extensive problems with yaw

Oolite is a space sim game, inspired by Elite, powered by Objective-C and OpenGL, and designed as a small game that is easy for users to pick up, modify and expand upon. Almost every aspect of the game can be changed by using simple, free graphics packages and text editors.
Website: Oolite Homepage
Forums: https://bb.oolite.space
Gallery: Oolite Gallery
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fighttheman87
Posts: 3
Joined: Sun Jul 07, 2013 1:36 pm

extensive problems with yaw

Post by fighttheman87 »

As the title would suggest i am having serious problems with this feature. When i first downloaded and played this game the game worked fine, I was really liked how the ships handled, everything was right with the world until about ten minutes into the game the yaw stops working altogether. I haven't heard anyone say anything about this at all I tried reseting the game and the yaw still didn't work. I preceded to reinstall the game and the same problem aroused once again. I went into the controls and the keys were bound so in short i am totally stumped any help would be appreciated please do not go out of your way. thanks in advance.
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Cody
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RE: extensive problems with yaw

Post by Cody »

Hi - the yaw is working fine here. Which version of Oolite are you running?
DizietSma
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RE: extensive problems with yaw

Post by DizietSma »

Which version of Oolite are you running?And what platform are you running it on? Windows, Mac or Linux? It might help if you could post a copy of the Latest.log from the game also.. if you don't know where to find it, once we know what platform you use, we can tell you where it's located. Post it between 'code' tags, please.. (the little blue <> icon in the post editor window)
fighttheman87
Posts: 3
Joined: Sun Jul 07, 2013 1:36 pm

RE: extensive problems with yaw

Post by fighttheman87 »

I am running this on osx started with version 1.77.1 and attempted 1.76.1 and had the same problem. it may have something to do with it i am not sure but i happened to have a ps3 controller hooked up when it stopped working it was plugged it both well before and after the event.09:34:46.416 [log.header]: Opening log for Oolite version 1.76.1 (x86-64 test release) under Mac OS X Version 10.8.5 (Build 12F45) at 2014-01-12 15:34:46 +0000.Machine type: MacBookPro6,2, 4096 MiB memory, 4 x x86 (Westmere) @ 2660 MHz.Build options: spoken messages, mass/fuel pricing, JavaScript console support, Debug plug-in support, OXP verifier, localization tools, debug GraphViz support, JavaScript profiling.Note that the contents of the log file can be adjusted by editing logcontrol.plist.09:34:46.521 [dataCache.rebuild]: Data cache version (1.77.1) does not match Oolite version (1.76.1), rebuilding cache.09:34:46.522 [rendering.opengl.version]: OpenGL renderer version: 2.1.0 ("2.1 NVIDIA-8.16.74 310.40.00.10f02"). Vendor: "NVIDIA Corporation". Renderer: "NVIDIA GeForce GT 330M OpenGL Engine".09:34:46.522 [rendering.opengl.extensions]: OpenGL extensions (136):GL_EXT_texture_compression_dxt1, GL_EXT_rescale_normal, GL_EXT_transform_feedback, GL_EXT_blend_func_separate, GL_EXT_framebuffer_sRGB, GL_ATI_texture_env_combine3, GL_ARB_draw_elements_base_vertex, GL_EXT_geometry_shader4, GL_EXT_secondary_color, GL_EXT_separate_specular_color, GL_EXT_shadow_funcs, GL_NV_texgen_reflection, GL_NV_blend_square, GL_ARB_texture_compression_rgtc, GL_EXT_stencil_wrap, GL_ARB_texture_env_crossbar, GL_EXT_framebuffer_blit, GL_EXT_bindable_uniform, GL_ATI_separate_stencil, GL_APPLE_vertex_point_size, GL_EXT_texture_rectangle, GL_APPLE_specular_vector, GL_EXT_packed_depth_stencil, GL_EXT_blend_color, GL_ARB_fragment_program_shadow, GL_EXT_texture_env_add, GL_ARB_imaging, GL_EXT_provoking_vertex, GL_EXT_texture_array, GL_ARB_texture_env_combine, GL_EXT_compiled_vertex_array, GL_ARB_point_sprite, GL_ARB_multisample, GL_EXT_framebuffer_object, GL_ARB_framebuffer_sRGB, GL_EXT_texture_lod_bias, GL_APPLE_pixel_buffer, GL_ARB_vertex_program, GL_EXT_bgra, GL_APPLE_fence, GL_APPLE_ycbcr_422, GL_EXT_timer_query, GL_EXT_vertex_array_bgra, GL_ARB_depth_clamp, GL_IBM_rasterpos_clip, GL_ARB_pixel_buffer_object, GL_SGIS_generate_mipmap, GL_EXT_framebuffer_multisample_blit_scaled, GL_NV_vertex_program2_option, GL_ARB_shader_texture_lod, GL_ARB_texture_float, GL_ARB_texture_rectangle, GL_ARB_vertex_shader, GL_ARB_provoking_vertex, GL_ARB_texture_env_add, GL_APPLE_object_purgeable, GL_ARB_texture_env_dot3, GL_APPLE_rgb_422, GL_NV_depth_clamp, GL_ARB_texture_mirrored_repeat, GL_ARB_texture_cube_map, GL_APPLE_element_array, GL_ATI_texture_float, GL_ARB_window_pos, GL_ARB_sync, GL_ARB_vertex_buffer_object, GL_APPLE_texture_range, GL_NV_fragment_program2, GL_NV_conditional_render, GL_EXT_stencil_two_side, GL_ARB_texture_compression, GL_ARB_instanced_arrays, GL_EXT_blend_minmax, GL_ARB_texture_border_clamp, GL_EXT_draw_buffers2, GL_ARB_shading_language_100, GL_EXT_blend_equation_separate, GL_ARB_vertex_blend, GL_EXT_blend_subtract, GL_EXT_packed_float, GL_APPLE_aux_depth_stencil, GL_APPLE_row_bytes, GL_NV_light_max_exponent, GL_EXT_abgr, GL_EXT_texture_filter_anisotropic, GL_ARB_vertex_array_bgra, GL_ARB_draw_buffers, GL_ARB_transpose_matrix, GL_ARB_color_buffer_float, GL_EXT_gpu_program_parameters, GL_APPLE_client_storage, GL_ARB_texture_non_power_of_two, GL_ARB_multitexture, GL_EXT_gpu_shader4, GL_APPLE_flush_render, GL_NV_vertex_program3, GL_ARB_framebuffer_object, GL_APPLE_vertex_program_evaluators, GL_APPLE_transform_hint, GL_EXT_texture_compression_s3tc, GL_APPLE_flush_buffer_range, GL_EXT_texture_integer, GL_SGIS_texture_edge_clamp, GL_EXT_texture_mirror_clamp, GL_ARB_occlusion_query, GL_ARB_fragment_shader, GL_ARB_texture_rg, GL_NV_fog_distance, GL_ARB_fragment_program, GL_ARB_seamless_cube_map, GL_ARB_shader_objects, GL_EXT_draw_range_elements, GL_APPLE_vertex_array_object, GL_ARB_depth_texture, GL_NV_fragment_program_option, GL_EXT_texture_sRGB, GL_ARB_half_float_vertex, GL_APPLE_vertex_array_range, GL_ARB_shadow, GL_EXT_multi_draw_arrays, GL_ARB_half_float_pixel, GL_APPLE_packed_pixels, GL_ARB_point_parameters, GL_EXT_texture_sRGB_decode, GL_EXT_clip_volume_hint, GL_EXT_depth_bounds_test, GL_SGIS_texture_lod, GL_EXT_fog_coord, GL_EXT_texture_shared_exponent, GL_ATI_texture_mirror_once, GL_NV_multisample_filter_hint, GL_APPLE_float_pixels, GL_EXT_framebuffer_multisample, GL_NV_point_sprite, GL_ARB_depth_buffer_float, GL_ARB_draw_instanced09:34:46.527 [rendering.opengl.shader.support]: Shaders are supported.09:34:46.634 [speech.synthesis]: Spoken messages are off.09:34:46.634 [searchPaths.dumpAll]: Strict mode - resource path:~/Desktop/Oolite 1.76.1/Oolite.app/Contents/Resources09:34:46.751 [shipData.load.begin]: Loading ship data.09:34:46.907 [script.load.world.listAll]: Loaded 5 world scripts:oolite-cloaking-device 1.76.1oolite-constrictor-hunt 1.76.1oolite-nova 1.76.1oolite-thargoid-plans 1.76.1oolite-trumbles 1.76.109:34:47.440 [loading.complete]: ========== Loading complete. ==========Closing log at 2014-01-12 15:35:02 +0000.
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Cody
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RE: extensive problems with yaw

Post by Cody »

Ahh... you have Strict Mode enabled, yes? Yaw is not available in Strict Mode. I'd do a complete fresh install of 1.77.1 too, btw.
fighttheman87
Posts: 3
Joined: Sun Jul 07, 2013 1:36 pm

RE: extensive problems with yaw

Post by fighttheman87 »

I am such an idiot sometimes i cannot thank you enough you saved my sunday :P
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Cody
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RE: extensive problems with yaw

Post by Cody »

Cool!
DizietSma
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RE: extensive problems with yaw

Post by DizietSma »

That's excellent news.. I love it when problems are easily fixed.. :good: Could you mark the topic as [Solved], please?
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