The Art of Darkdawn

DarkDawn: Encounters is a game of 3D, tactical starship combat where you captain frigates, cruisers, and battleships into combat with enemy fleets. Built for mobile devices, it balances deep combat with touch controls and short play sessions; carry true, epic space battles in your pocket!
Website: Darkdawn: Encounters Homepage
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LeoCeballos
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Posts: 47
Joined: Sat May 19, 2012 9:09 pm

The Art of Darkdawn

Post by LeoCeballos »

Hey guys & gals, So while the main thrust of the last couple of weeks has been coding up the new "test scenarios", I've also had to think a bit about the artwork for the campaign, the marketing material, etc. This is an ongoing process, so I thought I'd make a thread all about all the behind-the-scenes stuff I'm trying. Now, mind you, everything I post up here is subject to change; this, like the game itself, is all work-in-progress. Darkdawn: Encounters is mostly tells the story of the Exile-Ikha'ari war, the first large interstellar conflict fought by the United Colonies of the Terran Exodus (UCTE). The UCTE's small but expanding sphere of influence is currently limited to a handful of systems known as the "Home Cluster". They share the cluster, however, with two other races: the enigmatic Kutora, and the dangerous, unpredictable Ikha'ari.To create these races, I'm trying something new: I'm sculpting them in Sculptris, and then doing paint-overs to flesh them out. Its an interesting and pretty fun process. Raw sculpts:Ikha'ari/Kutora
LeoCeballos
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Posts: 47
Joined: Sat May 19, 2012 9:09 pm

RE: The Art of Darkdawn

Post by LeoCeballos »

Also, here is a high-detail model of the Othirion-class cruiser, the standard cruiser of the UCTE navy. I'm doing these high detail versions partially to further develop the ships, partially to use in marketing materials, and because I want to (for fun) try 3D printing them in the future. I'm working on a paint over of this image right now and I'll share it when its done.
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