Evochron Legacy Launched...

Discuss Starwraith Games open ended mercenary style of games. They are all great quality and feature driven by its community. Discuss all the games within (Starwraith I, II, III, IV, Riftspace, Evochron Series and Arvoch Conflict).
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Caleb
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Evochron Legacy Launched...

Post by Caleb »

Hi Guys! Great News!! Evochron Legacy is available via direct download and on Steam. The game's official website is here: http://www.starwraith.com/evochronlegacy/index.htm[/url] If you'd like to read the history behind its development, design goals, and new features, please visit this development page: http://www.starwraith.com/evochronlegacy/development.htm[/url] During the launch week, if you purchased Evochron Mercenary directly from SW3DG or through Steam, you may qualify for a 40% discount on this game. For Steam owners, the discount should already be available if you currently have Evochron Mercenary in your library. For direct order owners, the order page on the game's website provides a link to acquire the discount. Thank you for your support and patience. And thank you to the testing team who have helped over the last year through 88 main version updates and a bunch of patches through alpha and beta testing. It's taken a long time getting here since 2011, but hopefully the game is better for it and space-sim fans have fun playing it. I hope you enjoy the game! www.evochron.com[/url] id="398170">http://store.steampowered.com/app/398170/[/url]
IronHound
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RE: Evochron Legacy Launched...

Post by IronHound »

Fantastic! The discount is nice too, would be sweeter if I could use it from say the direct store to the steam one. I have funds in my steam wallet, but not in real life. :P Hope to see the multiplayer come back to life, it was alot of fun in Mercenary.
ExpandingMan
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RE: Evochron Legacy Launched...

Post by ExpandingMan »

Purchased immediately of course: very happy to have the discount for owning Evochron Mercenary! I'm really looking forward to digging into this. These are really the only modern sims which have the flight model right. It absolutely feels like a spacecraft is supposed to. Thanks to that, this game coming out is to me a big event that surely won't get the fanfare from the gaming media that it deserves. Now I have the difficulty of balancing this, Starsector (recently purchased) and Elite Dangerous. That's a good problem to have. I do run the risk of the proper flight model of Evochron leaving me very frustrated with the (admittedly often enjoyable) monstrosity that is the Elite Dangerous flight model. Maybe it'll be good to leave it in the dust for a month or so while they continue working on expansions. Also, somebody please smack the two idiots who down-voted on Steam after playing it for like 1 hour. Seriously, who the hell would thumbs-down one of the Evochron games?
Pinback
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RE: Evochron Legacy Launched...

Post by Pinback »

Will be picking up a copy at the weekend.
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sscadmin
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RE: Evochron Legacy Launched...

Post by sscadmin »

Is there anything posted about what are the new things or enhancements to Legacy from Mercenaries?
IronHound
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RE: Evochron Legacy Launched...

Post by IronHound »

Not really DarkOne. http://www.starwraith.com/evochronlegacy/about.htm[/url] Is about as close as you are going to get. What I got out of it was More of the same but MORE. I'm going to try the demo until I can buy it this weekend. I'll try and come back with some of the differences.
ExpandingMan
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RE: Evochron Legacy Launched...

Post by ExpandingMan »

I haven't spent much time on it yet, but from initial impressions I am rather underwhelmed with the improvements since Evochron Mercenary. There were some basic quality-of-life improvements which were badly needed, mostly having to do with the UI, but it doesn't seem any attention has been paid to that sort of thing. The ship and weapon types still seem far too homogeneous to provide much motivation to earn money. On the bright side, one problem with Evochron Mercenary which drove me absolutely crazy is that the velocity of the cannon bolts were the same relative to the grid, regardless of the velocity of the ship which fired them. This seems to have been fixed (as far as I can tell, the velocity of cannon bolts are always the same relative to the ship that fired them, regardless of that ship's velocity on the grid). This was, in my mind, a very big problem with the combat in Evochron Mercenary, so the significance of this one fix should not be understated. For some reason the makers of space sims, my favorite type of game, so often seem so incapable of understanding why other genres of games have been so successful. Why do people play Borderlands or Diablo for hours on end? Hint: it's not the story, it's not the terrain. It's because those games are always presenting you with new and different ways to play them, and gaining access to these new abilities is a constant motivation to play. I'm not sure why space sims are having such a hard time with that concept. If you have lots of dials to let you continuously vary the stats of your ship and guns, no change ever feels exciting. That's my input at least.
Pinback
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RE: Evochron Legacy Launched...

Post by Pinback »

Bought the game on Friday and still going through the tutorials, I think their are a few caveats for anyone thinking of buying the game. 1 This is a sim not an arcade sim and you will need to look at the tutorials more than once and will need to put some time into it in order to play it.2 Graphic whores don't even bother as you are not going to like it.3 Download the demo first. Anyone know if their is a keyboard overlay for the game as it sure could use one.
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Geraldine
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RE: Evochron Legacy Launched...

Post by Geraldine »

 Anyone know if their is a keyboard overlay for the game as it sure could use one. Yes there is one in the main game folder. Also the Star Wraith community put together a handy guide for Evochron Mercenary, much of it will still be relevant for Legacy. With luck, there might be another edition in the future covering Legacy too. You can find the guide here[/url] 
Pinback
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RE: Evochron Legacy Launched...

Post by Pinback »

Cheers Geraldine I eventually found it one of the steam folder, any one looking for it can find it in C/ Program files x86/ Steam/ Steam App/ Common/ Evochron Legacy. Not had much chance to play it and I,m hopping to get a couple of hours over the weekend.
Pinback
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RE: Evochron Legacy Launched...

Post by Pinback »

Really liking this a lot :cool: it does have a few faults but I think this game will scratch an itch for a lot of people. Nice article by Euro Gamer site about the dev and game. http://www.eurogamer.net/articles/2016-01-31-the-stars-his-destination-meet-the-man-whos-kept-space-sims-flying[/url]
ExpandingMan
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RE: Evochron Legacy Launched...

Post by ExpandingMan »

Very interesting article. I have enormous respect for what Bower has done with these games, in spite of the fact that I'm rather underwhelmed with the changes in Legacy. Does anybody who has had more time to dig into it than I have have anything interesting to report on new features?
Pinback
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RE: Evochron Legacy Launched...

Post by Pinback »

Can't say myself as I never played Mercenary. Cockpit mod to keep an eye http://www.starwraith.com/forum/viewthread.php?tid=12336[/url] Must see if I can find my Babylon 5 sound effects.
Sunderer
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RE: Evochron Legacy Launched...

Post by Sunderer »

Ever want to be a space pirate? Then try this game. :cool:
Pinback
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RE: Evochron Legacy Launched...

Post by Pinback »

Big update on Steam which I stopped from downloading as it's looks more like it's re downloading the whole game again and it seems to have introduced some new bugs. Think I will wait a few days for the hot fixes.
Pinback
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RE: Evochron Legacy Launched...

Post by Pinback »

Let Steam connect to the internet this morning and found another 300 MB patch for EV http://steamcommunity.com/games/398170/announcements/detail/652265472513024957[/url] Now I don't think this a patch it's more like a couple of bit have been changed and then the game has been re uploaded to Steam and it's not the first time this has been done, why it can't be done as a patch I don't know but it starting to get really annoying.
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auryx
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RE: Evochron Legacy Launched...

Post by auryx »

I really, really want to like the Evochron games, and have played a few in the past, but always just found them....well.....soulless and bland, somehow. Not quite sure why. But I owe it to the author to try Legacy, I'll have to give it a go. Pinback, I too hate having to frequently download huge game patches. But when compared to Star Citizen's regular 25GB downloads, 300MB will be refreshingly small! :-) auryx
ExpandingMan
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RE: Evochron Legacy Launched...

Post by ExpandingMan »

I really, really want to like the Evochron games, and have played a few in the past, but always just found them....well.....soulless and bland, somehow. I think one of their big problems is that no new module, ship or upgrade ever feels significant. Some of them are governed by parameters with very small increments, so you sort of get a gradual continuous change that never feels exciting. There aren't too many weapons that feel very different. So, yeah, I agree the games come across feeling extremely bland, and it can be really hard to find motivation to keep playing. It's funny that so many people who hate Elite love that game, because they suffer from so many of the same problems (I happen to love both, so no bias here). It's a shame, because they do so many things so nicely.
Pinback
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RE: Evochron Legacy Launched...

Post by Pinback »

I really, really want to like the Evochron games, and have played a few in the past, but always just found them....well.....soulless and bland, somehow. Not quite sure why. But I owe it to the author to try Legacy, I'll have to give it a go. Pinback, I too hate having to frequently download huge game patches. But when compared to Star Citizen's regular 25GB downloads, 300MB will be refreshingly small! :) auryx Granted it is a small download but I'm on a tight leash, so I have turned Steams updates off for now. I have only played the game for about ten hours but one thing I have noticed is that the NPC ship AI seems a bit weak as in they don't dock at the station or planets or engage in any sort of fighting with each other. The only thing I have seem them do is fly around and occasionally bump into asteroids although I have not been to the war zone or maybe I just need to play it longer.
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RE: Evochron Legacy Launched...

Post by XenonS »

HI,as a fan of Evochron Mercenary it was just a matter of time, so I bought the Legacy sequel.My first impression is a cool one as for grafical improvements and the HUD additions. I surely would be lost if I hadn't made personal EM notes in the past, but the EL in-game Tutorials and docs are nicely done.I've spent a lot of time studying the changes in EL compared to EM in the 'development pages' (Homepage > FAQ > Game changes), so I will assume that most gameplay features of EM are still present in EL, but of course they may play differently because of the additions. So I guess the Terrain Walker, equipment and other objects that can be found on planets, most mission types (now called Contracts), Distress missions, all these are still present ? Thanks anyone to confirm or deny this, but I hope I will soon figure it out myself. My main concern is the game approach: create a new profile, jump in fresh waters and go ahead... or: Is my knowledge of EM useful for combat / trading ?Thanks anyone to share their starting experience :cool: I'm eager to see the major changes done in the Economy and Military alliances that now can completly change during the game, which should make it even more a high replayability. I hope these are not only pure numbers in a list but also reflect on real game action by the AI... Let's see... See you,XenonS
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