space oddity

Pioneer is an open-ended space adventure game. Explore the galaxy, make your fortune trading between systems, or work for the various factions fighting for power, freedom or self-determination.
Homepage: http://pioneerspacesim.net/
IRC: http://pioneerspacesim.net/irc
Downloads: https://pioneerspacesim.net/page/download/
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Potsmoke66
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space oddity

Post by Potsmoke66 »

[attachment=2219:Bildschirmfoto 2013-09-13 um 17.28.53.jpg]
Vuzz
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RE: space oddity

Post by Vuzz »

Nice to see you've decide to work on conversion of LMR models, but may i can sugest you to regroup alls these Potsmoke models in a unique thread ( "potsmoke 's ships" for ex) in the new Pioneer mods subforum ? ( i think peoples can catch them more easily like that) .
Potsmoke66
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RE: space oddity

Post by Potsmoke66 »

it's planned to do so and yes i guess i have a couple ready.some drawbacks still worry me, like that it's not possible to animate the thruster and light nodes (anymore?),which means that ships like the "courier" get useless (it means in fact, no ships with moving wings or enginepods), but somehow i feel that's wanted, "we don't lilke...".well "i don't like either", we have to eat what's set on the table. and i haven't forgot you, if possible i will soon work on a overhauled release for the LMR,because still the SGM let's my hair turn grey sometimes (if i would have hair at all).
Potsmoke66
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RE: space oddity

Post by Potsmoke66 »

what i wonder is what's the purpose of this black shadow?it looks to me like the camera is sized like a asteroid and casts a shadow over the terrain i like to see.no matter where i land and no matter how bright the star shines on a planetside i'm into this black shadow?
fluffyfreak
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RE: space oddity

Post by fluffyfreak »

Gernot can you post your OpenGL, stdout and stderr files somewhere? That looks like the eclipse shader code but it shouldn't be doing it based on your ship or the camera.
Potsmoke66
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RE: space oddity

Post by Potsmoke66 »

here's the output: it's what "Pioneer Win32" outputs under Wine (1.7.1 D3D boost), since i can't run the OSX compiled one.(i'm up to compile it myself, if i'm in the mood). [attachment=2221:opengl.txt] [attachment=2222:stderr.txt] [attachment=2223:stdout.txt] stderr.txt and stdout.txt show nothing suspective so far. but i know this "dislike" from running pioneer at home (Win7 64bit) as well.i guess the idea was to have a brighter horizon (right?), but it's a bit to much imho.but overall the screen (foremost the models) is darker in OSX as when i run pioneer Win32 on my PC.formost there are large differences between ATI and NVIDIA (z-depth, shaders, texture tiling/mipmapping. i.e. on my former NV i never saw any z fighting planes, while the ATI showed a heavy flickering if you don't use a z-bias or lift the overlayed geometry enough, if you use a to hight setting you will have a printhrough on a ATI while the NV shows no problem).if i run pioneer on win7 with the build in ATI of my machine it sucks (no matter 4CPU, it's still a lathe controller ;) ), fortunately a bought already in advance a "real" GFX card.
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