New game mod: Pioneer Scout +
RE: New game mod: Pioneer Scout +
@Tichy I go to prepare a template to facilitate your task, you'll have fun. Meanwhile I continue normalizing Scout + to use the new string handling system that obviously has many difficulties. It was not a happy change. :fie:
RE: New game mod: Pioneer Scout +
Attention! FixPack 01 to Scout+ G11 Now you can open Scout+ G11 in languages ​​other than English, Russian and Spanish.The texts not translated into your language, you'll see in English. The latest version of Pioneer can be downloaded from here: Win32 Linux32 Linux64 OSX To apply this, you should add this fix pack in the mods folder: PioneerScoutPlus-G11-FixPack01.zip Enjoy
ps. If you see a problem would help me to know.
RE: New game mod: Pioneer Scout +
OK, I see a problem. I'm running 20131111-linux64 with G11. Here are two red screens. The first may or may not be related to Scout+, but the second screen seems to be a Scout+ problem. I haven't installed the fix pack because I'm running Pioneer in English.[attachment=2395:Screenshot from 2013-11-14 18:16:06.png][attachment=2396:Screenshot from 2013-11-14 18:55:00.png] I should add some more details. The first screen occurs sometimes when I select a target. A specific example; I'm doing a Scout+ mapping mission on Titan. I see Earth and click on it to select it as a target, then tell the autopilot to go to the vicinity of the planet. Crash. The second screen occurs when I'm supposed to get a 'low on fuel' message.
RE: New game mod: Pioneer Scout +
Thanks Marcel! Yes , the first is a Pioneer error , already known and reported by Tichy here: [url]https://github.com/pioneerspacesim/pioneer/issues/2544[/url] The second is a Scout+ error . This only occurs if you have not associated in SPA , and is a remnant of the new translations . Already fixed, and the solution comes out today or tomorrow on a new fix- pack . Meanwhile try this: Start the game on earthUninstall all the weapons of the EagleChange the hyperdrive C1 by C2Full 2 ​​tons of hydrogenAsociate to SPA (use Ctrl -M Yuck !)Defines the destination hyperspace Mu Herculis ( -4,0,1 ) in the chartJump to Mu HerculisUpon arrival , Autopilot : Fly to vicinity of Moon BaseWait five seconds and press F5 to disconnect the autopilotPress F5 again and sets the speed to 500000 (pressing Enter)At halfway plus 10 % ( AU / 2 * 1.1 ), again, Autopilot : Fly to vicinity of Moon BaseWill arrive approximately on 23 February 3200 Now. Then start a new game and try to get to Moon Base without associating to SPA
Council for all, are to join in SPA or lose this and many, but many, other things "interesting" :gaming:
RE: New game mod: Pioneer Scout +
Attention! FixPack 02 to Scout+ G11 Repaired the problem reported by Marcel and some modules were optimized to avoid the like. Everything has been running very stable on 20131116 Pioneer version. The Pioneer version 20131116 can be downloaded from here: Win32 Linux32 Linux64 OSX To apply this, you should add this fix pack in the mods folder: PioneerScoutPlus-G11-FixPack02.zip Enjoy
ps. I'd forgotten to tell you that in the G11 version, the shooting of the police can not hurt your ship. Try it. :hunter:
RE: New game mod: Pioneer Scout +
Attention! At Pioneer 20131116, is seriously damaged the AI shooting accuracy. I've reported and until it is resolved, it is recommended to use version Pioneer 20131115. You can taste the difference between versions of Pioneer, with police, providing easy target in port and shooting nearby. Or generating hostile with Ctrl-M. The Pioneer version 20131115 can be downloaded from here: Win32 Linux32 Linux64 OSX
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StalkerXey
- Posts: 3
- Joined: Mon Nov 18, 2013 4:17 am
RE: New game mod: Pioneer Scout +
adding mod: mods/PioneerScoutPlus-G11.zip adding mod: mods/zz-PioneerScoutPlus-G11-FixPack01.zipadding mod: mods/zz-PioneerScoutPlus-G11-FixPack02.zipInitialized GL2 renderer Error: modules/Scout/Scout.lua:351: Object is no longer validstack traceback: [C]: in function 'DistanceTo' modules/Scout/Scout.lua:351: in function <modules/Scout/Scout.lua:347>
RE: New game mod: Pioneer Scout +
Thanks StalkerXey! Yes, this what I have seen. Rarely happens when you close the game and reopen it without closing Pioneer. Apparently is some variable is kept charged with a previous value, invalid now. This should not happen. I'm working on that. Meanwhile, Pioneer must fully close when you exit the game.
RE: New game mod: Pioneer Scout +
New FixPack 03 to Scout+ G11 Fixed the problem reported by StalkerXey and some modules were optimized to avoid the like.Full review Scout.lua module with optimized rewriting in many parts. Everything has been running very stable on 20131119 Pioneer version.The Pioneer version 20131119 can be downloaded from here: Win32 Linux32 Linux64 OSX To apply this, you should add this fix pack in the mods folder: PioneerScoutPlus-G11-FixPack03.zip I'm really happy about how this is working. But, if you find a problem let me know. :mole:
RE: New game mod: Pioneer Scout +
One important thing I forgot to say is that, on mission state "mapping", the game should not be interrupted to save.That inconvenient will finish in the future Scout+ G12. I apologize for any inconvenience this may cause.
RE: New game mod: Pioneer Scout +
Hi Walter , Excuse me for this irrelevant post , bu i try to send you a MP and always receive that : The member walterar cannot receive any new messages
RE: New game mod: Pioneer Scout +
It seems that I had exceeded the limit of messages (20)
I delete them. 
RE: New game mod: Pioneer Scout +
:laugh: I keep downloading the newest versions, but before I get a chance to play them a new one is released! :pioneer:
RE: New game mod: Pioneer Scout +
:laugh: I keep downloading the newest versions, but before I get a chance to play them a new one is released! :pioneer:LOL yes it can get a bit like that! :girlhaha:
RE: New game mod: Pioneer Scout +
The good news is that the fix packs are very tiny. :wizard: :codemafia: The improvements in the core of Pioneer, were many and very important in the last few days. This forces me to constants updates the mod. But this is good, it means what Pioneer improved, and Scout+ accompanying with new ideas. In the last hours, I found (and fix it) a design error in the module Scout.lua that prevented the proper functioning of a saved game. It goes in the next Fix Pack (04), maybe tomorrow. With this you can save and retrieve a scan, at the point you want. Now, this module works as it should. Pioneer Space Sim 20131119 + Scout Plus G11, is perhaps the most stable combination, and complete to date. And continues to improve. :gamer:
RE: New game mod: Pioneer Scout +
@walterar i've translate the scout's module used in genesia in french in my last release , you're free to used this translation for your actual scout's version
(also the SPA module's translation) Edit : Houps , forget that, i've remember the translation system is not already in lua on Pioneer
RE: New game mod: Pioneer Scout +
There is much work to do in the new system of translations. Homework for next year.
RE: New game mod: Pioneer Scout +
New FixPack 04 to Scout+ G11Another one? Yes, this has been a tough work month for all. :mole: Continues the full review in Scout.lua module with optimized rewriting in many parts. Very optimized combat situations in all modules. Now you can save the game at any time, and retrieve smoothly. Now the fight is fun in Pioneer! Everything has been running very stable on 20131125 Pioneer version. (Also works with 201331119) The Pioneer version 20131125 can be downloaded from here: Win32 Linux32 Linux64 OSX To apply this, you should add this fix pack in the mods folder: PioneerScoutPlus-G11-FixPack04.zip I tried a lot, but it is possible that not all situations. Help me prove this. :pioneer:
RE: New game mod: Pioneer Scout +
Just entered the master (on GitHub) some much needed changes, but will cause Scout+ not work in the next release night (201311??). I'm already working on FixPack-05 :O :this:
RE: New game mod: Pioneer Scout +
Well, I managed to do one mapping mission before this. :biggrin: I'm posting to let people know that you need both fix packs to make this work. Thanks again walterar!