a basic and temporary pilot ). I like those models. Can we have them on the Pioneer ? Or they consume too much CPU / GPU ?
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