Peoples thoughts on STARDREAMER

Pioneer is an open-ended space adventure game. Explore the galaxy, make your fortune trading between systems, or work for the various factions fighting for power, freedom or self-determination.
Homepage: http://pioneerspacesim.net/
IRC: http://pioneerspacesim.net/irc
Downloads: https://pioneerspacesim.net/page/download/
robn
Private
Posts: 1035
Joined: Mon Jan 31, 2011 10:29 pm

RE: Peoples thoughts on STARDREAMER

Post by robn »

Amen to that. In actual fact I love the stardreamer and wish there was another couple of notches more past max.There is actually one additional notch, 100000x, which you see in action during hyperspace. Unfortunately the autopilot gets harder and harder to make work the higher the timeaccel goes (and remember, the same autopilot has to drive non-player ships around as well). I doubt we'll ever see higher timeaccel multipliers available.
baobobafet
Private
Posts: 109
Joined: Thu Sep 06, 2012 4:56 pm

RE: Peoples thoughts on STARDREAMER

Post by baobobafet »

I didn't say that. I said, "Those features could be added."Feel free to add them. Scripting in Lua is not difficult. Guess I misunderstood you had already added some lua script that added damage to drives over time.One aspect, any damage 'roll of dice' probably should take into account in such a lua script would be if you were travelling below peak thrust power on any extended journey.- otherwise you may hear Scotty sayin 'Ach the bearings won't take anymore at this speed captain!' - even if he's technically in stardreamer sleep.
Pyros
Private
Posts: 172
Joined: Sat Feb 05, 2011 10:40 am

RE: Peoples thoughts on STARDREAMER

Post by Pyros »

Stardreamer is not cryo sleep, but more of a reduced metabolism/cognitive activity. Obvious book references to similar mechanisms would be the golden age and Takeshi Kovacs series.It is not a case where the universe speeds up, it is the pilot slows down - but keeps conscience. You could add a cost to do so (some drug needed?), but it would be strange it would make any difference to the ship.
robn
Private
Posts: 1035
Joined: Mon Jan 31, 2011 10:29 pm

RE: Peoples thoughts on STARDREAMER

Post by robn »

Its not part of the game. Its a UI function. I don't understand where the confusion is coming from.
fluffyfreak
Private
Posts: 1292
Joined: Sun Nov 27, 2016 12:55 pm

RE: Peoples thoughts on STARDREAMER

Post by fluffyfreak »

Indeed, it's just there to alleviate boredom for the player.
Luomu
Private
Posts: 131
Joined: Sun May 22, 2011 6:07 am

RE: Peoples thoughts on STARDREAMER

Post by Luomu »

Its a UI function.Also see: Sim City or any other game with time controls
Metamartian
Private
Posts: 217
Joined: Tue Mar 08, 2011 3:53 pm

RE: Peoples thoughts on STARDREAMER

Post by Metamartian »

increased fuel comsumption or extra damage inflicted would not make sense for those that use the stardreamer while stationary anyway.
baobobafet
Private
Posts: 109
Joined: Thu Sep 06, 2012 4:56 pm

RE: Peoples thoughts on STARDREAMER

Post by baobobafet »

increased fuel comsumption or extra damage inflicted would not make sense for those that use the stardreamer while stationary anyway. So long as your engine is off and you don't park on any train tracks ;)
Metamartian
Private
Posts: 217
Joined: Tue Mar 08, 2011 3:53 pm

RE: Peoples thoughts on STARDREAMER

Post by Metamartian »

Those darn train tracks are the bane of my life!
Post Reply

Return to “Pioneer”