Military mission: destroying a satellite.

Pioneer is an open-ended space adventure game. Explore the galaxy, make your fortune trading between systems, or work for the various factions fighting for power, freedom or self-determination.
Homepage: http://pioneerspacesim.net/
IRC: http://pioneerspacesim.net/irc
Downloads: https://pioneerspacesim.net/page/download/
Post Reply
Mysibrat
Private
Posts: 25
Joined: Fri Apr 01, 2011 12:07 pm

Military mission: destroying a satellite.

Post by Mysibrat »

Long time ago (playing original Frontier) i wondered how the gameplay could be easily extended. So here is an idea. Destroy Satellite Mission pseudo-algorithm:-when mission is picked, AND player warped to the target solar system - a NPC "ship" is spawned in low/med/hi orbit of target planet-combat is going like ordinary fight, the main difference is that a satellite have no engine -types of satellites: -non combat -combat (lasers and missiles) -combat with fighters (additional ship spawn) -if satellite is destroyed before mission deadline, player is going for reward -when mission is picked, AND mission deadline is passed AND player warped in to the target solar system - satellite is not spawned So, becouse we have now allready kill missions, i think that could be comparatively easy to implement. And should be considered in future extending of gameplay, specially in border star systems, where for sure will be a strong tension between factions.
Marcel
Private
Posts: 1188
Joined: Tue Dec 06, 2016 6:45 pm

RE: Military mission: destroying a satellite.

Post by Marcel »

That's interesting! Perhaps you should work with walterar on this. I think the '-combat with fighters (additional ship spawn)' implies that the satellite is actually a space station in this case. That would be quite a challenge!
fluffyfreak
Private
Posts: 1292
Joined: Sun Nov 27, 2016 12:55 pm

RE: Military mission: destroying a satellite.

Post by fluffyfreak »

I like the idea, it'd be cool if you can work with someone to put it together.
Mysibrat
Private
Posts: 25
Joined: Fri Apr 01, 2011 12:07 pm

RE: Military mission: destroying a satellite.

Post by Mysibrat »

Uhm, it will be interesting. I should read the docs then.
shadmar
Private
Posts: 300
Joined: Thu Dec 08, 2016 4:54 pm

RE: Military mission: destroying a satellite.

Post by shadmar »

Sounds like a great idea :) I find these docs useful for the script API along with the existing core modules for examples.[url]http://eatenbyagrue.org/f/pioneer/codedoc/files/LuaBody-cpp.html[/url]
Chronothan
Private
Posts: 18
Joined: Mon Nov 19, 2012 6:11 pm

RE: Military mission: destroying a satellite.

Post by Chronothan »

A really easy way would be to add a ship and use a satellite as the model. Then place the 'satellite' in orbit when the player jumps in. As far as I know, ships are the only things that can be blown up as of now. This would also allow it to use lasers and such as there are no turrets yet. If you have some way to disable the engine so it doesn't start flying after you, it could work pretty well. If you did that, you could use assassinations.lua as a template for the rest of the stuff. Heck you could probably implement this in assassinations.lua with minimal added code.
Post Reply

Return to “Pioneer”