Unending Galaxy - Beta 4.1 [0.9.5.1] Released ! (2015-04-22)

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robske
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RE: Unending Galaxy - Beta 4.1 [0.9.5.1] Released ! (2015-04-22)

Post by robske »

@robske: I am glad it's running fine now, even if i kinda "hope" you get that issue again so I can investigate it further, it's bugging me now ^^. I was thinking about getting into C# too, garbage collection would have made my life so much easier in the early development. Maybe for another project with Unity. Cheers,SK. Unity, oh heck no. Have had so many issues with games using unity. Memory management in unity is really shitty. Performance ditto. Its like 100 times worse (exaggerating a bit) than XNA, Monogame or SFML. The game I was coding ate 70% of a i5 2500K on unity. Same code ran through XNA/Monogame would eat just 2%. Its an astronimical difference. Its like coding a fucking RTS game in an inefficient manner in PHP or javascript. Its a recipe for disaster.
SerialKicked
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RE: Unending Galaxy - Beta 4.1 [0.9.5.1] Released ! (2015-04-22)

Post by SerialKicked »

You're one of the few I met who doesn't swear by it. To be honest, I am not that surprised by the performance gap. Most Unity based games run badly on my computer (which is decent) despite having no feature that look that CPU/GPU hungry. It is a freaking huge layer between your code and the resulting binary, after all. And it's made to cater (in large part) to users who don't want to learn code, which probably doesn't help performance wise. I'll check monogame, heard good things about it. Not that I really need a new library now that I have my own tools. But, hey, having alternatives is always a good thing.
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RE: Unending Galaxy - Beta 4.1 [0.9.5.1] Released ! (2015-04-22)

Post by robske »

Unity is more similar to scripting than really proper coding :) Its kinda like making games with gamemaker. You can make tons of fun stuff with it real fast, but the performance is shitty to say the least ;) Monogame has its issues here and there, but generally it builds upon the XNA framework and it is open source (meaning you can take a look what it does under the hood and alter that if need be). I know AI War is coded in C#/.NET using SlimDX. Not sure if that's being actively updated still, but SharpDX might be worth looking into too ;)
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RE: Unending Galaxy - Beta 4.1 [0.9.5.1] Released ! (2015-04-22)

Post by SerialKicked »

I published a 'nightly build' of the game. It features a new flight model using thrust and rotations. I think it works much better than the previous method.The build itself is available here.It's just the executable file, so it's rather small. You need to extract it in the Beta 1 installation folder. Will probably break savegames, so backup if needed.
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RE: Unending Galaxy - Beta 4.1 [0.9.5.1] Released ! (2015-04-22)

Post by NatureDruid »

DId anyone else get the NSIS Installer Integrity error?
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RE: Unending Galaxy - Beta 4.1 [0.9.5.1] Released ! (2015-04-22)

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DId anyone else get the NSIS Installer Integrity error? It sounds like your download did not completed successfully for a reason or another. In case it's our host being the issue, there's a download[/url] link available at indieDB.
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RE: Unending Galaxy - Beta 4.1 [0.9.5.1] Released ! (2015-04-22)

Post by SerialKicked »

Could someone be a dear and install my new version before i officially release it ? It seems to work okay as long as Windows' themes are enabled (yes, still). But beta 1 did too and some people couldn't make it run. http://www.anarkisgaming.com/down/uginstall085.exe[/url] Thanks 
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RE: Unending Galaxy - Beta 4.1 [0.9.5.1] Released ! (2015-04-22)

Post by sscadmin »

It seemed to install ok and play (nice impovements from the last time I played btw). Only thing that I saw was during the start a new game phase and it loading its assets the window went non responsive three times, but the game eventually loaded ok. Took about 1min or so to load. Just a quick feedback point, for those people that hate reading docs about games... would be nice to have some small tooltips on the icons so you know what they do (espeically those ones that show up in the bottom right/left side of the screen. I have to say the windowed mode seems to work better now than before.
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RE: Unending Galaxy - Beta 4.1 [0.9.5.1] Released ! (2015-04-22)

Post by SerialKicked »

Unending Galaxy [Beta 2: Yaar! Edition] Released A combat focused update with new ship physics, new missions, weapons, a pirate guild, a bounty board and many other stuff.Release[/url] PostDownload[/url] Link display / performance issues ? you[/url] can try this @DarkOne: Depending on when you downloaded the thing, you may or may not have the latest version. I published it 2 hours ago or so (the latest has 2 executable files) Main UI tooltips are available. They don't close very well if there's a menu open, though. (fixed now, but a bit too late) Game Controls and Settings > Show Help Tooltips.(don't use bloom filter/shader) 1.0 should also have a small tutorial and more context help, but there's a limit to what the UI can teach. It's a fairly large simulation and figuring out how the systems are working together is also part of the challenge.
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RE: Unending Galaxy - Beta 4.1 [0.9.5.1] Released ! (2015-04-22)

Post by SerialKicked »

Is it just me or the forum editor is completely broken ?Anyway,Beta 3 released !This is a fairly major release with a big performance boost and a load of bug fixes. It's mostly focused on trading with the addition of the new automated system trader (a fire & forget order that will make one of your ship buy low and sell high in a given solar system). There's also semi random global events (good or bad). Swarm lifeforms become a real threat too. For more details, refer to the release post.The game can be downloaded for free on my website. You can also buy the deluxe edition at itch.io (5 bucks), it contains a 1000 sector large (!) hand-crafted map, the game editors and 4 additional starting scenarios.Cheers,SK.
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RE: Unending Galaxy - Beta 4.1 [0.9.5.1] Released ! (2015-04-22)

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Congrats on Beta 3. Getting closer to that gold release and reading over that release post and you have indeed been busy with all of these enhancements and features added (specially the sector ownership and trading), nice job! Do you know if your close to getting t he game on Steam or any other digital download service? Is it just me or the forum editor is completely broken ? Hmm what do you mean by this? Are you editing a existing post or creating a new one? I edit and create posts almost everyday I haven't seen anything acting up..... but I am the admin so it seems like everything always works for me :) heh
SerialKicked
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RE: Unending Galaxy - Beta 4.1 [0.9.5.1] Released ! (2015-04-22)

Post by SerialKicked »

re: game Thanks ! Well, in addition to itch.io, I plan on releasing the 1.0 on Desura and Steam Greenlight. No idea if it will be green-lighted but that's a hell lot of exposure nonetheless :) re: forum It's working properly now, no idea what happened.Got an error when saving an edit (undefined error), the link to the full editor wasn't working. Also no proper editor menu with the nice icons.As I was uploading files left and right at the same time, the page's scripts may have timed out
robske
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RE: Unending Galaxy - Beta 4.1 [0.9.5.1] Released ! (2015-04-22)

Post by robske »

re: game Thanks ! Well, in addition to itch.io, I plan on releasing the 1.0 on Desura and Steam Greenlight. No idea if it will be green-lighted but that's a hell lot of exposure nonetheless :) re: forum It's working properly now, no idea what happened.Got an error when saving an edit (undefined error), the link to the full editor wasn't working. Also no proper editor menu with the nice icons.As I was uploading files left and right at the same time, the page's scripts may have timed out Building a popularity base on Desura/IndieDB sure helps a lot with getting ready to get greenlighted :) I'd gladly pay 15$ or so for the full game once done :) Possibly even a bit more. Im inclinded to say more, but you know some people may complain about that :P
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RE: Unending Galaxy - Beta 4.1 [0.9.5.1] Released ! (2015-04-22)

Post by SerialKicked »

Well, I can't really talk about pricing on Desura and Steam yet. I have to see how much is going to be eaten by taxes, currency conversion and their rate exactly first. It's likely to be a bit higher than on itch.io. In any case, it will be less than 15 bucks. However, people can already buy[/url] the game for anything starting at 5$ at itch.io. As per the store's policy, if you think the game deserve it, you can choose to pay more (people tend to do that so far). It will give a key that will work for any future version. Once the game is finished, the price will ramp up to around 10 bucks. Yes, I am trying this crazy business model where a beta product (hence, unfinished and buggy) actually costs less than a full featured one :biggrin: Cheers,SK.
robske
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RE: Unending Galaxy - Beta 4.1 [0.9.5.1] Released ! (2015-04-22)

Post by robske »

Minecraft did the same basically. But nowadays on early access many games cost more on early access than when fully released x) Planetary Annihilation is a classic example of that.
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RE: Unending Galaxy - Beta 4.1 [0.9.5.1] Released ! (2015-04-22)

Post by SerialKicked »

Beta 4.1 has been released As usual, the release[/url] post is on my website, but here are the main points:Improved individual combat AI (better flying patterns and turret tracking)Reworked economic system (trade stations rewrite, dynamic pricing, factories' production and needs rebalance)Many user interface tweaks and improvementsMultiple bug fixes (42) and general stability improvementLots of the improvements are a direct result of the input from the[/url] topic on the dwarf fortress board. This is likely to be the last major Beta before the 1.0 release. Cheers,SK.
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