May the 4th, Be With Us on Kickstarter!

Dominium is a space combat/trading/explorer game for PC, Mac, Linux and iOS. Fly and fight your way across a galaxy as a lone pilot or wingman, or buy and run a fleet of ships with others doing your bidding, or buy Space Stations and run an entire economy!
Homepage: Dominium Homepage
Status: Under Development
fluffyfreak
Private
Posts: 1292
Joined: Sun Nov 27, 2016 12:55 pm

RE: May the 4th, Be With Us on Kickstarter!

Post by fluffyfreak »

Yeah don't give up Maksw, you've got some cool tech' and a good game in there. Not sure why you're not having the success you deserve.
maksw
Private
Posts: 87
Joined: Sat Apr 13, 2013 12:03 pm

RE: May the 4th, Be With Us on Kickstarter!

Post by maksw »

Cheers everyone :) the support is truly appreciated, I really wish I'd darkened SSC's doorways the first time around last year! A pre-alpha / alpha for purchase in some form is definitely on the cards - just not sure when :) If it helps with "keeping it alive" - as I claw my way back to full-thrusters, I've been doing some comfort coding (outside the scope of the KS pitch) - sadly I can't promise what the end results will be otherwise I'd slap it in as an update for the pitch itself to try and catch a last minute buzz. But I'll put something up shortly with luck to show what I'm up to :) 
User avatar
sscadmin
Private
Posts: 8003
Joined: Sun Sep 04, 2016 1:08 am

RE: May the 4th, Be With Us on Kickstarter!

Post by sscadmin »

As always you just need to ask and I will help out as well. And when the time comes for selling Dominium maybe I can help there too. And I agree with Fluffyfreak, after listening to that podcast you have to keep going. Some of your concepts need to be seen to be appreciated, space games are tough to build and get sold just because the audiance is hardcore gamers usually and they are geeks at that because they actually know a thing or two about space and laws of physics and will call you out on something when its messed up. But when you please that gaming crowd you have fans for life :)
maksw
Private
Posts: 87
Joined: Sat Apr 13, 2013 12:03 pm

RE: May the 4th, Be With Us on Kickstarter!

Post by maksw »

Cheers D1 - I'll certainly be aiming to please - if I get the chance ;) Forgive the lazy link - but the KS Update says it all - feel free to check out more of my latest crazed ambition... [url][/url]
Dalkeith
Private
Posts: 69
Joined: Sun Mar 18, 2012 3:47 pm

RE: May the 4th, Be With Us on Kickstarter!

Post by Dalkeith »

Mak I thought you did a good campaign - not sure whey you didn't get more interest I don't always get why some projects succeed in KS and others don't.
Pinback
Private
Posts: 9312
Joined: Wed Dec 07, 2016 6:59 pm

RE: May the 4th, Be With Us on Kickstarter!

Post by Pinback »

The new vid show a lot possibility of what could be done :cool:
maksw
Private
Posts: 87
Joined: Sat Apr 13, 2013 12:03 pm

RE: May the 4th, Be With Us on Kickstarter!

Post by maksw »

Cheers guys - yeh, it's just one of those things. I lucked out on getting exposure. But - that said - check out Void Destroyer on Kickstarter - it's awesome, and is pretty much what I wanted to do with Dominium (in part) - the guy's been slaving away for four years and just wants to get some art content finalised for it... [url][/url]
Dalkeith
Private
Posts: 69
Joined: Sun Mar 18, 2012 3:47 pm

RE: May the 4th, Be With Us on Kickstarter!

Post by Dalkeith »

I can't believe that Massive Chalice have done so well with virtually no content There's some kind of lemming thing that goes on once you get to a certain level in KS
fluffyfreak
Private
Posts: 1292
Joined: Sun Nov 27, 2016 12:55 pm

RE: May the 4th, Be With Us on Kickstarter!

Post by fluffyfreak »

That's a cool video. It would certainly make Dominium unique as far as I know of. I know it's been done in 2D to some degree but that would be very welcome to a lot of players. One thing that would make it feel slightly more realistic, and I say this knowing that it was a WIP, is to exploit symmetry wherever applicable.So for the ships you only really need to generate half of them and then mirror it since you'd expect one half of a symmetrical ship to mirror the other. It'll feel more like it had been purposefully designed. Also having things like parallel corridors the run length and breadth. I think you could really go to town on tech like that :)
maksw
Private
Posts: 87
Joined: Sat Apr 13, 2013 12:03 pm

RE: May the 4th, Be With Us on Kickstarter!

Post by maksw »

Cheers :0 Odd that you say that D1 - and good that you do :) I do indeed have symmetry in there (probably not in the video though - I think I forgot!). It can mirror length or width - or even by quadrant - each being suitable for certain purposes. ie. quadrants for tower blocks, etc. and you are right - the results do feel more "engineered" than random that way. Certainly more natural for a ships deck. The rooms are pretty naff atm - they just take up the majority of the floor space. The goal is to allow for structure (for ships) so the ship wouldn't collapse like a house of cards as soon as it moved :) So nominated rooms (engineering, medical bay et al) within the "no go area" that is the structure - and then corridors to connect them - even "air ducts" - it's only limited by the time I can spend on it really :) As for Void Destroyer - I didn't spot the big plug on the SSC home page ;) so ignore my posting there as everyone already knows about it :)
Pinback
Private
Posts: 9312
Joined: Wed Dec 07, 2016 6:59 pm

RE: May the 4th, Be With Us on Kickstarter!

Post by Pinback »

Latest vid from Maksw  That,s one big furball :cool: Kickstart seems to be being highjacked by developers with names attached to them and in the long term it could pose a problem for the indies to get funding.
maksw
Private
Posts: 87
Joined: Sat Apr 13, 2013 12:03 pm

RE: May the 4th, Be With Us on Kickstarter!

Post by maksw »

Cheers for helping with the vid-linking Pinback - really appreciated! Time has been short here - so that's a great help ;) The KS thing is just a natural evolution - I knew it was coming before SC came out - that's why I rushed to get Dom onto it - but was hobbled by it only allowing US bank accounts. Perhaps there's a market for "Indie only crowd funding" :) but would that be IndieGogo... hmm... ponders :)
Pinback
Private
Posts: 9312
Joined: Wed Dec 07, 2016 6:59 pm

RE: May the 4th, Be With Us on Kickstarter!

Post by Pinback »

Indiegogo main problem is not as popular as Kickstarter also IIRC it debits straight away. I would also say that the 100 grand target may put people off, if not against the Kickstarter rules it may be better to run a number of kickstarts with smaller targets with each one adding something to the game rather than trying to get it all in one go.
maksw
Private
Posts: 87
Joined: Sat Apr 13, 2013 12:03 pm

RE: May the 4th, Be With Us on Kickstarter!

Post by maksw »

Yes, that's one of my issues with IG - I'm not a fan of their charging system. Mini-funds are well within the Kickstarter realm. Take Void Destroyers $20k USD to finish up with art assets. It's an option for sure - but the trick is "deliverables" - it would make delivering the entire product in playable chunks very difficult - and take a lot more project management. Once we have a pre-alpha, then I'll juggle the options - would KS'rs go for a "Get us to Beta" fund perhaps? Something to think on :)
maksw
Private
Posts: 87
Joined: Sat Apr 13, 2013 12:03 pm

RE: May the 4th, Be With Us on Kickstarter!

Post by maksw »

Newsletter to be coming soon btw for those interested! Visit [url]http://dominium.maksw.com[/url] and the subscribe form is near the top right ;)
Post Reply

Return to “Dominium”