New game mod: Pioneer Scout +
RE: New game mod: Pioneer Scout +
Hi dbyspy :hi: Look the clock, maybe you should turn the pause off 
RE: New game mod: Pioneer Scout +
I've done that one too dbyspy! Comes from being too used to how Elite II worked methinks. Older players like me forget sometimes! :girlcrazy:
RE: New game mod: Pioneer Scout +
@Paladin7 I should have foreseen this, sorry. :O To maintain compatibility with Pioneer engine you should install this: sudo add-apt-repository ppa:ubuntu-toolchain-r/testsudo apt-get updatesudo apt-get install g++-4.9 Tell me if it work. :pioneer: Hi Walterar, No worries pal, after all the work you have done on this game for our enjoyment, you are allowed to have a fault or two...! Everything works as intended now. Thanks again!
RE: New game mod: Pioneer Scout +
Hi Paladin7, Thanks to you, my friend. :hi: The worst bug is the one who is not reported.I always think that there is no second chance for first impression. :pioneer:
RE: New game mod: Pioneer Scout +
Walterar, your dedication to our community is admirable...
RE: New game mod: Pioneer Scout +
Ok good , I discover a bug, I thing, when I go to the market for commodities, if the stock of the commodities is 0 as zero, the program crash if you select it, ...and I'm not in pause mode :pickeat:Buy or sell same problem encountered, yes I understand, who want buy nothing... but just selecting the 0 stock commodity and you'er out of the game with an error code window frame. Check last item at 0, after I selected it the error message appear.
RE: New game mod: Pioneer Scout +
I see. It is a small change I made at the last minute on the key language NONE_FOR_SALE_IN_THIS_STATION by NONE_FOR_SALE and updated it only in Spanish. I forgot :sclerosis: to make changes in all other languages. Here's a Mod with all updated languages. ScoutPlusG27fLangPatch.zip[/url] Instructions for using mods are here. http://spacesimcentral.com/ssc/topic/3229-new-game-mod-pioneer-scout/#entry35265[/url] Thanks for warning me. 
RE: New game mod: Pioneer Scout +
]No problema mi amigo, es uno placer! I like the very good work you've done with the game, so I change directly the script in the English version. :biggrin: Thank for the Mod-Patch! Oups... I step up an otra bug... Ship resale: [attachment=3431:ship_resale.JPG
RE: New game mod: Pioneer Scout +
Hola, Just idea, will it be nice if at ship resale, we can have a thumbnail of what the ship look like before we buying it. Just an idea. Otra cosa, in the part market, the shield generator, could it be more like commodities amount choice to buy, instead of one by one with the pop up windows for each one we buy? Keep the good work, and thank for the job well done on that game! :preved:
RE: New game mod: Pioneer Scout +
@dbyspy It is something illegible. Can you spell it step by step, how he arrived at that screen error?
RE: New game mod: Pioneer Scout +
Thank you got G27f Walterar. You never cease to amaze us with your brilliance. :hi:
RE: New game mod: Pioneer Scout +
What I remember is, I try to resale or buy a ship, or try to revisit the resale windows more than ones in the time I was docked in a station.For me, it is the first time I saw it too. It's the first time I go on and off the resale in same session. :unsure:
RE: New game mod: Pioneer Scout +
@dbyspy If the error appears again, notice how you got there and tell me here.I have some ideas for ShipResale I hope you like, maybe in G28 version has news. :derisive:
RE: New game mod: Pioneer Scout +
Thank I will look for that, keep the the good work the game is refreshing! :nyam:
RE: New game mod: Pioneer Scout +
I found a pretty annoying bug. :swoon: Sometimes, the game ends and exits without any error message when entering an inhabited system.This little patch MOD format, solves this problem: ScoutPlusG27fFixPatch01.zip[/url] I make a trip to the 21st Century :prankster: and will be away for the weekend. Any doubt the answer next week. Excuse the annoyances. :pioneer:
RE: New game mod: Pioneer Scout +
Hi addeps3! Hint: Next time you're docked contact the police. They'll set you straight about what's legal and what's not. Keep your nose clean and Good Flying! :pioneer:
-
DtheZombie
- Posts: 1
- Joined: Wed Jun 22, 2016 2:17 am
RE: New game mod: Pioneer Scout +
Sorry if this has been answered, but when I tell autopilot to fly to the vicinity of Pluto Research Base, my ship starts flying backwards and crashes into Pluto. Am I doing something wrong?
RE: New game mod: Pioneer Scout +
@DtheZombie Think of it as an attempt to stay true to the original Frontier, by having the auto pilot not being 100%. Pluto "brings out the worst" of the auto pilot I think, since it's so far away, any small miscalculation in speed can have disastrous effects. Usually works fine though.
RE: New game mod: Pioneer Scout +
@DtheZombie Welcome! :hi: There are some destinations that have problems, Pluto Research Base is one of them.
In this cases, for safe flight the autopilot must fly to vicinity of the main planet of the space station and not directly to the space station. Example: 1) Press F2, F7, find and "click" over Pluto2) Press F4, "Autopilot: Fly to vicinity of Pluto"3) Press F4, "Autopilot: Fly to vicinity of Pluto Research Base"4) Press F4, "Autopilot: Dock with Pluto Research Base" Enjoy this. :pioneer:
RE: New game mod: Pioneer Scout +
Strangely enough Frontier Elite II had this self same bug! :girlcrazy: