Capital systems for the procedural generated faction systems
Capital systems for the procedural generated faction systems
Is it possible to make each faction in the procedurally generated factions to have their own capital system of sorts at least close to sol ( would add to the immersion and populate space) and possibly down the track make the universe a bit more usable
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fluffyfreak
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RE: Capital systems for the procedural generated faction systems
This already happens, when a faction is created it's assigned a homeworld.There's just not much information hooked up about it all.it's something I keep meaning to revisit and expand but I never seem to have the time.
RE: Capital systems for the procedural generated faction systems
ah ok, another idea is an administrative capital and military capital, perhaps a few developed world under that within each faction. Mining worlds, farming, tourism, refinery, water production worlds. Just a few ideas to work with if youre fleshing out factions a bit more. Not sure how many other programmers are working on this at the moment but if any lurking programmers who are stepping up read this feel free to throw a commit in