"Story" Modes

Pioneer is an open-ended space adventure game. Explore the galaxy, make your fortune trading between systems, or work for the various factions fighting for power, freedom or self-determination.
Homepage: http://pioneerspacesim.net/
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NeuralKernel
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Joined: Sat Sep 15, 2012 12:07 am

"Story" Modes

Post by NeuralKernel »

In my recent ramblings and musings about "Rocket Science" I had the germ of an idea...Anyone who has played the old Sid Meiers Pirates! game(s) remembers, you could pick from a range of time periods that defaulted to "The Golden Age of Piracy" or something, but you could also go a bit earlier or a bit later. What I was wondering was whether that would make sense here, as well. Perhaps you like blasting around a densely settled galaxy full of intrigue and opportunity in the year 5000, or maybe your a hardy soul trying to get a foothold in the early days of expansion...Just a though... why not let the player choose when to start and not just where? :)
Guest

RE: "Story" Modes

Post by Guest »

That's nice! But it would be necessary to plan some historycal events and changes... Some kind of Seldon Plan [url]http://en.wikipedia.org/wiki/Seldon_Plan[/url] :)As a downside, the game will be a little less "open ended" :)
NeuralKernel
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Posts: 262
Joined: Sat Sep 15, 2012 12:07 am

RE: "Story" Modes

Post by NeuralKernel »

Well, there is already material here...[url]http://pioneerwiki.com/wiki/Story[/url] has a half dozen Archetypal Factions, but not too much by way of an established "Future History".For maximum gameplay variety I would suggest setting the Default Year 3000 Period as the relative peace between Wars... low tech empty galaxy, mid tech settled galaxy, high tech crowded galaxy...You could flip it around, too... maybe a high tech empty galaxy, some kind of dark age, somehow spread out everywhere with half busted ancient ships...Plenty of ways to mix it up... including "rolling some dice" ;)
Guest

RE: "Story" Modes

Post by Guest »

Wow! I never noticed that wiki page :)
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