Alpha 28 released

Pioneer is an open-ended space adventure game. Explore the galaxy, make your fortune trading between systems, or work for the various factions fighting for power, freedom or self-determination.
Homepage: http://pioneerspacesim.net/
IRC: http://pioneerspacesim.net/irc
Downloads: https://pioneerspacesim.net/page/download/
fluffyfreak
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RE: Alpha 28 released

Post by fluffyfreak »


'Vuzz' wrote:
don't stop use pioneer , just adapting , i continue to travel in galaxy , but only on alpha 24 .
What needs fixing to get you interested again?There's a lot of new stuff gone in since Alpha24!
walterar
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RE: Alpha 28 released

Post by walterar »

"[background=rgb(33, 47, 58)]not having enough people to fix the problems!"[/background]Here, the problem is the lack of collaboration to the project for lack of a reliable leadership.Nobody cares other's work and there is no coordination.Everything else is blah blah blah.We have a beautiful book with beautiful covers and sheets strong. But empty.
Brianetta
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RE: Alpha 28 released

Post by Brianetta »


'walterar' wrote:
Here, the problem is the lack of collaboration to the project for lack of a reliable leadership.Nobody cares other's work and there is no coordination.
I think that might be the least constructive thing that anybody has ever said on this forum. Quite aside from the gross factual inaccuracy, you're not suggesting any ways that it could be improved.You're very quick to criticise the project, and the balance of input from you has been almost overwhelmingly negative. As a result, you're going onto my forum ignore list. The irony that this will bring further complaints from you is not lost on me; alas, your replies will be.
Loki999
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RE: Alpha 28 released

Post by Loki999 »


'walterar' wrote:
Here, the problem is the lack of collaboration to the project for lack of a reliable leadership.
Both a strength and a weakness of open source.
Luomu
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RE: Alpha 28 released

Post by Luomu »


'walterar' wrote:
"[background=rgb(33, 47, 58)]not having enough people to fix the problems!"[/background]Here, the problem is the lack of collaboration to the project for lack of a reliable leadership.Nobody cares other's work and there is no coordination.Everything else is blah blah blah.We have a beautiful book with beautiful covers and sheets strong. But empty.

Your "love the game, hate the developer" attitude is completely baffling. Why do you even come here?
Brianetta
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RE: Alpha 28 released

Post by Brianetta »

It doesn't take much looking at the tracker to spot the ongoing work on atmospheres. It's not "ignoring" when three devs are working on something.
NeuralKernel
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RE: Alpha 28 released

Post by NeuralKernel »

Will we be able to scoop more than just Hydrogen soon? I keep seeing atmospheres of carbon dioxide, helium, nitrogen. Even just scooping Gas Giants (or moons like Titan) should actually give you random gases just like shooting an asteroid gives random materials... hydrogen, methane, water, he3...
Brianetta
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RE: Alpha 28 released

Post by Brianetta »

Tricky. Fuel scooping dates back to Elite, which didn't even have gas giants. You took your Cobra Mk3 into the stellar corona and tried to fill up your fuel tank without being baked to death.The other gases don't have any representation in the commodities market. While He3 might be desirable, I can't see 120 tonnes of CO2 fetching a high price. Perhaps, though, we can include a specific chemicals market where mined materials are bought in bulk.Naturally, this would have to wait until cargo is controlled by Lua, rather than the core, so that we can be far more flexible with the number and nature of commodities.
NeuralKernel
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RE: Alpha 28 released

Post by NeuralKernel »

I assume scripting cargo would also make a crafting system possible...Bulk CO2 would be nearly worthless, but converted into liquid oxygen and carbon ore?Water into liquid oxygen and hydrogen, of course...Carbon ore and water into Liquor? <img src="'[url]http://spacesimcentral.com/forum/public/style_emoticons//wink3.gif[/url] class='bbc_emoticon' alt=';)' />
Pinback
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RE: Alpha 28 released

Post by Pinback »


'walterar' wrote:
"[background=rgb(33, 47, 58)]not having enough people to fix the problems!"[/background]Here, the problem is the lack of collaboration to the project for lack of a reliable leadership.Nobody cares other's work and there is no coordination.Everything else is blah blah blah.We have a beautiful book with beautiful covers and sheets strong. But empty.
Not much in the way of constructive criticism more of spam bot posting, you would do well to remember that as a open source project all the people working on the game do so in there spare time and with out their dedication and hard work there would be no game.
Guest

RE: Alpha 28 released

Post by Guest »

[background=rgb(33, 47, 58)]Mouse control is jerky and horrible now; via the keyboard it's as smooth as butter but I prefer to use the mouse.[/background][background=rgb(33, 47, 58)]Window$ Vista, running Alpha 28.[/background]
robn
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RE: Alpha 28 released

Post by robn »


'Steve' wrote:
[background=rgb(33, 47, 58)]Mouse control is jerky and horrible now; via the keyboard it's as smooth as butter but I prefer to use the mouse.[/background][background=rgb(33, 47, 58)]Window$ Vista, running Alpha 28.[/background]
There's been no direct changes to the input code for a while. You say its broken "now"; which release was the last one where it was good? And can you describe the problem in more detail? What you do, what you see, what you were expecting? If we can get enough of a description to reproduce the problem, then we can fix it!
Guest

RE: Alpha 28 released

Post by Guest »


'Loki999' wrote:
Both a strength and a weakness of open source.
OT: IMHO, in the long term the lack of strong leadership is more of an advantage. it is true that development takes place more slowly, but occurs in a direction that is more the result of consensus among developers and users. On the contrary, strong leadership enables faster development, but at the risk of creating a great divide between developers and users. Furthermore, from a political point of view, an "horizontal system" tends to offer a greater error tolerance, because individuals have a limited power, in comparison to that of a leader. The probability that an error has disastrous consequences is directly proportional to the power that those who commit the error. Or better: when who has great power makes a mistake, is more likely to make a mistake that lead to more disastrous consequences.
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Geraldine
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RE: Alpha 28 released

Post by Geraldine »


'Loki999' wrote:
Anyway, here is a pic of the glitch. Closer to the planet the surface went all like static on a TV. Took a screenie but it just showed plain grey.
Hey LokiY'know what that looks like? It looks like there are cities down there lit up for the night! Even bugs can be cool in Pioneer <img src="'[url]http://spacesimcentral.com/forum/public/style_emoticons//cool.gif[/url] class='bbc_emoticon' alt=':cool:' />
Loki999
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RE: Alpha 28 released

Post by Loki999 »

Haha... Coruscant perhaps.Haven't had a chance to see whether i get similar artifacts on my better PC yet.
SuperbatPrime
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RE: Alpha 28 released

Post by SuperbatPrime »


'Geraldine' wrote:
Y'know what that looks like? It looks like there are cities down there lit up for the night! Even bugs can be cool in Pioneer <img src="'[url]http://spacesimcentral.com/forum/public/style_emoticons//cool.gif[/url] class='bbc_emoticon' alt=':cool:' />
That's exactly what it looks like, it's something I'd dearly love to see too, I imagine it would be difficult to implement with rotating planets though.
Styggron
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RE: Alpha 28 released

Post by Styggron »

Please excuse the newbie question. Can someone suggest some planets I can visit that have really detailed surfaces ? I see lots of Pioneer screenshots and keep going "damn I need to find where that is".Again awesome work, praise to the team.
Brianetta
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RE: Alpha 28 released

Post by Brianetta »

Diso's quite pretty, if I do say so myself.
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Geraldine
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RE: Alpha 28 released

Post by Geraldine »


'Styggron' wrote:
I see lots of Pioneer screenshots and keep going "damn I need to find where that is".
I suggested something to Robn recently that might help with that in the future, adding co-ordinates to the main screen, so that when people take screen shots the location will be right there in the picture.
robn
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RE: Alpha 28 released

Post by robn »

Tracked in issue #1709 fyi.
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