Fairspace Development Update.

Fairspace is a space based MMO set in a vast persistent universe, You are free to take on any role or allegiance you want . Twitch based combat, Trading, Missions, Exploration and Mining are all supported.
Homepage: Fairspace Homepage
Purchase from: Steam
Status: Online
Post Reply
bobalot
Private
Posts: 61
Joined: Mon May 07, 2012 7:35 am

Fairspace Development Update.

Post by bobalot »

Hi, Fairspace has taken a wrong turn with development, Some of the graphics changes that were about to be launched were not worth the effort and I have decided to role back to a previous version.I Am Removing:- Bloom shader and post processing effects, Infact anything to do with FBO's are gone. Personally I think it looks better now. A new update will be released before the end of the month, intentions are:- Half the install size by using procedurally generated textures.Greatly improved ground base rendering.Improved planet rendering.SDL for managing interface to OS ( allowing future Linux launches ).More Advanced keyboard mapping and Controller support.better rocket trails. Regards Bobalot
bobalot
Private
Posts: 61
Joined: Mon May 07, 2012 7:35 am

RE: Fairspace Development Update.

Post by bobalot »

Hi, Development going well, Controller support is in and working.Lots of tweaks to the rendering system.Just finishing of the landscape rendering and I should be ready to launch real soon. RegardsBobalot
bobalot
Private
Posts: 61
Joined: Mon May 07, 2012 7:35 am

RE: Fairspace Development Update.

Post by bobalot »

Okay, Basic FBO's are being put back in, I'm still leaving out the bloom shader and the super sampling. I'm much happier with the ground visuals, Unfortunately I think its still 2 weeks away before launch. regards Bobalot.
SolCommand
Private
Posts: 818
Joined: Thu Dec 10, 2009 11:02 pm

RE: Fairspace Development Update.

Post by SolCommand »

Sounds great mate. Looking forward to seeing the finished stuff.
bobalot
Private
Posts: 61
Joined: Mon May 07, 2012 7:35 am

RE: Fairspace Development Update.

Post by bobalot »

Okay, Bloom is back in but done differently. Landscape and environment rendering is improved.Fog is much better. I am now almost ready to launch the update, I just have to write procedurally generated skyboxes and I'm done. RegardsBobalot
Cruisin1500
Private
Posts: 134
Joined: Sun Mar 20, 2011 1:51 am

RE: Fairspace Development Update.

Post by Cruisin1500 »

lookign forward to it bob
bobalot
Private
Posts: 61
Joined: Mon May 07, 2012 7:35 am

RE: Fairspace Development Update.

Post by bobalot »

Hi, Procedural skyboxes nearly done now, However I am going to redo the User Interface from scratch, I think its letting the side down. I am going to move the radar to the right side, Get rid of the right side panel and add its contents to the left hand side, which will change to a 3d pop on/off ad you switch modes, Energy /speed/hull and shields are moving back to the bottom of the screen and the enemy ship preview is switching from a flat 2d icon to a 3d spiny ship. Hopefully this will get people to play for a bit longer and not have them being put of by the UI, Which seems to be the main complaint. RegardsBobalot.
Post Reply

Return to “Fairspace”