Audio issue under OpenSUSE 13.1

Pioneer is an open-ended space adventure game. Explore the galaxy, make your fortune trading between systems, or work for the various factions fighting for power, freedom or self-determination.
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DianaRose
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Joined: Tue Jul 01, 2014 1:17 am

Audio issue under OpenSUSE 13.1

Post by DianaRose »

Upon launching the game, there appears to be no audio output. Launching the game in a terminal yields the error: "Count not initialise SDL: Audio target 'pulse' not available." (typos included as produced in the terminal window) My system has pulseaudio installed and properly configured, and the usual tricks like "export SDL library" don't seem to work. Does anyone have any input on this? Thank you!
Potsmoke66
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Joined: Sun Nov 27, 2016 2:43 pm

RE: Audio issue under OpenSUSE 13.1

Post by Potsmoke66 »

you received no answer yet?what about to post this under "!!Pioneer Question Time!!" ? maybe it has been overseen.unfortunately i can't help you at all i'm not a Linux user. if you post this under the above thread it will be helpful for them if you add following to your post:openGL.txtstderr.txtstdout.txt(if they contain something)i can't tell you exactly where to find them, since i'm running Windows, but it will be some localized folder e.g. user/yourname/pioneer as well as a proper specification of your machine and OS you use. and cross fingers that someone will answer.
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Geraldine
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RE: Audio issue under OpenSUSE 13.1

Post by Geraldine »

You could also try raising an issue on Git[/url] Hub? That way the devs get to see it right away. Hope you find a solution soon.
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RE: Audio issue under OpenSUSE 13.1

Post by Guest »

Please check the following: - What version of libsdl do you have installed?- Do you have the SDL_AUDIODRIVER environment variable set when running Pioneer?- Try running with the command "env -u SDL_AUDIODRIVER ./pioneer" to ensure SDL_AUDIODRIVER is not set (in which case SDL should autoselect an appropriate audio system)- Try running with the command "SDL_AUDIODRIVER=pulseaudio ./pioneer" to explicitly tell SDL to use PulseAudio. Edit: SDL_AUDIODRIVER, not SDL_AUDIO, sorry.
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