Void Destroyer - fly like X-Wing - command like Homeworld

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Pinback
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RE: Void Destroyer - fly like X-Wing - command like Homeworld

Post by Pinback »

Great update from Chaosavy about the art style in the game. But - it wasn't what we agreed to. I thought he would create a simpler style. Slaor countered that he felt that the simpler style was too simple and conflicted with some of his artistic aesthetic. This style was great - so I thought - hey I have an artist, the more excited he is, the more he enjoys his work, the better the project is off. Lets let him do his thing.So to sum up: the current game art style has many benefits. It is unique (in space sims especially). It is lower cost (the texture files can be smaller) in terms of performance. The texture files can be re-used, from small ships to large, meaning less time spent making new ones. Texturing is simpler and more forgiving. Best of all it looks great.Its always good when a direction you take has many benefits, and this one certainly has many them. Really dose give the game a unique looks.
SolCommand
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RE: Void Destroyer - fly like X-Wing - command like Homeworld

Post by SolCommand »

Yup, his game assets designs plus their texture are pretty hard to replicate, or better said, pretty hard to match style-wise. He's got a great thing going on with this game and by the looks of the KS it seems other people noticed that as well.
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RE: Void Destroyer - fly like X-Wing - command like Homeworld

Post by Pinback »

Void Destroyer get a mention on RPS [url]http://www.rockpapershotgun.com/2013/06/09/kickstarter-katchup-june-9th-2013/#more-155997[/url] on the Kickstart roundup.
chaosavy
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RE: Void Destroyer - fly like X-Wing - command like Homeworld

Post by chaosavy »

Thanks for keeping everyone in the loop! Here's a really cool vid that a one of the backers created.
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RE: Void Destroyer - fly like X-Wing - command like Homeworld

Post by Pinback »

Demo vid showing the new Arena mode.  And another update pops into the email box. I'm looking for reward suggestions, so if you have any let me know. I'm thinking of offering up naming rights (those appear more popular than I anticipated) - but not increasing the number of current ones. I was thinking of giving naming rights to the command ship's main gun. You guys convinced me to offer two variants of this gun in game. One will be a projectile cannon (with recoil) code name "The Harsh Side of Justice" and the other a beam variant "The Torch" - I think this is a pretty cool naming opportunity. I was thinking of pricing the naming rights to this fairly high to attract some big spenders. What do you guys think? Those of you reading this who aren't backers, feel free to send me a message. My usual one a Physical disk version of the game.
chaosavy
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RE: Void Destroyer - fly like X-Wing - command like Homeworld

Post by chaosavy »

Hey guys - an update - I did a pod cast with Space Game Junkie - Void Destroyer - The Dark Souls of Space Games? If you are interested in the indie development process, indie life, the thoughts of someone crazy enough to try this and the game itself - it is a neat listen. A conversation is a lot less dry then text on the screen.
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RE: Void Destroyer - fly like X-Wing - command like Homeworld

Post by Pinback »

Only 5 grand off the target now, Like to to see it make the Privateer goal.
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RE: Void Destroyer - fly like X-Wing - command like Homeworld

Post by Pinback »

Mines update 
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RE: Void Destroyer - fly like X-Wing - command like Homeworld

Post by Pinback »

V:D (unfortunate shorting of the title there :lol: ) got another shout out on RPS yesterday. [url]http://www.rockpapershotgun.com/2013/06/16/kickstarter-katchup-june-16th-2013/[/url] And another update on the mines dose this man ever sleep? 
chaosavy
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RE: Void Destroyer - fly like X-Wing - command like Homeworld

Post by chaosavy »

At the beginning of the Kickstarter - barely slept - now its gotten a lot better :)
Neagoth
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RE: Void Destroyer - fly like X-Wing - command like Homeworld

Post by Neagoth »

Love the look of the game, just back it in the $12 one, would of done more but moneys very tight, lets hope you reach that goal :)
chaosavy
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RE: Void Destroyer - fly like X-Wing - command like Homeworld

Post by chaosavy »

Thanks! I actually wish that I created more $10 slots. Your support is greatly helpful and appreciated.
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RE: Void Destroyer - fly like X-Wing - command like Homeworld

Post by Pinback »

Nealy $18 thousand and still 12 days to go.
CaptainKal
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RE: Void Destroyer - fly like X-Wing - command like Homeworld

Post by CaptainKal »

Nealy $18 thousand and still 12 days to go. These are good news. I hope it will also make it to "Privateer" Strech Goal!!!
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RE: Void Destroyer - fly like X-Wing - command like Homeworld

Post by Pinback »

I don't think he said how much over the targets the stretch goals are although he did say that they would be worked on after the the main game is released.
chaosavy
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RE: Void Destroyer - fly like X-Wing - command like Homeworld

Post by chaosavy »

Yeah I'm planning on holding a discussion with the backers on stretch goals soon - hopefully today's update. The idea is to get some kind of a consensus on the most exciting stretch goals and balance that with the most realistic and then come up with an order. Either way I'll be updating the project, the funding determines what I add - in terms of - do I have the art to add it. Privateer mode would need a lot of art - bases, stations, new ships (factions, pirates, civilians) etc.
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RE: Void Destroyer - fly like X-Wing - command like Homeworld

Post by Pinback »

Paul has posted the update with stretch goals and how much each one may cost. Potential Stretch Goals:Modding tools: Add on to the Battle Editor allowing for importing, copying, exporting object XML files in a graphical - in game - way - eg: drag a turret to position it on a ship, click on the ship to set its health and other parameters.Estimated Price tag: $5k - 1 month of contractor coding.ETA: prior to release----Ship cockpits:3D meshes/objects and 2D HUD/GUI elements.Estimated Price Tag: $5k (aprox 20 unique models at ~$200 per model + 2D art)ETA: near release (most likely post)----EVA Suit/Marine: Lightly animated FPS character model. For ship to ship boarding actions (external/space) and added immersion.Estimated Price Tag; ~$1,000 - 3D model (and some variants) + animationsETA: at release----Additional Pirate Faction: Additional enemies to fight in game, added immersion and variety of enemies.Estimated Price Tag; $5K- ships, bases, stations and assorted elements. ETA: at release ----FPS Base boarding elements:During base invasions take control over a mecha/droid to aid your forces in capturing the base.Estimated Price Tag; $40k - 20-30 FPS animated FPS characters, plus additional props (weapons, turrets etc) and interiors. ETA: post release (aprox 3-6 months - eta also depends on artists)----'Privateer' mode: Alternate game mode, less focused on combat, more focused on exploration, trading and ownership.Estimated Price Tag; $40k - more ships, stations, bases and various assets.ETA: post release (aprox 3-6 months - eta also depends on artists)----Accelerated Multiplayer Mode: Full time work on multiplayer elements.Estimated Price Tag; $120k - to feel comfortable going full time.ETA: 6 months to 1 year post release.---Source Code (non-commercial license):Source code released 6 months post release.Ensures project future - post Paul.Price Tag; $300k - letting my baby loose onto the world----What do you guys think? 
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RE: Void Destroyer - fly like X-Wing - command like Homeworld

Post by Pinback »

Very close to the target now only $750 or so to hit it and still 7 days to go :biggrin:
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RE: Void Destroyer - fly like X-Wing - command like Homeworld

Post by sscadmin »

I'm just going to say it early, congrats on getting funded Chaosavy (less than $250 left). Your hard work has paid off and your going to now see the dream come true and get your game released to the masses.
chaosavy
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RE: Void Destroyer - fly like X-Wing - command like Homeworld

Post by chaosavy »

Thanks guys! I hope we'll (all of us - including space sim central) be space sim history.
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