Things related to Scout+

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walterar
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Things related to Scout+

Post by walterar »

Just this, for now. Now I sleep. Good night. :alcoholic:
NiankoSensei
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RE: Things related to Scout+

Post by NiankoSensei »

Thanks for all your work Walterar, you have do really a great work with all the changes of this month. Is not possible have a mod without building and ships and with assassination and jousting missions ? How i can remove autostart procedure when leaving station ? Edit: tell me if you need help to add tag_landing or shields to yours ships
walterar
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RE: Things related to Scout+

Post by walterar »

Hi NiankoSensei I'm hoping the Pioneer Engine allows to assign a different type of buildings for each faction or system. The area "Factions" is handled by fluffyfreak. Meanwhile it would be great to see a style futuristic buildings. We are in the year 3200. I live in a building very similar to those seen in Pioneer and I feel uncomfortable watching them on Phobos. Can also define types of ships for each faction. I must be prepared for when that happens. Regarding the module Assassination, I'm rewriting. Has unacceptable faults. Example: To find out the exact date and time they take off the victim, must be psychic or magician. The automatic takeoff is deactivated by pressing F5 immediately after takeoff. Anyway the answer is yes, we can make mods for what you want . Upon the suggestion of fluffyfreak, I posted the complete sources of Pioneer Scout+ Full here: [url]https://github.com/walterar/pioneer-sp.git[/url] Clone, compile and try it. It good. I will accept your help to update models Gernot. Apparently he has no interest. :pioneer:
NiankoSensei
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RE: Things related to Scout+

Post by NiankoSensei »

try this [attachment=2502:adder.zip] i have uploaded only changed files if you want i can add tag_gunmount and tag_view
walterar
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RE: Things related to Scout+

Post by walterar »

testing
walterar
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RE: Things related to Scout+

Post by walterar »

Perfect, improved combat experience! In your station I'm using a starport_docking.dae dated 29/09/2013 with no problems for docking. With the new, not end of coupling. You could compile Scout? Try docking with Adder on Phobos, with the last starport_docking.dae and see the problem.
NiankoSensei
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RE: Things related to Scout+

Post by NiankoSensei »

The only differences from old starpot docking to new is the collision height, the old one is ~1m up the surface and the new is perfect to 60m 40m like surface, for fix all problems fluffyfreak have added tag_landing #2695 and other than shield i'm adding this tag to yours ships, you have try with that adder ?
walterar
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RE: Things related to Scout+

Post by walterar »

I leave it in your hands. You're the expert on this. :fan:
Styggron
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RE: Things related to Scout+

Post by Styggron »

Hello Walterar I just tried G14 with Pioneer 1/2/2014 (1st Feb).It is FANTASTIC !!!!!!!!!! Absolutely AMAZING.................. thank you thankyou thankyou thankyou ! You are WONDERFUL !!! This is just amazing !
NiankoSensei
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RE: Things related to Scout+

Post by NiankoSensei »

Updated ships with shield and tag_landing (no textures) here the only problem with intershuttle becouse modelviewer crash with shield mesh (but i don't have try ingame)
walterar
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RE: Things related to Scout+

Post by walterar »

Apparently they were fantastic. The only problem I found so far is that you turn off one of the two engines CobraMk3. Must be silly because I tried the previous lod2_body.dae and reappeared. Now I will try the docking.
walterar
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RE: Things related to Scout+

Post by walterar »

No, the Adder docking is not completed with new starport_docking.dae.
sapog662
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RE: Things related to Scout+

Post by sapog662 »

If they want to kill me, I wanna scream SOS. Or call the police? Please make it for the script.)))
walterar
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RE: Things related to Scout+

Post by walterar »

Hi sapog662 :hi: No faster than light in Pioneer "radio" communications. You could implement some kind of mini-drone capabilities hyperspace jump. Anyway, the help would be late for sure. Moreover, communications are unidirectional, that is, you can receive a message but no way, now, to answer. We need more support from c-dev for these things, but everything comes. For now it is best to bring, just in case, a couple of Naval missiles. Makes a lot of noise and destroys everything nearby. You've tried the? :spiteful: Another thing. You've done some modification in translation to Russian Scout with the new UI? Remember to send it for inclusion in the next release. :scout:
NiankoSensei
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RE: Things related to Scout+

Post by NiankoSensei »

No, the Adder docking is not completed with new starport_docking.dae. Probably for fix all those ship is better remake them in dae format, i don't know old object system and probably they give some problems with the new landing system, when i have time i try to watch the adder, is better if you have sources files
walterar
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RE: Things related to Scout+

Post by walterar »

The new Pioneer coupling system is malfunctioning. I just found two Wave, stuck in @fluffyfreak station, too. The funny is the "lack of respect" of the Constrictor.
fluffyfreak
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RE: Things related to Scout+

Post by fluffyfreak »

A bug?
walterar
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RE: Things related to Scout+

Post by walterar »

@fluffyfreakIt is an old problem, previously solved by adjusting the height of the mesh docking in the lua file. This adjustment was always critical, things are not the same when time is accelerated. What surprised me was a stuck Wave on your station.
walterar
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RE: Things related to Scout+

Post by walterar »

Finally, it will be an option. :preved: But you'll pay for it. :mail:
walterar
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RE: Things related to Scout+

Post by walterar »

I'm thinking of doing a propellant using Scotch instead of water. It can also be Vodka, or ... any suggestions? :drinks:
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