Things related to Scout+
RE: Things related to Scout+
You must assign a different key to "Toggle rotation damping"because it overlaps with "Orientation and Reset Zoom" I have Toggle rotation damping = "z"And I keep "r" in Orientation and Reset Zoom So it will default in G19 Those skybox mods are not compatible with Scout+, because they exceed (needlessly) the resolution, as I said before. :pioneer:
RE: Things related to Scout+
(needlessly) :O
RE: Things related to Scout+
[url]http://spacesimcentral.com/ssc/topic/4211-things-related-to-scout/page-3#entry46981[/url]
RE: Things related to Scout+
? this skybox is, in fact, not a work for pioneer or Scout +, but a project for Genesia ...
RE: Things related to Scout+
Exactly, in the current resolution it is not compatible with Pioneer Scout Plus
RE: Things related to Scout+
@walterar - I have Vuzz's milky way for Sol, and your skyboxes for the other systems, so I'm happy. 
RE: Things related to Scout+
@Marcel - After all, the mods are for that. :pilot:
RE: Things related to Scout+
@sapog662 Apparently the Pioneer engine is having problems with some ATI video cards. Please post here the files and output.txt opengl.txt @Zordey seems to have the same problem, I think @fluffyfreak is already working on this.
RE: Things related to Scout+
[url][/url]
RE: Things related to Scout+
It seems I do not have permission to view. Try a copy paste, this way, well, we see it all easier. For example, this is my opengl.txt copy paste in "Code":OpenGL version 4.4.0 NVIDIA 331.38, running on NVIDIA Corporation GeForce GTX 650/PCIe/SSE2GLEW version 1.10.0Shading language version: 4.40 NVIDIA via Cg compilerAvailable extensions:GL_AMD_multi_draw_indirectGL_AMD_seamless_cubemap_per_textureGL_ARB_arrays_of_arraysGL_ARB_base_instanceGL_ARB_bindless_textureGL_ARB_blend_func_extendedGL_ARB_buffer_storageGL_ARB_clear_buffer_objectGL_ARB_clear_textureGL_ARB_color_buffer_floatGL_ARB_compatibilityGL_ARB_compressed_texture_pixel_storageGL_ARB_conservative_depthGL_ARB_compute_shaderGL_ARB_compute_variable_group_sizeGL_ARB_copy_bufferGL_ARB_copy_imageGL_ARB_debug_outputGL_ARB_depth_buffer_floatGL_ARB_depth_clampGL_ARB_depth_textureGL_ARB_draw_buffersGL_ARB_draw_buffers_blendGL_ARB_draw_indirectGL_ARB_draw_elements_base_vertexGL_ARB_draw_instancedGL_ARB_enhanced_layoutsGL_ARB_ES2_compatibilityGL_ARB_ES3_compatibilityGL_ARB_explicit_attrib_locationGL_ARB_explicit_uniform_locationGL_ARB_fragment_coord_conventionsGL_ARB_fragment_layer_viewportGL_ARB_fragment_programGL_ARB_fragment_program_shadowGL_ARB_fragment_shaderGL_ARB_framebuffer_no_attachmentsGL_ARB_framebuffer_objectGL_ARB_framebuffer_sRGBGL_ARB_geometry_shader4GL_ARB_get_program_binaryGL_ARB_gpu_shader5GL_ARB_gpu_shader_fp64GL_ARB_half_float_pixelGL_ARB_half_float_vertexGL_ARB_imagingGL_ARB_indirect_parametersGL_ARB_instanced_arraysGL_ARB_internalformat_queryGL_ARB_internalformat_query2GL_ARB_invalidate_subdataGL_ARB_map_buffer_alignmentGL_ARB_map_buffer_rangeGL_ARB_multi_bindGL_ARB_multi_draw_indirectGL_ARB_multisampleGL_ARB_multitextureGL_ARB_occlusion_queryGL_ARB_occlusion_query2GL_ARB_pixel_buffer_objectGL_ARB_point_parametersGL_ARB_point_spriteGL_ARB_program_interface_queryGL_ARB_provoking_vertexGL_ARB_robust_buffer_access_behaviorGL_ARB_robustnessGL_ARB_sample_shadingGL_ARB_sampler_objectsGL_ARB_seamless_cube_mapGL_ARB_seamless_cubemap_per_textureGL_ARB_separate_shader_objectsGL_ARB_shader_atomic_countersGL_ARB_shader_bit_encodingGL_ARB_shader_draw_parametersGL_ARB_shader_group_voteGL_ARB_shader_image_load_storeGL_ARB_shader_image_sizeGL_ARB_shader_objectsGL_ARB_shader_precisionGL_ARB_query_buffer_objectGL_ARB_shader_storage_buffer_objectGL_ARB_shader_subroutineGL_ARB_shader_texture_lodGL_ARB_shading_language_100GL_ARB_shading_language_420packGL_ARB_shading_language_includeGL_ARB_shading_language_packingGL_ARB_shadowGL_ARB_stencil_texturingGL_ARB_syncGL_ARB_tessellation_shaderGL_ARB_texture_border_clampGL_ARB_texture_buffer_objectGL_ARB_texture_buffer_object_rgb32GL_ARB_texture_buffer_rangeGL_ARB_texture_compressionGL_ARB_texture_compression_bptcGL_ARB_texture_compression_rgtcGL_ARB_texture_cube_mapGL_ARB_texture_cube_map_arrayGL_ARB_texture_env_addGL_ARB_texture_env_combineGL_ARB_texture_env_crossbarGL_ARB_texture_env_dot3GL_ARB_texture_floatGL_ARB_texture_gatherGL_ARB_texture_mirror_clamp_to_edgeGL_ARB_texture_mirrored_repeatGL_ARB_texture_multisampleGL_ARB_texture_non_power_of_twoGL_ARB_texture_query_levelsGL_ARB_texture_query_lodGL_ARB_texture_rectangleGL_ARB_texture_rgGL_ARB_texture_rgb10_a2uiGL_ARB_texture_stencil8GL_ARB_texture_storageGL_ARB_texture_storage_multisampleGL_ARB_texture_swizzleGL_ARB_texture_viewGL_ARB_timer_queryGL_ARB_transform_feedback2GL_ARB_transform_feedback3GL_ARB_transform_feedback_instancedGL_ARB_transpose_matrixGL_ARB_uniform_buffer_objectGL_ARB_vertex_array_bgraGL_ARB_vertex_array_objectGL_ARB_vertex_attrib_64bitGL_ARB_vertex_attrib_bindingGL_ARB_vertex_buffer_objectGL_ARB_vertex_programGL_ARB_vertex_shaderGL_ARB_vertex_type_10f_11f_11f_revGL_ARB_vertex_type_2_10_10_10_revGL_ARB_viewport_arrayGL_ARB_window_posGL_ATI_draw_buffersGL_ATI_texture_floatGL_ATI_texture_mirror_onceGL_S3_s3tcGL_EXT_texture_env_addGL_EXT_abgrGL_EXT_bgraGL_EXT_bindable_uniformGL_EXT_blend_colorGL_EXT_blend_equation_separateGL_EXT_blend_func_separateGL_EXT_blend_minmaxGL_EXT_blend_subtractGL_EXT_compiled_vertex_arrayGL_EXT_Cg_shaderGL_EXT_depth_bounds_testGL_EXT_direct_state_accessGL_EXT_draw_buffers2GL_EXT_draw_instancedGL_EXT_draw_range_elementsGL_EXT_fog_coordGL_EXT_framebuffer_blitGL_EXT_framebuffer_multisampleGL_EXTX_framebuffer_mixed_formatsGL_EXT_framebuffer_multisample_blit_scaledGL_EXT_framebuffer_objectGL_EXT_framebuffer_sRGBGL_EXT_geometry_shader4GL_EXT_gpu_program_parametersGL_EXT_gpu_shader4GL_EXT_multi_draw_arraysGL_EXT_packed_depth_stencilGL_EXT_packed_floatGL_EXT_packed_pixelsGL_EXT_pixel_buffer_objectGL_EXT_point_parametersGL_EXT_provoking_vertexGL_EXT_rescale_normalGL_EXT_secondary_colorGL_EXT_separate_shader_objectsGL_EXT_separate_specular_colorGL_EXT_shader_image_load_storeGL_EXT_shadow_funcsGL_EXT_stencil_two_sideGL_EXT_stencil_wrapGL_EXT_texture3DGL_EXT_texture_arrayGL_EXT_texture_buffer_objectGL_EXT_texture_compression_dxt1GL_EXT_texture_compression_latcGL_EXT_texture_compression_rgtcGL_EXT_texture_compression_s3tcGL_EXT_texture_cube_mapGL_EXT_texture_edge_clampGL_EXT_texture_env_combineGL_EXT_texture_env_dot3GL_EXT_texture_filter_anisotropicGL_EXT_texture_integerGL_EXT_texture_lodGL_EXT_texture_lod_biasGL_EXT_texture_mirror_clampGL_EXT_texture_objectGL_EXT_texture_shared_exponentGL_EXT_texture_sRGBGL_EXT_texture_sRGB_decodeGL_EXT_texture_storageGL_EXT_texture_swizzleGL_EXT_timer_queryGL_EXT_transform_feedback2GL_EXT_vertex_arrayGL_EXT_vertex_array_bgraGL_EXT_vertex_attrib_64bitGL_EXT_x11_sync_objectGL_EXT_import_sync_objectGL_IBM_rasterpos_clipGL_IBM_texture_mirrored_repeatGL_KHR_debugGL_KTX_buffer_regionGL_NV_bindless_multi_draw_indirectGL_NV_bindless_textureGL_NV_blend_equation_advancedGL_NV_blend_squareGL_NV_compute_program5GL_NV_conditional_renderGL_NV_copy_depth_to_colorGL_NV_copy_imageGL_NV_depth_buffer_floatGL_NV_depth_clampGL_NV_draw_textureGL_NV_ES1_1_compatibilityGL_NV_explicit_multisampleGL_NV_fenceGL_NV_float_bufferGL_NV_fog_distanceGL_NV_fragment_programGL_NV_fragment_program_optionGL_NV_fragment_program2GL_NV_framebuffer_multisample_coverageGL_NV_geometry_shader4GL_NV_gpu_program4GL_NV_gpu_program4_1GL_NV_gpu_program5GL_NV_gpu_program5_mem_extendedGL_NV_gpu_program_fp64GL_NV_gpu_shader5GL_NV_half_floatGL_NV_light_max_exponentGL_NV_multisample_coverageGL_NV_multisample_filter_hintGL_NV_occlusion_queryGL_NV_packed_depth_stencilGL_NV_parameter_buffer_objectGL_NV_parameter_buffer_object2GL_NV_path_renderingGL_NV_pixel_data_rangeGL_NV_point_spriteGL_NV_primitive_restartGL_NV_register_combinersGL_NV_register_combiners2GL_NV_shader_atomic_countersGL_NV_shader_atomic_floatGL_NV_shader_buffer_loadGL_NV_shader_storage_buffer_objectGL_ARB_sparse_textureGL_NV_texgen_reflectionGL_NV_texture_barrierGL_NV_texture_compression_vtcGL_NV_texture_env_combine4GL_NV_texture_expand_normalGL_NV_texture_multisampleGL_NV_texture_rectangleGL_NV_texture_shaderGL_NV_texture_shader2GL_NV_texture_shader3GL_NV_transform_feedbackGL_NV_transform_feedback2GL_NV_vdpau_interopGL_NV_vertex_array_rangeGL_NV_vertex_array_range2GL_NV_vertex_attrib_integer_64bitGL_NV_vertex_buffer_unified_memoryGL_NV_vertex_programGL_NV_vertex_program1_1GL_NV_vertex_program2GL_NV_vertex_program2_optionGL_NV_vertex_program3GL_NVX_conditional_renderGL_NVX_gpu_memory_infoGL_NVX_nvenc_interopGL_SGIS_generate_mipmapGL_SGIS_texture_lodGL_SGIX_depth_textureGL_SGIX_shadowGL_SUN_slice_accumImplementation Limits:GL_MAX_3D_TEXTURE_SIZE = 2048GL_MAX_ATTRIB_STACK_DEPTH = 16GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = 16GL_MAX_CLIP_PLANES = 8GL_MAX_COLOR_ATTACHMENTS_EXT = 8GL_MAX_COLOR_MATRIX_STACK_DEPTH = 2GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 192GL_MAX_CUBE_MAP_TEXTURE_SIZE = 16384GL_MAX_DRAW_BUFFERS = 8GL_MAX_ELEMENTS_INDICES = 1.04858e+06GL_MAX_ELEMENTS_VERTICES = 1.04858e+06GL_MAX_EVAL_ORDER = 8GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = 2048GL_MAX_LIGHTS = 8GL_MAX_LIST_NESTING = 64GL_MAX_MODELVIEW_STACK_DEPTH = 32GL_MAX_NAME_STACK_DEPTH = 128GL_MAX_PIXEL_MAP_TABLE = 65536GL_MAX_PROJECTION_STACK_DEPTH = 4GL_MAX_RENDERBUFFER_SIZE_EXT = 16384GL_MAX_SAMPLES_EXT = 32GL_MAX_TEXTURE_COORDS = 8GL_MAX_TEXTURE_IMAGE_UNITS = 32GL_MAX_TEXTURE_LOD_BIAS = 15GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT = 16GL_MAX_TEXTURE_SIZE = 16384GL_MAX_TEXTURE_STACK_DEPTH = 10GL_MAX_TEXTURE_UNITS = 4GL_MAX_VARYING_FLOATS = 124GL_MAX_VERTEX_ATTRIBS = 16GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 32GL_MAX_VERTEX_UNIFORM_COMPONENTS = 4096GL_NUM_COMPRESSED_TEXTURE_FORMATS = 23GL_SAMPLE_BUFFERS = 1GL_SAMPLES = 2GL_ALIASED_LINE_WIDTH_RANGE = 1, 10GL_ALIASED_POINT_SIZE_RANGE = 1, 2047GL_MAX_VIEWPORT_DIMS = 16384, 16384GL_SMOOTH_LINE_WIDTH_RANGE = 0.5, 10GL_SMOOTH_POINT_SIZE_RANGE = 1, 189.875
RE: Things related to Scout+
Sorry, no.( But, my laptop - the game works well. There is a Giraffe))) video card.
RE: Things related to Scout+
@sapog662 You have installed the latest drivers for the ATI card?
RE: Things related to Scout+
For reasons I can't fathom, F1 key isn't workingany advice?
RE: Things related to Scout+
Ouch! I made a grave mistake. I have distributed my personal executable, which has replaced the F1 key for the 5 key on the numeric pad. Excuse me. :swoon: Here you can download this little fix pack that contains the correct executable: Windows32, Linux32, Linux64 Only must unpack and replace the wrong executable, by the new . :good:
RE: Things related to Scout+
Yes, it was in the new driver. Now the game works well.
RE: Things related to Scout+
Thanks Walterar!
RE: Things related to Scout+
I noticed that walterar's console.lua doesn't work with Scout Plus 20f. For those that don't know, this file will allow you to restore your game reputation when you start a new game. I disabled the incompatible lines so that it no longer crashes. Those lines enabled you to set up your ship's equipment. To use this you must write down your statistics (money, equipment, missions, shots and kills) then edit this file and insert your numbers. It also adds console shortcuts for adding money and changing your ship, which you can learn if you read the file. I input my reputation numbers, then give myself $100000 and buy my equipment and Scout Plus membership, then set my money amount to what I had before. This is handy if you want to continue your game after a Scout upgrade or migrate from stock Pioneer or Genesia. Here's a link to the original post,http://spacesimcentral.com/ssc/topic/3229-new-game-mod-pioneer-scout/page-17[/url] here's the modified file.[attachment=2941:console.zip]The location where to put the file varies with your operating system. It will be the same folder that contains your Scout Plus config.ini and the mods and savefiles folders.
RE: Things related to Scout+
New console.lua for Scout + G21F Download [/url] here Unzip and put in the user directory (were is config.ini)Starts Scout+ G21fOpen the console and type r() and "enter"Look at the changes in "Personal Information" and "Ship Information"Now, edit console.lua, and you can do what you want. You'll see many other options. This is the code:-- console.lua for Pioneer Scout Plus g21f--Game = import("Game")Space = import("Space")Character = import("Character")equipment = import("Equipment")local cargo = equipment.cargolocal misc = equipment.misclocal laser = equipment.laserlocal hyperspace = equipment.hyperspacefunction sp(ShipsCount)--local basePort = Game.player:GetDockedWith()ShipsCount=ShipsCount or basePort.numDocks - 2for i = 1, ShipsCount doSpace.SpawnShipDocked("varada", basePort)-- Space.SpawnShipDocked("storeria", basePort)endend-- for full spawn docked You just type in console: sp()function e(s)-- e-xplode a ship targets = s or Game.player:GetCombatTarget()s:Explode()end-- for explode a ship target You just type in console: e()function m(amount)-- m-oneyamount = amount or 100000Game.player:AddMoney(amount)end-- You just type in console: m()-- or type: m(put here you amount)function i(stat)-- i-nvulnerablestat = stat or trueGame.player:SetInvulnerable(stat)end-- You just type in console: i()function c(s)-- c-ombat (auto)s = s or Game.player:GetCombatTarget()Game.player:AIKill(s)end-- You just type in console: c()function r(s)-- r-estore (configure it)s = s or "constrictor_a"Game.player:SetShipType(s)Game.player:AddEquip(misc.atmospheric_shielding)Game.player:AddEquip(hyperspace['hyperdrive_4'])Game.player:AddEquip(cargo.hydrogen, 16)Game.player:AddEquip(laser.pulsecannon_rapid_2mw)Game.player:AddEquip(misc.laser_cooling_booster)Game.player:AddEquip(misc.shield_generator)Game.player:AddEquip(misc.autopilot)Game.player:AddEquip(misc.radar_mapper)Game.player:AddEquip(misc.scanner)Game.player:AddEquip(misc.hypercloud_analyzer)Game.player:AddEquip(misc.missile_naval, 2)Game.player:AddMoney(25000)_G.MissionsSuccesses = 11_G.MissionsFailures = 1_G.ShotsSuccessful = 134_G.ShotsReceived = 145Character.persistent.player.killcount = 5end-- You just type in console: r()function r2(s)-- r-estore (configure it)s = s or "sidie_m"Game.player:SetShipType(s)Game.player:AddEquip(misc.atmospheric_shielding)Game.player:AddEquip(hyperspace['hyperdrive_2'])Game.player:AddEquip(cargo.hydrogen, 4)Game.player:AddEquip(laser.pulsecannon_dual_1mw)-- Game.player:AddEquip(misc.laser_cooling_booster)Game.player:AddEquip(misc.shield_generator)Game.player:AddEquip(misc.autopilot)Game.player:AddEquip(misc.radar_mapper)Game.player:AddEquip(misc.scanner)-- Game.player:AddEquip(misc.hypercloud_analyzer)Game.player:AddEquip(misc.missile_naval, 1)Game.player:AddMoney(25000)_G.MissionsSuccesses = 11_G.MissionsFailures = 1_G.ShotsSuccessful = 134_G.ShotsReceived = 145Character.persistent.player.killcount = 5end-- You just type in console: r2()function r3(s)-- r-estore (configure it)s = s or "police_mecha"Game.player:SetShipType(s)Game.player:AddEquip(misc.atmospheric_shielding)-- Game.player:AddEquip(hyperspace['hyperdrive_4'])-- Game.player:AddEquip(cargo.hydrogen, 16)Game.player:AddEquip(laser.pulsecannon_dual_1mw)-- Game.player:AddEquip(misc.laser_cooling_booster)-- Game.player:AddEquip(misc.shield_generator)Game.player:AddEquip(misc.autopilot)-- Game.player:AddEquip(misc.radar_mapper)Game.player:AddEquip(misc.scanner)-- Game.player:AddEquip(misc.hypercloud_analyzer)-- Game.player:AddEquip(misc.missile_naval, 2)Game.player:AddMoney(25000)_G.MissionsSuccesses = 11_G.MissionsFailures = 1_G.ShotsSuccessful = 134_G.ShotsReceived = 145Character.persistent.player.killcount = 5end-- You just type in console: r2()function s(shi)-- shi-p (configure it)shi = shi or 'adder'-- shi = shi or 'ac33'-- shi = shi or 'amphiesma'-- shi = shi or 'anax'-- shi = shi or 'caiman'-- shi = shi or 'centurion'-- shi = shi or 'cobra3_a'-- shi = shi or 'cobra3_b'-- shi = shi or 'cobra_mk1_a'-- shi = shi or 'cobra_mk1_b'-- shi = shi or 'cobra_mk1_c'-- shi = shi or 'constrictor_a'-- shi = shi or 'constrictor_b'-- shi = shi or 'deneb'-- shi = shi or 'dsminer'-- shi = shi or 'eagle_lrf'-- shi = shi or 'eagle_mk2'-- shi = shi or 'eagle_mk3'-- shi = shi or 'hullcutter'-- shi = shi or 'inter_shuttle'-- shi = shi or 'kanarascout'-- shi = shi or 'ladybird'-- shi = shi or 'lancet'-- shi = shi or 'lanner'-- shi = shi or 'lunarshuttle'-- shi = shi or 'malabar'-- shi = shi or 'molamola'-- shi = shi or 'molamolax2'-- shi = shi or 'manta'-- shi = shi or 'mcu'-- shi = shi or 'natrix'-- shi = shi or 'nerodia'-- shi = shi or 'pumpkinseed'-- shi = shi or 'pumpkinseed_x2'-- shi = shi or 'shadowbc'-- shi = shi or 'sidie_m'-- shi = shi or 'sinonatrix'-- shi = shi or 'storeria'-- shi = shi or 'varada'-- shi = shi or 'vatakara'-- shi = shi or 'venturestar'-- shi = shi or 'viper_hw'-- shi = shi or 'viper_lz'-- shi = shi or 'viper_mw'-- shi = shi or 'viper_police'-- shi = shi or 'viper_tw'-- shi = shi or 'wave'-- shi = shi or 'xylophis'Game.player:SetShipType(shi)end-- You just type in console: s()-- or type: s("wave")
RE: Things related to Scout+
I still prefer Vuzz's Milkyway skybox for the Sol system. I made a mod for SP21F with it and thought I'd share.[attachment=3012:Vuzz_Milkyway_SP21.zip] Next I'm going to use the new console to "continue" my adventures! :gamer:
RE: Things related to Scout+
Walterar, I noticed two minor problems immediately.One, In the saved game list there is a black background and a black highlight to show which game is selected. I can't see the highlight.Two, There are some minor English syntax errors in the texts. I'll read through the files and send you some suggested corrections in a day or two.Thank You Sir! :pioneer: