Pioneer on OUYA

Pioneer is an open-ended space adventure game. Explore the galaxy, make your fortune trading between systems, or work for the various factions fighting for power, freedom or self-determination.
Homepage: http://pioneerspacesim.net/
IRC: http://pioneerspacesim.net/irc
Downloads: https://pioneerspacesim.net/page/download/
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robn
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Pioneer on OUYA

Post by robn »

You may have already heard of the <a href="OUYA. Its a game console designed to be open for development to anyone. When its ready it will start at US$99, and every system will be a dev system. They have devkits available for early adopters, and are currently doing a <a href="giveaway for projects they deem worthy. Show your support by retweeting <a href=" our contest "entry". Since the OUYA is based on Android, this would be a great opportunity to get Pioneer working nicely on mobile/tablet devices and were a port successful, we'd necessarily see improvements in stability, visuals and performance (lots of our current code assumes that its running on a proper computer). I'm curious to see if this can go anywhere :)
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RE: Pioneer on OUYA

Post by Guest »

pioneer on a android mobile/tablet gets my vote (and thats a vote from a iOS/Mac guy)! :nyam:
fluffyfreak
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RE: Pioneer on OUYA

Post by fluffyfreak »

Interesting, I was just looking at these two new boards last night too. Seems like a good idea to support ARM on Android/Linux at some point. Not sure about on mobile or tablet, I just can't picture how the controls would work. Ouya wouldn't have that problem of course! :) Andy
robn
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RE: Pioneer on OUYA

Post by robn »



fluffyfreak wrote:
Interesting, I was just looking at these two new boards last night too. Ooh, they're nice *bookmarks* 

Quote:
Seems like a good idea to support ARM on Android/Linux at some point. The challenge is less about ARM, and more about GLES. Though I expect we'd need to pay a lot more attention to performance bottlenecks. Either way it would be a really interesting project. 

Quote:
Not sure about on mobile or tablet, I just can't picture how the controls would work. Ouya wouldn't have that problem of course! :) Well even keyboardless Pioneer is going to be some effort right now. My someday plans now that new UI exists is to try some new HUD and control concepts, including something just for gamepads (radial menus or similar). The HUD thing I've been thinking about has a bunch of boxes for different systems, and clicking them expands them to show controls. That concept might lend itself ok to touch. Huge amounts of work, of course :)
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