See screenshots of pre-alpha development

The world's first MMCSA (Massively Multiplayer Collectable Strategy Adventure)
Spacemasters is an epic game combining elements from TCG's, RPG's, Strategy, and Adventure genres. The most original space strategy title to come out in years, Spacemasters moves away from the slew of Masters of Orion clones, and Eve Online wannabes.
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DocDarkstar
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See screenshots of pre-alpha development

Post by DocDarkstar »

Until recenyly, this was how fleets were built and ships were equipped, we're working on streamlining[attachment=2602:fleet management.jpg] The dev team is still deciding on whether to push for full 1080p or concentrate on mobile screen resolution[attachment=2603:gamescreen1080p.jpg] Enter the gamne[attachment=2604:Main menu.jpg] Learn about where the fight is happening[attachment=2610:Startthefightiphone.jpg] The Ship infocard, the central piece of the game mechanics[attachment=2605:maincard.jpg] Missions often take place across huge parts of the galaxy, see your mission status quickly with the map button[attachment=2606:mapbuttonuse.jpg] Launch attacks easily with any ship[attachment=2607:shipattackiphone.jpg] How jumps are initiated, although this ship is locked down[attachment=2608:shipoimmobilizedscreen.jpg] Speial abilities, equipment upgrades, elite crewmembers, this game has more variety than any other space strategy game when it comes to ship on ship combat[attachment=2609:shipspeciallaunch.jpg] 
DocDarkstar
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RE: See screenshots of pre-alpha development

Post by DocDarkstar »

Equiop your ships with powerful upgrades. Different rarities and levels make custoomization truly unique. No two fleets can ever be the same. Upgrades, equipment, and cremembers level up seperately, and can be switched between ships at will.[attachment=2611:shipcardequipstats.jpg] Easily see at a glance what is happening anywhere in the sector. Each mission takes place in a sector. A sector can range anywhere from 3 planets/interstellar phenomena, all the way to dozens in a major campaign battle map.[attachment=2612:mapcard.jpg]
DocDarkstar
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RE: See screenshots of pre-alpha development

Post by DocDarkstar »

[sharedmedia=core:attachments:2627][sharedmedia=core:attachments:2617][sharedmedia=core:attachments:2619][sharedmedia=core:attachments:2620][sharedmedia=core:attachments:2621][sharedmedia=core:attachments:2622][sharedmedia=core:attachments:2624][sharedmedia=core:attachments:2625] [sharedmedia=core:attachments:2628] if you arenbt checking the dev thread, here's some more screens 
DocDarkstar
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RE: See screenshots of pre-alpha development

Post by DocDarkstar »

[attachment=2646:spaceyskin.png]
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