Project update - May 2013

Pioneer is an open-ended space adventure game. Explore the galaxy, make your fortune trading between systems, or work for the various factions fighting for power, freedom or self-determination.
Homepage: http://pioneerspacesim.net/
IRC: http://pioneerspacesim.net/irc
Downloads: https://pioneerspacesim.net/page/download/
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robn
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Project update - May 2013

Post by robn »

Most of these are fairly self-explanatory. The HUD toggle is a long-sought-after feature and I'm hoping to see some nice screenshots as a result. Enjoy!New featuresMultithreaded Job based Terrain Patch generation (#2163, #2268, #2262, #2295, #2298, #2282, #2290)Docking bays now have size constraints (#2291)The crew listing now shows the amount of wages and the total owed (#2310)The control panel can be hidden using the 'toggle labels' key (#82, #2303)New city on New Hope — Itzalean — on a eclipsy location (#2192)Minor changes and tweaksModel level-of-detail now takes field of view into account (#2257, #2077)Improvements to translatability of joystick axis descriptions. (#2272, #2280, #2281)New ships are always fully fueled (#2283, #2162)Mission list in the info screen (F3) now has a scroll bar (#1850, #2306)Equipment list in the info screen (F3) now has a scroll bar (#2309)Current system path is displayed when the HUD is hidden, unless option DisableScreenshotInfo=1 is set in the game config file (#1709, #2303)Model changesThrusters and navigation lights from the highest LOD are now used at all LODs (#2110, #2316)Script and UI API changesNew Game.{End, Save}Game Lua interfaces (#2284)FixesCrew can no longer be hired with a negative salary (#2254)Fix landing gear sound repeating when autopilot lowers the undercarriage (#2269)Fix landing gear button toggling briefly when lowering gear (#2269)Hide autopilot options during docking when they are unavailable (#2263, #2285)Hide hull temperature gauge when value is under 1% of "maximum" (#2267, #2304)Generate the terrain while in pause (#2301, #2312)Internal changesEnum mapping tables now have a visibility specifier (#2276)Removal of the unused BezierCurve and RefList classes (#2274)The game constants live now all in src/gameconsts.h (#2274)Silence some debug printouts for the faction code. (#2274)Object property system now uses LuaTable. (#2275)Maximum texture mip-map level is set to 0 for non-mipmapped textures (#2288)Clean up the eclipse code to make it more standard compliant (#2192)New ScopedTable, like LuaTable but cleans the stack on destruction (#2315)
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Geraldine
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RE: Project update - May 2013

Post by Geraldine »

Hi Robn. Is your changelist included in the Windows version 201306.17 ? I will be updating ModDB shortly once my net connection is sorted out. It's running really slooooooooooow right now. :girlwacko:
robn
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RE: Project update - May 2013

Post by robn »

Yes, this is the change list for May, so any June builds will include it.
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Geraldine
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RE: Project update - May 2013

Post by Geraldine »

Thanks Robn. :girlsmile: I will have a go next week. Hopefully my ISP will have fixed things by then. Of course if there is a newer version by then, then I will use that instead. :girlwink:
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Geraldine
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RE: Project update - May 2013

Post by Geraldine »

ModDB updated with Windows build 201306.17. :girlcrazy:
Vuzz
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RE: Project update - May 2013

Post by Vuzz »

Please Bio stop fllof everywhere !!!! and when you quote something let's the author on the quote ! You post here is irrelevant , you post here a link about Paragon !!! In the past i have receive an advert because some people are complaint about me ( without mp me ). I'm not like these Guy and i tel you " stop now to troll here ". i'll make a report on you, sorry for that, but you make these forum very hard to follow.
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RE: Project update - May 2013

Post by Vuzz »

Bio => blacklist (the only one on this list) bravo Bio bien joue mon gars.tu m'a gave grave.
Pinback
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RE: Project update - May 2013

Post by Pinback »

I have deleted you post Biomechanoid. 
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