New game mod: Pioneer Scout +

This forum area is to share and discuss modding projects, models, music and other modding activities of Pioneer. Please use the 'Alpha Mods' or 'Beta Mods' folders to upload your files in the Pioneer section in the download area.
robn
Private
Posts: 1035
Joined: Mon Jan 31, 2011 10:29 pm

RE: New game mod: Pioneer Scout +

Post by robn »

Feel free to edit the wiki to make it clearer.
walterar
Private
Posts: 978
Joined: Fri Nov 25, 2016 8:22 pm

RE: New game mod: Pioneer Scout +

Post by walterar »

@robn I think this task takes someone who understands the "mod Pioneer system" and, also, has a solid understanding of the English language. Hopefully be offered a volunteer who meets these conditions. :) @VuzzI guess, if they work ok :ok: , your mods should be in Wiki. 
walterar
Private
Posts: 978
Joined: Fri Nov 25, 2016 8:22 pm

RE: New game mod: Pioneer Scout +

Post by walterar »

Hi all. I'm testing a solution of some problems with the new script coupling system, which has taken longer than I expected. Today I leave the light version. Download from here: Pioneer-Scout-Plus-light Tomorrow, if everything remains working fine as far, liberate two new versions: Pioneer-Scout-Plus-Full-Pioneer-Standard and Scout-Plus-Full-Dark. 
walterar
Private
Posts: 978
Joined: Fri Nov 25, 2016 8:22 pm

RE: New game mod: Pioneer Scout +

Post by walterar »

Vuzz. I'm so late with this. I already found the solution and I am testing. Tomorrow will see. Let's create a new thread to work on Mods.
walterar
Private
Posts: 978
Joined: Fri Nov 25, 2016 8:22 pm

RE: New game mod: Pioneer Scout +

Post by walterar »

Now, in the list, the missions show the distance and reward. Greatly facilitates the choice of the mission. One future a relative of John? :) The uniform of the police seems strange to me. :) For now, due to changes taking place in the system of models, there will be no an extra decorations. Pioneer A30 is nice enough. Pioneer-Scout-Plus-Light will be the standard. Download from here: Pioneer-Scout-Plus-Ligth
Metamartian
Private
Posts: 217
Joined: Tue Mar 08, 2011 3:53 pm

RE: New game mod: Pioneer Scout +

Post by Metamartian »

nice on walterar.
walterar
Private
Posts: 978
Joined: Fri Nov 25, 2016 8:22 pm

RE: New game mod: Pioneer Scout +

Post by walterar »

Thanks @Metamartian, I have much more to add yet. This is just the first step. The task of keeping everything running through the Alpha is exciting. Me amuses much. :shout: I recommend it. Pioneer is a great base for this kind of thing. It has a lot of support already, and even more in the near future. :ok:
walterar
Private
Posts: 978
Joined: Fri Nov 25, 2016 8:22 pm

RE: New game mod: Pioneer Scout +

Post by walterar »

In Alpha 31, Pioneer lost the possibility to change the color of some ships. Consequently, PAINSHOP module is now called "Change of Enrolls" and does just that. Only for those who are kept updated by compiling the master on GitHub or last nightly binary builds of Pioneer. Download here: Pioneer-Scout-Plus-A31-00 Note: This does not work with Alpha30
robn
Private
Posts: 1035
Joined: Mon Jan 31, 2011 10:29 pm

RE: New game mod: Pioneer Scout +

Post by robn »

In Alpha 31, Pioneer lost the possibility to change the color of some ships.Just a point of order, alpha 31 does not exist yet. Its incorrect to say anything about it. None of us yet know what the final release will look like.Ship colors can be set using the Ship.SetFlavour method. That's why the old methods were removed - no point having two ways to do the same thing.Note that this method will only work for LMR ships. SGModel uses a different mechanism for coloring ships (patterns). These will be made available to Lua in some way in due time. We haven't yet figured out what that looks like yet.
walterar
Private
Posts: 978
Joined: Fri Nov 25, 2016 8:22 pm

RE: New game mod: Pioneer Scout +

Post by walterar »

Do not fret robn, is for information only. Scout keep updated, and informed users. I know that in the future we will have something, perhaps better.
Stas
Private
Posts: 17
Joined: Wed Jan 16, 2013 1:37 pm

RE: New game mod: Pioneer Scout +

Post by Stas »

Good day! I found the problem with Eagle bomber fighters after installing scanner and enable external view - game crash.Alpha 30 & 31Ubuntu 12.04 Error: [string "lmrmodels/ships/4_eagles/4_eagles.lua"]:335: call_model() to undefined model 'big_scanner'. Referenced model must be registered before calling modelstack traceback: [C]: in ? [C]: in function 'call_model' [string "lmrmodels/ships/4_eagles/4_eagles.lua"]:335: in function <[string "lmrmodels/ships/4_eagles/4_eagles.lua"]:317>
Stas
Private
Posts: 17
Joined: Wed Jan 16, 2013 1:37 pm

RE: New game mod: Pioneer Scout +

Post by Stas »

Sorry, I have no skydrive account
walterar
Private
Posts: 978
Joined: Fri Nov 25, 2016 8:22 pm

RE: New game mod: Pioneer Scout +

Post by walterar »

Hello Stas You have installed Pioneer Scout Plus, in Pioneer vanilla?
walterar
Private
Posts: 978
Joined: Fri Nov 25, 2016 8:22 pm

RE: New game mod: Pioneer Scout +

Post by walterar »

Stas Thanks for the test. You were right. Solved the problem. You can re-download any of them and tell me if it is? To Pioneer Alpha 30 Pioneer-Scout-Plus-light.zip To Pioneer Alpha 31 dev Pioneer-Scout-Plus-light-A31-00.zip
walterar
Private
Posts: 978
Joined: Fri Nov 25, 2016 8:22 pm

RE: New game mod: Pioneer Scout +

Post by walterar »

The problem is that i use another Parabolic Antenna for Radar (scanner), I like the isotropic sweep. I forgot to change it in the other Eagles. :blind:
pazuzu
Private
Posts: 26
Joined: Sun Mar 11, 2012 12:58 pm

RE: New game mod: Pioneer Scout +

Post by pazuzu »

you don't need have an account to Download , just clik on the link and chose DL on the folder selected(with right clik) the account is neccessery to upload I too get stuck on sign up page while trying to dl please use something like dropbox also, thanks for all the fish
walterar
Private
Posts: 978
Joined: Fri Nov 25, 2016 8:22 pm

RE: New game mod: Pioneer Scout +

Post by walterar »

Mmm... Vuzz Your wife :queen: should know all your passwords. :wizard: :drinks:
pazuzu
Private
Posts: 26
Joined: Sun Mar 11, 2012 12:58 pm

RE: New game mod: Pioneer Scout +

Post by pazuzu »

? surprizing , my whife has no account and she can DL the link directed you on a folder , just right clik on this one and choose DL ( the folder where my mods are is tuning with parameters : " free dl for alls" ) don't like dropbox with this control of account user on my computer.. my system is ok and he must rest . anyway , when the DL section of SSC whas re-opened , i've upload my mods on ^_^ ubuntu one?I'm lolling thinking about my pc gotta be free with a microsoft account neckbeard representing
fluffyfreak
Private
Posts: 1292
Joined: Sun Nov 27, 2016 12:55 pm

RE: New game mod: Pioneer Scout +

Post by fluffyfreak »

@VuzzUbuntu is a Linux distribution generally regarded, at least historically, as being a nerdy thing that only nerds play with.Neckbeard = "Derogatory term for slovenly nerdy people who have no sense of hygene or grooming. Often related to hobbies such as card gaming, video gaming, anime, et. al." Meant in, self-deprecating, jest in this case obviously :D
Metamartian
Private
Posts: 217
Joined: Tue Mar 08, 2011 3:53 pm

RE: New game mod: Pioneer Scout +

Post by Metamartian »

I have learned a new term today. Neckbeard. The education never stops around here.
Post Reply

Return to “Pioneer Mods”