Deneb & Venturestar
RE: Deneb & Venturestar
I mean , i've made me a reason : I 've think a long time LMR was better than SGM , but ... Due to the lack i have in source , I begun to consider Genesia as a sort of archive and dream of a conversion of all these release in SGM to continue in future ! ?
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Potsmoke66
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RE: Deneb & Venturestar
could get periculous for some models, starts with ships like the courier and ends with "unanimated" spacestations.i convert what is possible and if you like i can convert some of yours for the SGM.but i do it mainly for those who probably like my ships or buildings, personally i won't go along wioth that in future.i told you once that i like to restart at the very beginning, because i feel we missed alot important things.and stil the LMR is unique, you won't find much as this, i can't see much model formats which are able tointeract with the game in this amount. if you think about that, well the LMR offered all this, either very rough, or a interested modeller could setup naming conventions, flags and also animation helper routines himself (i'm not very good in maths but i can imagine it well, probably not true that i'm not good in it, i thought so until i made a few years ago a "idiots test" which has resulted in "Visual Mathematician". it seems i underestimate myself to much. i never expected it, it's common to me what is in my "Chili Sauce", but since then i know why my teacher was so angry about my lazyness and disinterest in geometry, he told me that i would have it easy, but first i didn't belived him and most of all i'm LAZY). proper would be also sections and naming convention even for the collision mesh, e.g. R/L WING, FUSELAGE, FRONT, REAR, ACTOR (or guns whatever it is thst sticks out) only such would allow a good damage model with visual damages on the named sections, even if that's just some soot. of course naming conventions are possible in any models format and we have already some, which i feel is the (only) direction to go with SGM. geometry flags you can set only in a specific format, which could be a derivate of a existing free one. but mostly it depends on the will of the developers and not on the wish of the modeler and i can't see that there's much interest if already "transparent parts" (cockpits)and whatsoever makes a simple sphere to a ship aren't welcome. i find it hard to work with the heavy conventions we have now and i told it already, there are commercial games which offer more freedom in modelling as pioneer does actually*. that's why i will hang on the LMR even if the world tumbles down! the conversions to SGM are a goodie, not more. * and more, think of old old SW-XWA, 3D cockpits with all-round view already back in '99 and we have restrictions for windows and pilots?where am i?damned, Han Solo has EYES and you can see Chewies TEETH (that's to much, but it's GREAT), you can see the color of his eyes, goddammit 1999!!! to me the ships are toys, just like the cars i owned as a child (~300) and the best toys was those who offered something to do with them, open doors,bonnet and motor inside. of course one could guess to push the car over the carpet this isn't needed but exactly this makes a enourmous difference in your imagination as a child. and uh, the very very best ones came from GB, they came along with some figures, builders, farmers, cops, depending on the model, unfortunately they was far to expensive, but i DREAMED of them a lot. and yes later we buid "dioramas", rather simple ones if i remember, but the pupose wasn't to put them in a glass casket, the purpose was to destroy them in a bombing or whatever destructive action
(my sister lost her dollhouse in a attack from space) PLAY not SHOW destroy to rebuild, my favorite game, nothing has lasted, everything was made to destroy it later.it could have taken us days and it was bombed in minutes. yeah, it was cool to see the Batmobile burning... even if that works only for once.(i also often burned my eyebrows)