Genesia's screenshots
RE: Genesia's screenshots
Yaay! Space trucking! :girlcrazy:
RE: Genesia's screenshots
Yaay! Space trucking! :girlcrazy:
Yeah , but a little less impressive than this "double-train" I currently use in my work :
RE: Genesia's screenshots
Data 66: Beta Class ETR-3b "Escort Transport" (cap. 130 tons)
RE: Genesia's screenshots
Data 67: Beta Class ETR-3a "Escort Transport" (cap. 150 tons)
RE: Genesia's screenshots
Data 68: YT-1300 "Millenium Falcon" (cap. 160 tons)
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Data 69: 3 MC Units (cap. 180 tons)
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Data 70: Caïman & 2 MCU (cap. 180 tons)
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Data 71: Defender I (cap. 180 tons)
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Data 72: Lanner (cap. 190 tons)
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Data 73: Lion Transport (cap. 200 tons)
RE: Genesia's screenshots
Love the LionBuranShuttle :girlcrazy: Also, bump[/url] for you on ModDB :girlwink:
RE: Genesia's screenshots
Data 74: Orion Cruiser (cap. 220 tons) This model is the last of the "Mediums Ships" series (contain 16 plots)
RE: Genesia's screenshots
Next Series "Bigs Ships"...
RE: Genesia's screenshots
Data 75: Imperial Courier (cap. 300 tons)
RE: Genesia's screenshots
Simply beautiful. Gernot really got this design perfect. One of the best looking ships ever that you will find in any game. :girlglasses:
RE: Genesia's screenshots
For sure , this ship is really a icon of Frontier universe
RE: Genesia's screenshots
Data 76: Marauder Corvette (cap. 300 tons)
RE: Genesia's screenshots
Data 77: Gelios (cap. 300 tons)
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Potsmoke66
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RE: Genesia's screenshots
@geraldine remember this? "handknitted" but i never will do such again, i guess only to make this very first version it took me about half a year, ok i was still working and married back then,though each day prob. a hour or two which i worked on the model. of course it has been through many revisions before it became he ship it is now, but the body is mainly left unaltered. @vuzzyou don't work with CAD like blender?i'm only asking because the texture for the "Lion" looks like a projection (but not bad for a simple projection), edit:i see it has a UV mapping, i will have to work on that to after i changed/removed/replaced a few tris already. it seems the wavefront .obj is set "solid" instead of "smooth".it would look quite better i guess if it would have a smoothened surface. should i make some "real" landing flaps? they could look upwards when the gear is lowered and return to default pos. as soon as docked/landed. --- i've made once long ago a default undercarriage function, it will look quite better as "mainwheelunit" and is fully scalable,because it's a function you can not only determine the final size by keping it's relations, you can determine length,width,height for iti have to take a second look at it since marcel once reported a error, resp. something didn't works as expected.further if placed at the right position in hierarchy it won't be just a black quad which represents the recess, the recess will be "cut out" and visible.personally i didn't use it anymore, but like i said can digg it out. --- it shouldn't take to long to fix all, but i close this comment until it's finished.
RE: Genesia's screenshots
I do indeed Gernot! :girlcrazy: Who would have thought back then how it would eventually turn out and looking so cool too. I do wonder though how the Courier in Elite Dangerous will compare with it.