Starpoint Gemini 2

Starpoint Gemini games are an action space-sims combined with diverse RPG elements. Control various space ships, ranging from small and agile gunships to lumbering, but deadly carriers. Explore, trade, research and fight in a star system no longer hindered by loading points. Note: Starpoint Gemini is now a free DLC addon to Starpoint Gemini 2.

Homepage: Starpoint Gemini Homepage
Purchase from: GOG, Steam
Dorijan
Private
Posts: 78
Joined: Mon Jan 18, 2010 5:12 am

RE: Starpoint Gemini 2

Post by Dorijan »

We're happy for any and every info players provide us, so thanks XenonS :) . And thanks to everyone else as well!
shea
Private
Posts: 15
Joined: Thu May 10, 2012 10:08 am

RE: Starpoint Gemini 2

Post by shea »

Was any release date set yet?also will the game be released this year?haven't seen much information in a while.cheers
XenonS
Private
Posts: 398
Joined: Wed Dec 14, 2016 1:09 am

RE: Starpoint Gemini 2

Post by XenonS »

Q3 means end of this year I think.XenonS
Pinback
Private
Posts: 9312
Joined: Wed Dec 07, 2016 6:59 pm

RE: Starpoint Gemini 2

Post by Pinback »

Q3 usually means between July and September.
Dorijan
Private
Posts: 78
Joined: Mon Jan 18, 2010 5:12 am

RE: Starpoint Gemini 2

Post by Dorijan »

No fixed date yet, sorry; but it is definitely this year. We want the initial version to be as bug-free as possible, so we're taking any and all steps we can to ensure that.
Pinback
Private
Posts: 9312
Joined: Wed Dec 07, 2016 6:59 pm

RE: Starpoint Gemini 2

Post by Pinback »

Any video yet Dorijan?.
Marcello
Posts: 4
Joined: Tue Jun 25, 2013 6:37 pm

RE: Starpoint Gemini 2

Post by Marcello »

I found Starpoint Gemini 2 on Twitter. A bit of talk and screenshots, but still no sign of video. Same as facebook. I wonder why are they so secretive? Damn, now I'm intrigued even more
shea
Private
Posts: 15
Joined: Thu May 10, 2012 10:08 am

RE: Starpoint Gemini 2

Post by shea »

So how far along is the game?can you confirm that it will be released in Q3,as we are in Q3 now
Dorijan
Private
Posts: 78
Joined: Mon Jan 18, 2010 5:12 am

RE: Starpoint Gemini 2

Post by Dorijan »

End of Q3 2013 still stands officially. There is a "but" and it goes like this: if the game's not ready in Q3, then it's not coming out. We'll rather postpone it for Q4 if necessary. And I'm ephasizing the *IF* :)
User avatar
Geraldine
Private
Posts: 3454
Joined: Fri Nov 25, 2016 9:12 pm

RE: Starpoint Gemini 2

Post by Geraldine »

Dorijan, it's better to be late and right rather than early and wrong. If it must be Q4 then so be it.
DARI
Private
Posts: 67
Joined: Sun Jan 09, 2011 6:39 pm

RE: Starpoint Gemini 2

Post by DARI »

YAY Q4 is okbut more important (maybe i missed it) - any chance to buy it whithout using steam or credit cards ? (ie shop or wiretransfer in europe) are those asteroids just for looks - or do they have the same properties i encountered in privateer while on afterburner ?
Dorijan
Private
Posts: 78
Joined: Mon Jan 18, 2010 5:12 am

RE: Starpoint Gemini 2

Post by Dorijan »

Boxed version (English and German) is planned to be available in Europe if that's what you're asking DARI. Much like SPG1, only this time digital and boxed versions will be released at the same time.
Pinback
Private
Posts: 9312
Joined: Wed Dec 07, 2016 6:59 pm

RE: Starpoint Gemini 2

Post by Pinback »

Just been looking on the face book page see some new pics. :cool: [url]https://www.facebook.com/StarpointGemini2/photos_stream[/url]
DARI
Private
Posts: 67
Joined: Sun Jan 09, 2011 6:39 pm

RE: Starpoint Gemini 2

Post by DARI »

Thanks for that answer Dorijan - and right another question: can you use a joystick with it - would love to use a joystick for movement and mouse for ui-control comboor at least be able to completely redefine keys. I wish you good luck with the progress on this game!
darksmaster923
Private
Posts: 27
Joined: Sun Jan 16, 2011 9:57 pm

RE: Starpoint Gemini 2

Post by darksmaster923 »

Looking great!
Dorijan
Private
Posts: 78
Joined: Mon Jan 18, 2010 5:12 am

RE: Starpoint Gemini 2

Post by Dorijan »

Thanks for that answer Dorijan - and right another question: can you use a joystick with it - would love to use a joystick for movement and mouse for ui-control comboor at least be able to completely redefine keys. I wish you good luck with the progress on this game!Controls are completely redefineable. At the moment I can confirm that joystick is supported (XYZ axis, throttle, buttons, scrolling wheel...basically ship movement), but to play normally, you have to combine it with the mouse (for HUD panels and starchart selection and clicking).
XenonS
Private
Posts: 398
Joined: Wed Dec 14, 2016 1:09 am

RE: Starpoint Gemini 2

Post by XenonS »

Please, if possible, include 2 keys definable for the scrolling wheel (like Num + / Num -). Trackball mouse users without wheel like me will say: Great thanks ! Also maybe: after reading and getting involved in some posts of SPG, I would say be sure to ship the latest prerequisites along with the game, especially the required DirectX. This may save you cumbersome bug replies :) XenonS
Dorijan
Private
Posts: 78
Joined: Mon Jan 18, 2010 5:12 am

RE: Starpoint Gemini 2

Post by Dorijan »

Please, if possible, include 2 keys definable for the scrolling wheel (like Num + / Num -). Trackball mouse users without wheel like me will say: Great thanks ! Also maybe: after reading and getting involved in some posts of SPG, I would say be sure to ship the latest prerequisites along with the game, especially the required DirectX. This may save you cumbersome bug replies :) XenonSAll keyes can be defined, so if I set Increase and Decrease speed to mousewheel +/-, that doesn't mean you have to. You are free to set it to Num+/Num- :) And the DX prerequisites is a definite YES :D. DirectX, MS Redist and nVidia PhysX drivers are all shipped with the game this time ;)
Post Reply

Return to “Starpoint Gemini Series”