How you calculate full stop distance ? StopDistance spreadsheet

Pioneer is an open-ended space adventure game. Explore the galaxy, make your fortune trading between systems, or work for the various factions fighting for power, freedom or self-determination.
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NiankoSensei
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How you calculate full stop distance ? StopDistance spreadsheet

Post by NiankoSensei »

how i can calculate full stop distance ? Edit Spreadsheet for calculate full stop distance download [url][/url] for a better use is need update fuel % every step
nozmajner
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RE: How you calculate full stop distance ? StopDistance spreadsheet

Post by nozmajner »

[url]http://www.dummies.com/how-to/content/how-to-calculate-time-and-distance-from-accelerati.html[/url] might help to aproximate it, but it won't be exact since you constantly lose reaction mass, so your acceleration increases when you are burning your engines.
NiankoSensei
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RE: How you calculate full stop distance ? StopDistance spreadsheet

Post by NiankoSensei »

is not possible get this value from pioneer ? from F3 screen for example ?
nozmajner
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RE: How you calculate full stop distance ? StopDistance spreadsheet

Post by nozmajner »

As far as I know thrusts aren't exposed to lua, so no. At least not in a trivial way. But don't take my word for it, I'm not a real coder.
NiankoSensei
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RE: How you calculate full stop distance ? StopDistance spreadsheet

Post by NiankoSensei »

I have modified topic title becouse i want to know how ppl play pioneer and for see if there is a fast way for clculate the right distance ingame Thanks all for yours replies
walterar
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RE: How you calculate full stop distance ? StopDistance spreadsheet

Post by walterar »

Do not quite understand the question, you mean something like this? dist = body:DistanceTo(otherbody)
NiankoSensei
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RE: How you calculate full stop distance ? StopDistance spreadsheet

Post by NiankoSensei »

The question is : With your speed versus target how you calculate the distance need to stop ? for my own use i have made this spreadsheet, is enought insert G acceleration for have reference distances [attachment=2265:StopDist.tar.gz] Edit for who interested i have added AU conversion
walterar
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RE: How you calculate full stop distance ? StopDistance spreadsheet

Post by walterar »

If you give me an example of how you use this, I'll understand better. :notme:
NiankoSensei
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RE: How you calculate full stop distance ? StopDistance spreadsheet

Post by NiankoSensei »

for example i have a ship with 9g accelleratio empty and 5g acceleration full , after the aceleration is half empty and i have an aceleration of 7g i inser 7g in B1 and i have all reference for decelerating for example at 1000 km/s i need 7288630 kilometers for a full stop, logically you consume fuel in decelerating and those are only references
walterar
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RE: How you calculate full stop distance ? StopDistance spreadsheet

Post by walterar »

Mmmm ... I confess my ignorance about piloting, these data, I leave to the autopilot. :wizard: But if you wanted to find the exact data, sail by some Ship-AI.cpp or something. :read: The autopilot does a great job. :good:
NiankoSensei
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RE: How you calculate full stop distance ? StopDistance spreadsheet

Post by NiankoSensei »

Autopilot ? wasted space, if you use a little ship or fighter is better put others system than autopilot
walterar
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RE: How you calculate full stop distance ? StopDistance spreadsheet

Post by walterar »

Ok. Yes, there are many ways to play Pioneer. Some more fun than others, in the opinion of each player. That is good.
NeuralKernel
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RE: How you calculate full stop distance ? StopDistance spreadsheet

Post by NeuralKernel »

For time, the autopilot can't be beat... for conserving deltaV... I can't be beat ;)
walterar
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RE: How you calculate full stop distance ? StopDistance spreadsheet

Post by walterar »

I combine manual flight <> autopilot, as appropriate. And my way of playing is to test all ships, without using Ctrl-M, or console commands. :)
NiankoSensei
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RE: How you calculate full stop distance ? StopDistance spreadsheet

Post by NiankoSensei »

Updated now G aceleration is calculated by the fuel [url]http://spacesimcentral.com/ssc/topic/3933-how-do-you-calculate-full-stop-distance/#entry43442[/url]
NiankoSensei
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RE: How you calculate full stop distance ? StopDistance spreadsheet

Post by NiankoSensei »

For time, the autopilot can't be beat... for conserving deltaV... I can't be beat ;) That is wrong, with manual flight you can improve fuel burn, autopilot save always 20% of fuel but in manual flight you can burn 50% of fuel only for aceleration and for scout mission you can manage more better fuel comsumation and save enought fuel for the flight back
NiankoSensei
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RE: How you calculate full stop distance ? StopDistance spreadsheet

Post by NiankoSensei »

Ops, i have do a mistake with fuel in the spreadsheet updated version at first post [url]http://spacesimcentral.com/ssc/topic/3933-how-you-calculate-full-stop-distance/#entry43442[/url]
Vuzz
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RE: How you calculate full stop distance ? StopDistance spreadsheet

Post by Vuzz »

Seriously , its really a brain storming for nothing , you have the last technology with orbital maps ,an a very acurate autopilot for that ... I prefer let this sort of of work to my in board computer , but if it's your trip , good game ! ? 
NiankoSensei
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RE: How you calculate full stop distance ? StopDistance spreadsheet

Post by NiankoSensei »

Autopilot is the real problem of pioneer, it left 70% of the gameplay, better is have those value on hud but for now i can fly by hand by compiling this spreadsheet. This make briefing for missions more fun and i can improve flights with a better fuel compsumation
Vuzz
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RE: How you calculate full stop distance ? StopDistance spreadsheet

Post by Vuzz »

ok , it's your trip , but personally i prefer consider Pioneer as a "reals conditions simulator" and think that the space nav is too dangerous to abord that without a lot of computer helps .... i reality of the space flight nothing is under the real control of the astronaut ( except in urgengy , shudown of computers alims for ex, ) i take the command only in case of fight or in atmo flight ... but its my trip , i like the Frontier ambiance : be in semi lethargic ( or criogenisation ?) state under the control of the stardreammer and ... surrrender return in the reality with the warning of an closer ship !!! 0_0 
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