Space Engineers
RE: Space Engineers
Lot of updates for Space Engineers over the last couple of weeks including a milestone for the multiplayer game.They have also decided to put the price up as well. [url]http://www.spaceengineersgame.com/space-engineers-ndash-survival-mode-and-multiplayer-milestones-reached.html[/url] Keen Software House announced today that two key-milestones in the development of Space Engineers have been achieved: Survival mode and Multi-player.The development of Space Engineers still continues, but the game is already in a very playable state and contains a vast amount of features that have been added through weekly updates in the last five months, since it was launched on Early Access.Together with this milestone comes an increase in price, which will be $19.99 (€18.99, £14.99), starting today.Space Engineers was available until now with the Creative mode, which focused on engineering and building without any constraints on resources and energy. This phase resulted in an explosion of creations that can be previewed at Space Engineers’ Workshop: steamcommunity.com/workshop/browse/?appid=244850.In the newly added Survival mode, players need to harvest ore, use the refinery to refine ore to ingots, produce construction components in the assembler and then manually build blocks on site using a welder tool. The management of resources aims for realism (inventory capacity, processing speeds) but can be increased in world settings (3x and 10x). Players need to watch uranium in reactors and energy in their space suit. If the player dies, he is respawned in his medical room. If he does not have a medical room, then he is respawned in a rescue ship at a distant location in the sector.Survival mode comes with a set of new game scenarios: Crashed Red Ship, Two Platforms, Lone Survivor. Bet they have not fixed those invisible tiles yet. Edit not they haven't
RE: Space Engineers
Oh meteorites bet the bloody monkeys have not fixed the invisible tiles yet. n this update, we have added environmental hazards -- meteor storms (safe, normal, cataclysm, Armageddon). You should find ways to protect your character and your creations. Also, you can now apply colors on more types of blocks (large and small ship thrusters, antenna, pillar, catwalk, etc.)
RE: Space Engineers
Another 50 meg update to Space Engineers, this time window blocks I don't need this as I have plenty of Invisible blocks in the game.
RE: Space Engineers
Plenty of updates but fixes for my problem will have to have a look through their forum to see what they are saying about the invisible tiles.
RE: Space Engineers
Another week and another update for SE. Also a short film about Keen.
RE: Space Engineers
Keen bragging about 500,000 copies sold but they still have not fixed the invisible tiles.[url]http://www.spaceengineersgame.com/space-engineers---500000-copies-sold.html[/url] We are happy to announce that Space Engineers has sold more than 500,000 copies on Steam Early Access. Driven by the community’s word of mouth, an incredibly passionate fan base, and the creativity of its many players, Space Engineers has become one of the most popular games on Steam lately. “We are very excited to celebrate this milestone with our fans, whose encouragement and active participation made this possible,†said Marek Rosa, CEO and Founder, Keen Software House. “As an independent developer, finding an audience of this size, with this kind of support for our game – even while the product is still in development – is incredibly inspiring. The fans, with their limitless ideas and passion, continue to push us to improve, add features, and develop innovations that our community deserves.â€As an “Early Access†game, Space Engineers remains in development, and takes feedback and suggestions from the community of players to further improve and expand the game. The development team is now focusing on optimizing and improving the multiplayer performance and implementing new features and fixes that will make the gameplay experience even better. Steam also updated the game with some thing.
RE: Space Engineers
Updated but no idea what it was but I bet they have not fixed that invisible tile issue yet.
RE: Space Engineers
Space engineers has wheels. Bet it still go invisible tiles as well.
RE: Space Engineers
I recently picked this up, finding the time to download it and try it out is the hard part for me at the moment.
RE: Space Engineers
They seem to be cranking out the updates for it as my weekly "let turn Steam on" always features an update.
RE: Space Engineers
Heading for XBox1 http://blog.marekrosa.org/2014/08/space-engineers-for-xbox-one_13.html[/url] First of all, let me assure you that the development of Space Engineers for Xbox One won't affect the PC version.In the past months, our team has silently grown. We have people who are dedicated to weekly updates, people who work on long-term features, people who work on our super-secret AI project and people who will work on Xbox One port.On the other side, I must admit that I personally can’t be 100% focused on Space Engineers as I was when we started it. Now, my attention spans over many more areas. But I believe we have the right people in the team for things to work. If nothing else; the last 6 months are proof that this already works.We are not abandoning Steam or PC – this is where we started and we will continue here. The PC ecosystem has many advantages, from its openness, community of workshop creators (almost 40,000 creations!), to a starting modding community. Who would want to abandon this?Porting to Xbox One was a logical choice, especially when you consider how close is the technology to the actual PC/Windows version.12 months exclusivity relates to consoles only. PC version and possible other ports (eg. Mac, Linux, mobile, tablets) are unaffected by this.Will the PC version get more console friendly? No. However at this moment it’s hard to predict what UI changes will be required when porting from PC to Xbox, but I doubt we will need to change the PC version because of console version. Why not customize only what’s needed by a target platform? If we won't find a way how to do modding on Xbox One, why would we remove this feature from the PC version? And the same applies to programmable modules and tons of other things.If you have additional questions on how the Xbox One port will differ from PC version, what will be added, what will be missing, please wait until we get much closer to the release. At this moment, it’s too early to say anything.Trust me, everything will be good. Looks like console user will be able to enjoy the invisible tiles as well.
RE: Space Engineers
I got this a good while back. The frequency of updates is impressive, and not just bug fixes, major game mechanics being added. However, I'm still waiting for the "point" of the game. They've added survival, which is great, but there's no reason to play it. Minecraft has a the ender dragon, which gives you a goal to work towards. The only other thing holding it back is the size of the world. I am hoping that one day it will have some sort of open universe. Messing about in a small (in terms of space) sandbox is fun for a while, but being able to go off and explore in a ship is why we choose space in the first place.
RE: Space Engineers
However, I'm still waiting for the "point" of the game. They've added survival, which is great, but there's no reason to play it. Minecraft has a the ender dragon, which gives you a goal to work towards. That's a good point is their going to be any sort of game or it just a build it and crash it simulator with the standard multiplayer scenarios.
RE: Space Engineers
So is the game worth it so far in general and would you recommend it to people? I never did buy Miner Wars simply because they changed the direction of the game. Watching the trailers of Space Engineers it looks like the game is moving along nicely. The game itself has a 1.xxx version number but it still says early access, when is it officially releasing?
RE: Space Engineers
Not played it for a while as I still have the on going invisible tile issue but it looks like it will only appeal to these that enjoy online gaming.
RE: Space Engineers
Another 100 meg update. Just been having a quick look at the game again and surprise, surprise the invisible tile issue has been fixed. :gamer:
RE: Space Engineers
So is the game worth it so far in general and would you recommend it to people? I never did buy Miner Wars simply because they changed the direction of the game. Watching the trailers of Space Engineers it looks like the game is moving along nicely. The game itself has a 1.xxx version number but it still says early access, when is it officially releasing? Much like a lot of early access games, release dates are hardly worth taking any notice of. So many are now copying the minecraft dev model. Would I recommend it? Hmmm... Thats a tricky one. It depends what the player wants. Overall it works great, its unique and has tons of potential. In that regard, yes. On the other hand it depends where it goes in future. If it remains a sandbox scenario space building and destruction game then no I wouldn't. I can't imagine it will remain like that though, as the survival mode requires a much larger world and timescale. Building a simple ship in survival takes quite a while with all the welding, and that's without having to go mining for the materials and building a refinery and an assembler first. This is also the thing which makes single player survival less appealing. Starmade, despite being less pretty, proves that open world works with this type of game. If they gave Space Engineers this freedom then it would be a dead cert 100% recommedation. Its something to do with going off and finding your own little corner in space and claiming it as yours, where you can start building stations and ships and defences that other players can come and visit, spy on, attack or steal. When that happens it will be a wonderful game.
RE: Space Engineers
Another 150 odd meg update.
RE: Space Engineers
Bit of a mile stone for Space Engineers as they claim to have sold a million copies of the game. http://www.spaceengineersgame.com/space-engineers-one-million-copies-sold-announcement.html[/url] Dear Fans!We are proud to announce that Space Engineers has sold over 1,000,000 copies. As you know, the game was released in October 2013 on Steam Early Access and we are celebrating this important milestone alongside its first year anniversary. “We feel twice as happy with this achievement since it came on our first year anniversary since Space Engineers was launched to the public. This gives us double reasons to celebrate†said Marek Rosa, CEO and Founder of Keen Software House. “We want to devote this accomplishment to our fans, whose encouragement and active participation made this possible. They have been beside us all along, giving inspiration for new ideas and supporting us with their valuable feedback. It is a great thing to have such an amazing community like ours!â€Space Engineers, one year after it was released on Steam Early Access, has captured the attention of PC gamers around the world. Voted by the players as one of the best Indie games of 2013 (IndieDB Game of The Year Awards) and featuring an incredibly passionate fan base it has become one of the most popular Early Access games on Steam.Looking to the future, Space Engineers will remain in development for a while longer, focusing on adding new features and bug fixing and also continue taking feedback and suggestions from the community who is helping to further improve and expand the game. Space Engineers is already counting over 50 new updates which are added on a weekly basis, including the recent implementation of the Modding API and the Dedicated Servers.Best Regards,Keen Software House
RE: Space Engineers
Space Engineers has a boxed edition out. http://www.spaceengineersgame.com/space-engineers-retail-release-announcement.html[/url] The Retail Version Features a Limited Edition that Includes the Space Engineers Game Together With a Bunch of Extra ContentPrague, Czech Republic (October 31, 2014) – Independent developer Keen Software House announced that their pc-hit space-based sandbox game, Space Engineers, has been released to retail stores this week. The first batch of the retail version will be available in North America through Walmart and Amazon, in South Africa, Australia (exclusively through EB), New Zealand and throughout designated countries in Europe*. The retail version features a Limited Edition that includes Space Engineers, two bonus games from Keen Software House - Miner Wars 2081 and Miner Wars Arena, the official game soundtrack, exclusive art cards, a sticker and heaps of bonus digital content.“Space Engineers has been growing constantly during its first year and by releasing this special boxed edition we are aiming to introduce the game to a broader audience and give them the chance to try our game†commented Marek Rosa, CEO and Founder of Keen Software House. “Another big reason that makes this release very important is that Space Engineers is one of the very first Early Access games that has made it into retail stores and we believe that starting with our game, players will change their perception about Early Access titles and take them more seriously. In this sense we are somewhat like pioneers that are trying to change the gaming industry!â€Space Engineers is entering its second year in Early Access development and recently celebrated an important milestone of one million copies sold. The game is supported by an enthusiastic community of players who are actively participating in the development by providing feedback and suggestions, and helping to further improve and expand the game. Had a look this morning but could not see it yet.