open source space simulation to clone major titles like elite dangerous, star citizen, no man's

Do you have a space or scifi related open source or free indie game game project that you are working on that you want to get some feedback and attention for? Post info on your project here.
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wingnexius
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Joined: Thu Apr 30, 2015 7:33 pm

open source space simulation to clone major titles like elite dangerous, star citizen, no man's

Post by wingnexius »

This is mostly a disorganized list of ideas for an open source game engine and space simulation game called windwalker:Oolite and pioner space sim both have free space sims available on linux, which is great. It would be really cool if an open source clone of the new elite dangerous was spawned which draws from star citizen and no man's sky; we need more HD textures in our open source space games and more feature like planet surface exploration and mining. The ability to build ships and create bases really takes the game involvement to another level. Take a few pages from the book of the folks over at EVE online. X rebirth was quite good too.What I am effectively looking for is an EVE online clone with single player story line like freelancer. I want the modernized look and features that are presented in elite:dangerous, star citizen, and no man's sky.Features lacking or missing in those titles include: Ability to board/pirate ship after disabling engines and docking, first person walking hand-to-hand and weapon combat, ability to buy a planet to build a base and industry, terraforming missions, ability to launch probes and drones, involved collection and reverse engineering of alien artifacts, large space combat with 3rd person command module, large battleships that contain smaller ships, technology hacking and password cracking, user create-able weapons, fully integrated trade market and stock investments, outpost and city creator, ability to create jobs on the bulletin board, alliances and guild play, location based damage and focus on skill, real-time development of technology and upgrades from engineers, use of upgrade-able on-board computer which can be overloaded or hacked, EMP for battle sequences and piracy, infinite procedural generated solar systems and plane features as well as bases and enemies, in-combat party customization and ability layout, rich feature cartography tools and data collection objective, cheat codes (console) and modification plugin ready for offline and custom server play, large volume power sources and collector arrays but there is a need to refuel or hibernate the ship to continue travel (can fuel scoop stars and gas giants, can use hydrogen and oxygen [lithium] mined from asteroids, upgrade-able powershed), cloaking ships and body armor, need to repair ship at mechanic or manually with engineer skill and supplies, larger ships can matryoshka doll nest smaller ones in their cargo, crews can be hired for missions, building and piloting of mech ships and suits, flight path and orbital planner, realistic gravitation and star proximity, realistic planet size and atmosphere transitions, ship overheating and radiation damage, need to maintain oxygen levels for crew and fuel consumption, need to have food to feed crew, sandbox buildable and destructible environment, main world wormgates and hidden gates as well as short range ship jumpdrive, business alliance such as transportation or private security, multiple currencies (silver, lithium, hydrogen, and universal credit) and forex market, bartering vs selling system for ship dealers and junk yards, in game drug trade and blackmarket goods, transportation of people and livestock (needs food and oxygen over time), integration of web browser and text/voice/video chat into system hud, full text to speech support and vice versa, realistic weather on planets, cooperative multiplayer play, create your own faction and create star bases and ships, user created job board and user controlled stock market with player companies interactive, fully interactive virtual reality immersion and full controller support with remapping (integrated xpadder and 3D headset ready), regional item availability and faction based relations, ship upgrade system with modular design, include the sol solar system and incorporate real star maps, character creation and class design, fully interactive universe with "alternate endings", fully modable, steerable weapons, location based damage and realistic depreciation, you can buy gear for your character, you can own multiple ships, fully interactive cabin interior, hire crew for multi-user ship actions, augmented vision (night vision, thermal vision, holographic re-imager, etc...), fully supported botting, fully explore-able worlds and player interaction spaces similar to second life, dock ships together in space (space transformer fusing), multi-user bridge, aspect of stealth-adventure fighting, integrated solar system creator (like universe sandbox), and many other features we await to be developed.---Drillable asteroids with abiloty to make base insidebase infiltration and lootingbecome a builder and get paid for bases and real estate, ships, mech suits, guns, etc...in game c++ java/script and xhtml5 scripting and LAMP server console control commands as well as UNIX scriptsuser hosted private serversin game music playerofficial modification to recreate the future in cloud atlas in Nea SO Corpros and blade runnerofficial modification to recreate star wars and sar trek universemod manager built in with support for external mod managerdraw from features in sporeRuns a VM instance of custom tailored linux osfully integrated webrowser and chat client with file sharing p2p systemcpu/memory/gpu core allocation and customizationup to 4 player split screen/multi-instance/multi-controller supportfeedback for virtual reality systems and interactivity suits/bridge simulatorssupport for fractal graphics and fractal equationsintegrated scientific calculatorability to import animated images for profileability to write a custom html5/webGL and java/script profile pagecinematography engine for recording gameplay from multiple camera anglesfully featured game editor client and game sequence editor with easy scripting suportfully featured scripting engine and coding studio which declares in game featuresability to browse and install/freeze/uninstall mods from within gamefriend contact book and lobby manager (single unified game world)integrated firewal and peerblocker; live hieristic scanning and and active injection protectionintegrated vpn p2p filesharing and encrypted chat servercross platform release with game code designed to help exploit/jailbreak/downgrade/gameswap on those systemsworld editorrealistic engivorment with fog, rain, water reflections, open source game engine based on blender buth with different programming language supportemphasis on 1st person shooter ground based combat and infiltration of ships by dockingmp3/wav/mp4-audio/.ogg playback in audio player with live streaming from .m3u & .pls (code from xbmc)support for modern and futuristic weapons (weapons futuristic by default)"zombies", "pirates" and "cops" swarm modesadjustable in game parameters such as frequency of vessel spawning and average power of battlecruiser, average size of vessel, lawlessness, etc...can use drugs liek marijuana or alcohol (also has amphetamine like compound and heroin downer; omitted from game inventory, modification of game files re-enables them)ability to create minefield and put satelite in orbit to survey the galaxy from far away (realistic delay in information)players can have sex with npc and spawn progeny in game (withheld feature still imbedded in game code, can be enabled in console)fully modifyable prices of comodities in trader outposts and realistic inflation/deflation on lithium and silver market; fuel market on hydrogen and lithium; equalized as glactic creditcaptains log reads like a microblog and guest can sign their logbook with additional content (facebook clone) also used as part of matchmaking servicesdata-integrity protocol to hash information after sending from both parties to ensure non-censoringIRC chat built in (full featured ability to chat bot)game action capture with channel disection for audio and video streams from syncronized recordinginclude timebreak game story mod (timestop quantum watch, portal gun, gravity gun)storyline option to be a theif with many opportunities to rob places (oblivion robbery)player abilities and karma/luck/psychic/awareness/etc...infections and dieses in game with doctors and clanstedine labratory creation (really allows you to make organic chemicals and drugs!)include transforming vehiclestobacco shops in game where you can buy bongs pipes lighters and cigarettes as well as cigars and roll your own tobacco (your fingers and teeth stain in the game as well as oxygen requierments and stamina as well as health decreases)items can have activation tokens without specific implication of connection (load water in bong, load weed in pipe)there is a bar where you can go if you are looking for a political assination lifestyleit is possible to build a fabrication workshed for reating custom parts and a crafting/engineering skillmissions to preform recon and interactive survellancedeaths can end with body parts falling off and never being repaired, damage can loose fingers and legspossible to grafitee public places where police might try to arest you (you can create custom tag in the painting browser which suports importable fonts)ability to build your own companylarge cities with mall and liquor store; ship dealer, merchandise, guilds, secure storage, weapon store, apparel and fashion, etc...hunger games related themeability to command robots and have robots mine and run security for youitem collection and questsmissions to race spaceplanes through rings in an asteroid field and first to tag 3 goals in diferent solar systemssimilarities to civilization and sim city engine when managing colonies or planetary interfaceeach copy of game automatically generates it own serial key based on mac adress and windows registration infoability to cheat using wireshark or packet injection software to spawn fake ships and create npc with desired lootsoftware code very small, optomized for fractal sytem maps and procedural generation (continuum generation, a.k.a duality of calculation, system 1 looks the same to all playersmulticore support native to 12-cores and experimental scaling to 36-cores.Has some overclocking tools such as fan speed and system temp manager that can scal performance to fit system status portfolio.Windows version fully optomized for support in wine emulator for use with linux os and playability in virtual machine instance (supports graphics emulation for cloud servers)modyfyable physics engineguns and utilities from marines in aliens vs predator 2customizable user interfaceability to create widgets in game (comodity status, party internet connection speed/ping, etc...)has out of box support for ps4 controller, wii controller, eyetoy, xbox kinect, 3d mouse, psp, and open plugin controller modulein game VM of linux is capable of running an instance of windows xp or another linux flavor internallyintegrated IDE for programming scripts, debugging code, making html pagesfractal based galaxies, star distrobution, coastline, mountain ridges, tree growth, distrobution of elementsowner of bar or base can play music, music machine for suggestions and live playlist creationyou can use water and oxygen to terraform planetengine works for realistic flight simulator with drag and sall conditions, fuel consumption, lift due to wing geometrymall tycoon/buisness tycoon and sims related engine elements for managing personelposible to map midi over usb to controller inputdna cloning and genetic engineeringcan be used to load homebrew on ps4 and xbox one (generic compatibility for ps3 and xbox 360)in game numric conventions can be converted to binary, ternary, decimal, dozenalgame suports use of custom fontscustom IDE based on Kdevelop, eclipse, QtCreatorhigh level of integration for tools and featuresgame supports screen splitting to up to 3 monitorspersistant play universe with NPC that only spawn after death and change characters after a day endsnueronet AI and economy simulatorit is possible to load and boot homebrew code and cracked protection game images (jailbreak magic swap disk) homebrew and exploits can be loaded in over sftp and USB/HDD/CDrandom number generator that uses random.org and lots of internal components for algorithmin game physis almost exclusively in quanternionadjustable corsair for weapons (includes nuclear, biochemical, and mitsubishi logo)rip source code from pioneer space sim, FlightGear flight sim, ground based shooter combat on crysis3, halo3, farcry3, modern warfare 3, counter strike, battlefront, metal gear solid, space based shooter combat on strike suit zero, eve online, freelancer, elite, pioneer, civilization and sim manager based on civilization: beyond earth, the sims, sim city, halo warsgame engine optomized for ground combat, racing, space combat, civilization builder, sim manager, second life internet placeability to create and import custom star maps (import google earth, celestia, stellarium data)ability to auto-mine and auto-forge (auto-shoot combat bot)includes level editorgame starts on earth where a large fleet of human ships is being launched from earth, moon, and mars for colonizing the galaxy. You will be able to watch these NPC players migrate through the universe and can even capture them as slaves for your colony or ship deckaliens as citizens of the empirelots of hidden locations and lost loot in deep spaceability to turn off warp drive between systemspolitical system with voting and laws that change over duration of game play (communist or libertarian constitutionalist?)cloud rendering distributed computing like Einstein@Home and Electric Sheepevolutionary algorithmsyou can command multiple battleships, transports, fighters, even space stations/generation shipsbank account, stock market, forex trade, multi-currencies, cache of silver or lithium/hydrogenwaypont planner, map viewer, shareable waypoints for group playmainworld jumpholes and private jumpholes (for faster long distance travel) requires jump keyautopilot mode for shipsrealistic distances of planet distrobution in sol star systemrealistic planet procession and glactic exionox from star charts of sol star systemchangine corsair for different target types and statusstar system editor like universe sandbox (fully suported clone with extra editor features)in game utilization of realistic technology and engineer design of structures (solar panels are certain efficiency and take up space for power production, fusion energy consumes resources)text to speech and voice commands with importable profile from dragon naturally speaking and windows speech recognitionintelligent chat bots that learn your reactions as positive and negative and interact with you on a faction basiskarma engine similar to fable, oblivion, the simsgenetic programming evolutionary algorithmin game screenshot and recording software?support for python and php?Realistic mineral generator (creates elements based on universal common homgenous and star type to morph even-spread distrobution)fluctuating currency with inflation/deflation in open marketuse of state banks which are federal to manage moneydeep involment in mining and manufacturing, building, selling and terraforming/planetary asset constructionplayers do develop stats that can be used for combat analysis and leaderboard statsincredible list of comodities with a player submission request forum which are added to the game via updatesevents and news in galaxy also you can show up in the news and in bounty hunter shows (cowboy bebop theme)drone vs drone plugin can be used to overlay hud and video from drone feed to controll drones in augmented reality game (supported hack)3d animated fighter formations (can tell fighters to repeat a flight pattern in 3d space)game takes live data and also previous data and runs a fibornacci projection on "forex" market tradeforex data from USD, EUR, JPY, AUS and worldwide silver/lithium/hydrogen values and trade estimation of market valueflooding the market with a comodity brings down its value over timethere is a farming simulator component to the game where you can grow tea and marijuanayour ship can be a submersible and go under water and in oceans, fishing, terraforming collectionAll buildings are enterable (whether locked or not) and have levels where you can loot and cause destructionuse of upgrades such as magnetic sail alows you to recharge electricity while fuel scooping the starsability to create a wormhole gateway and private highway (train simulator)ability to create in game macros (have AI and NPC ships automatically dock, refill, launch, transport, dock, deposit, launch, lather, rinse, repeat)player to player trades can happen in space once docked to eachother from cargo bayplayer to player trades can happen in space station with docked ship over chat window or person to persondynamic economy and gameworld that react and change according to the characters actionshigh atention to detail by precision of science (thrusters manuveur and throttle corectly, space stations rotate to provide artificial gravity, ultra realistic depiction of the milky way star systems, real sizes of systems with propper orbits, adding cargo weight uses more power,photorealistic game world quality (photogrammetry)rock climbing and repelling, hanging out of ships, being lifted up for recoveryexploable interiors more than 66-75%space walks with magnetic and climbing boots and gloveshoverbikes and other small vehicles like monorails ane elevators in buildings and scaffoldsdrone swarms commanded by NPC and players in combat and scoutingability to create traps and set minescomplete compatibility for use of game engine for soccer, football/rugby, baseball/cricket, hockey, bowling, golf, swimming, athletics, basketball, tennis, table tennis, motorsports, skiing/snowboarding, volleyball, boxing/mixed martial arts/wrestling, surfing, boat race, mountain bike/bmx/bike race, horse raceing, bull riding, large loadots of statistics and data in developer moreincorporation of mission success probability, use of probability through statistics mechanicsdeveloper mode built into game through patching with dev "executble" filenative support for 1080 4Kuse of lithium, hydrogen peroxide, and hydrogen as fuel and electonic source in proton lithium fusionhas an RPG engine compatibility with mods in the style of knights of the old republic and final fantasyuse of hacking asnd cracking passwords and phreaking electronics (enter the matrix, deues ex: human revolution, falout 3, large engine compatibility for mini games (wheel of fortune, jeopardy, solitaire, bejeweled, geometry wars, chess, darts, pool, poker, )planets have realistic weather, temperature atmosphere composition, allocated natural resources, etc...contains a quantum computing simulator and quantum handling descision algorihmwarp seed from 12*, 8*, 3*, 1.5*, 0.75*, 0.333*, inclusion of animals and plants in game world as well as bacteria/fungi/virusdifferent kinds of minerals and raw elements available in realsitic ways (need to smelt certain metals, extract gold from minerals, purity of ore, etc...)biome life simulator requires balanced terraforming to sustain animal populations and not have outbreaks?use of steganography and reverse audio clips?High level of immersion in all areas of science wthin the gamescientific simulationanimation for breasts and asses/thighs. Fully supported for nudity patch. Game has the potential for sex.Support for 3d screens and holographic headsetsability to install multiple mods such as star trek and star wars ship packs, modern warfare weapons, halo assets such as enemies and vehiclessupport for surround sound 7.1+ channelshas an imax projector mode for hemisperical screens3d glasses support for regular monitors using r/b shadesbetter than eve online, elite dangerous and no man's skyclosed source release for 4-6 years and then release all components source code to publicserious astrophysics and economy (uses realistic physics and economic simulations)has an in game audio equalizermod for game allows you to play music and use starscape as visualizer, also solar flares can dance to the beatchris suggests: hunger games, building, first person shoter elementlighting laser gun, rail gun, laser gun, plasma ball, particle beam, etc... energy weaponsphotonic crystal, lithium proton fusor, electrolysis, methanol fuel cell, etc...include old school balistic weaponsrobotic sentinelsmech suits and exosckeletons, active electronic armorwire mesh skeleton render modeaudio player based around virtual dj and traktor (some eatures implemented in playlist)archaeology and burried loot, alien artifacts and ships, cities and pyramids underground, and mercinary hunters who try to get the treasuer firts and bring in weaponsnuclear weapons, chemical weapons, biological weaponry and radiation poisoning, post-apocalyptic armagheddon scenariosdark worlds, no sunlight, can oly use infared, and black hole systemssome elements of paprika animeminig asteroids makes hem break up and loose minerals, shooting asteroids makes them break upsteerable missiles?use of deep sleep for extremely long distance jumps?Learning center and library with starmaps and weapons/combat training?find quantum timkeeping device that you can get in archaeology dig, put several of them?Well developed campaing play or free-form space exploration and online massive multiplayermining machines and "planet fracking"Ability to create greeting message with MIDI and mp3/wav/ogggravity bombs and star wars weapons (expecially clone wars)different kinsd of body armor, invisibility, super sheildground based turrets, turrets in doorways, entrances, hallwayscompatibility with cheat engine, memory injector, aimbot, wallhack, etc...incredible server feaures like anti-cheat system and vote to kick for troublesome/cheating players, support for dedicated serversanti-cheat software and bug reportingability to unlock all weapons and perks, unlimited ammo, unlimited suplies, 1-shot kill, rapid-firelots of hidden features in terminal console, like half life, god for single player and dedicated server admindetailed player status report and leader scoreboardgame can take a picture of your face using webcam and use as 3d avatarplayer information is stored on private server including IP adress, OS "serial" number and MAC addresscheats/mods only work in single player, user hosted server, or supported dedicated servervariable AI intelligence, agression, group/pack or single fighting, reaction time, skill, plugin support for user created changesinclude source code and functions from openlancer (freelancer clone)there are laws in the game and rules that relate you to your faction. In the game you can have a wanted level and bounty. Stolen goods can be confiscated by police if you consent to an arrest. You will pay a fine in money ?and loose gameplay time?Open source buisness model through voluntary donations and delayed open-sourcinginstanced server model with party selector or single world dedicated server?Include some elements of world of warcraft in the engine and possibly in playlaunch server for game instance similar to half lifeIpv6 supportstar system discovery and player history monument markers (roster status for discovery/naming/creation)strong piloting gameplaymodification with cartoony coloring setting like in no man's skyfloating cities in the sky and space elevatorssubscription based mainworld dedicated server with lots of extra content that is exclusive to paid servers3d sound ?and dolby support?Chromnium browser application in sub menuin game computer operating system and applicationsin game level editor like space engineers and halo 3scan in face for 3d character face on kinectsystem resources in ships and stations, system overload, system upgradescoolant systems for ships, suits, guns, etc...radar, thermal vision, xray/gamma, night vision, ultraviolet, holographic vision, tetrahertz see through 3dtemperaturecounter strike mod and half life day one asset importmax payne like bullet time, slow motion, time shiftlots of graphs and chartsin game ship computer shows that it is linux, with a penguin gressed as a clone trooperdeployable drones for mining and combat with remote control, multiple drones,skinnable UI for different driver preferences (ship customization)support for command sent via Hyper Text Coffee Pot Control Protocolability to rob nanks for credits through terminal hacking and steal large amounts of silver from vault, also steal small amounts of silver from metal refinariessimulate shipping industry where people in transport haulers can deliver goods to far off systems for delivery schedules and drop off of goodscaptain log in micro-blog fashion available from user profile front pageability to dig and create underground cities and habitatsability to work cranes and other pieces of equipment remotely (smart electronics)animals and other life forms in games, using fermi aproximation and habitable planet data from space telescopesability to create "noahs ark" generation ship that can manufacture life with scientific trainingcompatibility with smart AV reciever and smart TVrealtime dynamic rendering of phsics for thrusters and turrets, asteroid impacts, location damage, etc...game uses SIP and VPN for audio, text, and video sessions. SFTP for file transfers.Blowup the power station and shutdown fortified enermy compoundUse of crawling through ventsability to createmultiple user profiles and play split screen (4 players at once with controllers or usb port mapping)game can map a folder through the virtual console to the VM for 'game-linux' and allow user to use usb device and map virtual drive in game os similar to vm-ware tools. Allows network tunneling and firewallingelements from star wars galaxiesrealist distrobution of chemicals and elements from our universe and different types of stellar historymap of milky way which rotates realistically to the date and time of your current adventure, shifting star maps slightly and making you need to reconfigure your camera viewloading screens, game saves, and cutscens do not giveaway in game event triggersVM has bottom tier specs for running an instance of windows xp and runs a custom distro of linux with a kde interface and 3d window skin. Gpu time can be dedicated to the VM instance and also used as generic multi-core CPU. 64-bit support. Ability to enumerate devices over network. Code from virtual-box.Realistic damage to ship, air-lock breach, coolant leak, cargo damage, glass cracking, thrusters loose power or blow out, machine guns loose accuracy or freedom of motion, wings are less aerodynamic, etc... atmosphere can rip loose parts off or overheat ship, also corrode and impact shock shakes vehiclelots of different clasesof vehicles such as flying cars and hoverbikes. Jetpacks, rocket gliders, mech suits, monorail maglev, space elevator, etc...server has support for beowulf task offloading and client has experimental cloud processing supportincorporation of a few tesla technologies and display of mathmatical formulas like maxwell quanternion when calculating and jumping spaceability to remote pilot ship and send ship into orbit to get back from action, you can call ship to you and it will arrive in the safest manner possibleremote control turrets and sniper robots, drone tricopters, etc...ability to form allies wihout joining factionhas a modular ship and base creator like kinetic voidcompatibility to export models to cad and matlabdiffernt kinds of sheidls and armor with an ability to overlap 2/3character flexibility animations based on acrobatics and yoga, martial arts, althletic sports, twister, sexual positionsheat shileds and coolant systemsradiation shielding and absorber that needs replacingattention to detail in ropes and bridges, realistic sway and taughtnessbiology and growth simulator, animals evolve and can have trangenic mutations that result in new speciesbig holes and deep underground tunnels that lead to caverns lined with citiesinclusion of the consitution of irislundin the game which can be read at the library (used when studying law to become a police force member)in game music generated by musical creation AI 'bot' that creates music based on generic template with 36 preselected songs that are fitting for vibes within the gameinclude comodities like beeswax, coconut milk, almond oil, avacados, bacon, pizza, apples, ability to genetically engineer and popluate planet, gene editor, chromisomes, realistic dna viewer that jumps large segments of code (game engine can however show you all segments of code like computer editor, tool also works for hex and memory dumps), creature creation system like spore, mixing segments of code creates new creatures, follows similar rules to real genetic science, engine can auto select appropriate cross genetics for user specified changesability to do chemistry in game to create fuel, nanocrystals, create composites, create successful genetic experiments, create drugs, make supplies for manufacturing technology, synthesize medicine, nutrients, clean co2 scrubbers, refine raw materialsmusic generator creates melodies from fractals that are harmonically analysed and matched for melody creation, computer generated music and sound effects, works like pandora with differnt generes and user opinion influences generated soundterraform terrain generator that uses fractals to create random planets and land features (like voxel form)ocean water features waves realsitic to gravity interactionsinternet data actually uses a holographic method of fractal compression, as discussed in the video gameloss-less fractal compressiongame engine capable of rendering complex 3d fractal procedurally generated self-iterating mapcanyons and coastlines are 3d fractals, plants and animal skins are fractals, textures on asets are fractals (some are custom crossovers), asteroids are fractal and precedurally generated, clouds, solar flares, smoke, player eyes, genetic sequences, lighting effects, forests, etc...interactive holograms in gameengaging an enemy will rain the AI nueronet on ho w to better play with youmachine learning and data mining with semi-supervised reinforcement learningquantum, fractal, and holographic programming language support and engine featuresin game universe is adaptive and evolving, science of generative process, chaos heory, buttery fly effect, evolutionary computation, emergent programming, quantum cognition nueronet artificial intelligence and quantum consious mind/artificial consiousnessquantum probabilitystring and m theory physicsuse of gravitoeletromagnetism, magnetic sails, wormholes, etc...simulated electrical interactions in stellar bodies and plasma filamentsd between multiple stars, lighting on planets, space weather, etc...digital physics and computational universegame has ability to select from base-10 to base-12 numerical units in gamegame staged on single unified world server or 3-12 dedicated server partition slecatable in server rosterswarm and nomad intelligence, game engine designs highways as time goes on, relying on most frequently traveled routesfor design and construction of permannet wormhole gatewaysconstructual baesd gameplay mechanics with generative systemssocial simulation, simulated economy, simulated terraforming, crowd simulation, quantum game theorysynthetic intelligence, recursive intelligence (strong AI), program synthesis, inductive programming, soft programming and soft computinguse or euler, ternary, and base-12 numerical systemuse of swarm of robots to construct ship in most effiecient manner (ant and bee, termite algorithm)probabilistic programming, evolutionary programming, inductive reasoning, machine learning, preocedural reasoning/synthesis, reinforcement learning, recursive self-improvementelements of dynamic game difficulty balancinguse of flow psycology and imbedded diurnal sound/ and brainwave entrainmentintegration of nuerofeedback technologynon-linear gameplay (e.g., branching storylines, sandbox, open-world, free-roaming, meta-gaming, )language translator in chat (optional for multinational play)light-speed and time dialation is a factor (pilot has a homeworld age and a character age, accelerated growth of terraforming in warp space, etc...)realistic transmission of motiont hrough inertiarealistic energy consumption from thrusters, warp drive, etc...asteroids can impact moons, bases, and planets, causing damagedeductive reasoning in game AIsupport for .jpg, .png, .bmp, .tiffcoordinate positioning system where sun to galactic center draws the forward direction and andromeda galaxy (next closest) will mark top side of grid, disk edge marks the horizon lineunits in meters, kilometers, centimeter, gram, kilogram, light year, parsecincorporation of in-game web browser like eve online or second life with tabs and restore pages function, flash and java support, based on chromnium, support for google webfonts, exploit protection, auto-updatesincorporation of in game virtual machine (selectable through in game apps function) (?hidden?), web interfaceerror-reporting and bug-helpdeveloped on linux, released for linux mac and windows, debugged in wine emulaornative support for linux computers, with heavy emphasis on ps4 platform ?and anroid?Enables unsigned code execution and hacked bootloaders on ps3/ps4 and xbox360/one, homebrew, game swap, copy-protection breakingin game command console, uses unix bash and sript, terminal commandsplug-ins/scripts flexible enough for a game of pac-man, asteroids, geometry wars, breakout, use of in game zoom and telescopic visionmodding API allows users to alter the game by writing scripts, ModSDK (an application that is a set of tools specifically created for modding)sci-fi ambiencestart on earth in milky way and explore the universe, uses real star maps and system data, procedurally generated galaxies that resemble known universe, time dialation and age shift, current galactic data charts, scientifically accurateunderwater cities, use water as camo-flauge, cities eventually submit to sea level rising, underground citiesinner asteroid citiescities in he sky (orbital cities)source code is commented for community releasecolor-blind friendlyness configurationUI configuration and resizingplaneary ownershipcarriers/mobile docking bayscommand a flet or an entire army and defeat enemies from afar, send them of to explore, trade or conquercommand interface allows you to send commands to a number of ships at a timecontains ship editor, base/city editor, terrain editor, and random construction engine that attempts to create realistic flow and layoutNPC's are created by having "sex" and donate their alorithms to the new generation of AI charatersmulti-monitor supportpulsars, black holes, brown-dwarfs, gas giants, ability to overcharge weapons systems which causes them to overheat and possibly loose accuracy/reload rate/damage systemsin-game NPC chat based on chatbot AI (AIML)realistic star catalogrealistic orbits and rotation/day-night cyclesnewtonian space combatfreeform interplanetary flightimbedded player class system and skill levels, phased out for no classes or skill levels, still using character factions and rating/reputationsdynamic story generationrealistic reproduction of reality using scientific first principlesmulti-player lobby and dedicated server selection with average ping, load, player numbers, slaves and clones as comodity and other black market goodcontacts and in-game bookmarkingability to salvage from destroyed cargo containers, ships, stations, battlecruisers, fallen cities, etc...in game sensors that detect objects, bases, planet compositions, target data, etc...death penalty rules; you can rebuy your ship for money, use a fre generic staring ship, have to pay for escape pod pickup, may have bounty for failed mission or pickup fee, escape pod is indistructablereputation types: trade, smuggling, piracy, mercenary, bounty hunting, assassination, exploration, espionage, prospecting, criminality, humanityfactional allegiance to only one party such as federation, empire, alliance, corporations, systems (agricultural, mining, etc...), organisationsability to transport passengers for moneyability to stake a mining claim, mining from comets, mining gas giants, gas/dust clouds, possibility of conamination, refining, government type; none, anarchy, commune, communism, corporate state, religious cult, democracy (independent, federal, alliance), theocracy, dictatorship, feudal, imperial colony, imperial protectoratethere are alien life forms on planets, moons, asteroids, etc...federations along with rebelioutaxes for erconomy, ?wellfare? ?free health care?improvised health care with modifications child care birth and family intergrations- interspecies breeding canivirous plants - musical plants diffrent freeuncies of for ambience for difrent themes procedural vehicle generation (tricycle, hoverbike) modular partsmusic club with dj app integration fucntion in space station (side-game)end game convergence to peace or war fare the ieveitability of life but the descent of life is a very interesting aspect where there is dark there is light where there is life there is death a most over whelming world with integrity and destructionlife pods and health checkpoints for refugees escaping war torin systemsonline game syncronized events to single player "live campain"psy op missions along with rebellion infiltration one or two moles inside each governmentplayer democracy through in game elctions and polls influences social political allies all rougue states when occupied will submit or face hanging or firing sqaud all rougue systems piracy is not a crime constitutionally based law systemmod for matrix takeover in galaxy, sentient machines that harvest peopleusing community goals and taking missions you can help create structures, aiding in building empires and large space stationsyou can hire npc wingmen escorts and give them simple commands (hire employees) or have slaves do your laborit is possibleto have sex with slaves, but try to move away from rape element, more about arousal and mutal consent based sexships are engineered to be symetrical and aerodynamically streamlined for inerplanetary and underwater usage, guns house inside of hullhas a mechanic for realistic piloting in space with fuel drain, trajectory optomizationsscripting backend VM like linuxthe ability to outfit a transporter as a medical ship and provie health care and "harvest organs"has strategic nuclear warfare like norad in "DEFCON" gamemany elements in the game are highly customizablewant user to be able to load a command line module in game that then allows user to type in VM-launch command and brings up secondary screen to console that contains a kde linux enviroment (lightweight, like DSL or ARCH) virtual machine is customizable for support of up to 8 processors and 8 gb ram with video card pipethrough support for openGL and generic mac/windows display adapters, GPU passthrough for VMVM supports virtual hard disk with bootloader grub and use of partitioning tools, supports booting of iso and bingame runs a backround instance of linux to provide script/plugin/console/network/cluster/AI/"program windows" supportgame supports network controllers (psp-clones, phone, tablet, remote desktop, etc...)it is possible to whipe out an entire faction to stop their living and genetic algorithm from evolvinglinux VM runs apps like audio jukebox, dj mini-game, in-game browser, roster viewer, etc...default user acount is created on in-game character creation, user acount is limited and cannot run certain programs, a default username of root and a password of toor will unlock super asking you to change your password user which will run a one time script to create an admin with a desired password, root login is now veiwable from main screen.Stress test for virtusal machine; run doom3 at 25+FPS, succesfully get pcsx2 to run metal gear solid, play a game of halo custom edition on windows xp, boot windows 7 install and sucess, boot windows 8 install and sucess, mac bootcamp, geometry wars on linux/windows/mac, game performance automatically balances to use of virtual machine resource hoggingembedded linux adds beowulf cluster rendering support for game assests ans speedups, AI nueronets, economy simulation, calculating orbits, simulating physics to make them more realactiveinitial plan is to make rough note, consolidate nots, make more rough notes, consolidate once more, pich storyboard, develop rough prototype of game features and brainstorm mapping, introduce a small number (12-18 people) for dev team positions and meetings about the new project and areas ox expertise as well as ability crossover, write a website about the project, then attain crowdfunding to pay for development and 66% life salary goals, release pre-alpha to backers, release alpha to backers, release beta early for backers and then to general public, have final version and three expected patches for total open source release. Open release available early to backers of the project, with delay of 3 months before releaseing open source. Plan to keep project alive for 6-8 years with open source forum created for gameplay after official release.Whole product is open source and we make our money from donations and crowdfunding (everybody should expect to make 33% to 66% of their life income from this projectmedia browser hybrid between XBMC and winamp. Support for multiple tracks with beat matching and auto-dj feature, support for vst and vsti instruments.It is possible to set processor scheduling in gameThere are starving/thirst poor people and you can give them waterlistening to radio scanners can lead you to loot or help you find rare entities in the gamein game linux VM spoofs your mac and other sensitive data like OS-type for securityin game speech synthesis tools embedded in linux VMcapable of running backtrack and usb device remapping to VM from host (usefull to hack wifi, crack passwords)in game linux vm is given lower run priority than other in game eventsin game bot detection and flagging (expecially in chat), bots that repeatedly post links or try to advertise out of gasme services will be flagged and statistically evaluated, eventually brought forward to the admin's viewthere are dieses and game and you can contract them , have them cured, overcome them, or suffer from them , potentially increasing your risk dyinglarge libray of fuctions and libraries for tweaking parametershas killer app features like visual editor and scintific graphing calculator in 3d/mesh/ supports quanternions and quantum formulaesit is possible to train your robotic NPC through nueronet and mindmpping programselinux integration and iptables firewall compatibility. Uses kde wallet to manage player sessions on a single acountability to set arbitray destination in space and travel there in the shortest or most economical route, or hybrid routing, warp drive classes are limited in distance and fuel consumptiongame is 64-bit optomized for vaporware future hardware breakthroughs in RAM and GPU, HDD. Later down compiled for RISC and 32-bitgame automatically unregisters module in memory when not in use to preed up general computer performanceoptomized for features with ATI graphics and AMD processors including APU parallel processing (emphasis on existing linud ATI/AMD support) option in main memu to enable extra hardware featuresallows you to contoll audio card like soundblaster or asus)support for FPGA hardware by enabling proram wriers in the linux VM to implement featuresin game media player has the ability to load videos like VLC (watch live game steams!)10k-336k-4.032M-12.096M players could be on the game at a time online playing and exploringyou have earth system date, galactic roation years, and local time dialation calculated by quantum compuerlater in single player you find a watch that allos you to reverse short periods of time an speed up time (clock stoppers, etc...) time machine can cause health effectsthere are parameters that will affect your characterstrength,fertility, longevity, stsamina, awareness, fatique, etc...hire a hacker as a developer team member to try to bug/glitch/exploit, and show malicious loopholes that need patcing (security audit)player account serial generation from mac, ip, and OS registration are md5 hashed and then encrypted using 512-bit AES encryption, transported over SSL with wireshark protection for hacking dedicaetd servers, only wireshark works on personal dedicated servershidden in game milenium falcon and deathstar as well as stardestroyer and tantive iv and xwingability to hide inside an asteroid, hollow moon, character deault look based on most prevalent algorithm for genetic disrobutionaspects of voice controll and psycological empathy feedbackcontains an in game magic eight ball that can spuedo-influence events based on known truths, actually tries to improvise a tactical responseuse of rainbow tables in game hacking mini-games?social engineering tools such as a map of player ineractions and related causation?Large grids of information that provide statistics from economic, factions, marke, planet composition, etc...game uses large layers of encryption for in-game data activity and in game brwoser features pdf viewr and open document format as well as imbedded xhtml5 and java/script editorfeatures an in game text editor with copy paste support fuction or text dialogsfeatures GIMP based texture and sp
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sscadmin
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RE: open source space simulation to clone major titles like elite dangerous, star citizen, no man's

Post by sscadmin »

What an ambitious project, but everything you are talking about in your posts sounds great its just getting enough people on board to help development move more quickly so we don't see the Infinity: Quest for Earth situation where the game was announced 6+ years ago and its still not here :)
enupgames
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RE: open source space simulation to clone major titles like elite dangerous, star citizen, no man's

Post by enupgames »

your list brought back some great memories for me:http://shenwabox.blogspot.com/2014/02/quasar-phase-from-then-to-now.html[/url]
Pinback
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RE: open source space simulation to clone major titles like elite dangerous, star citizen, no man's

Post by Pinback »

That's one hell of a list, although you forgot the kitchen sink. :biggrin: Would it not be easier to take an existing open source game like Pioneer or Space Engine and modify it.
fluffyfreak
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RE: open source space simulation to clone major titles like elite dangerous, star citizen, no man's

Post by fluffyfreak »

Yep, feel free to fork/clone the Pioneer code etc, it's all open source.Just abide by the licence(s) to keep the source code open, otherwise you can do what you want with it.
wingnexius
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RE: open source space simulation to clone major titles like elite dangerous, star citizen, no man's

Post by wingnexius »

Yep, feel free to fork/clone the Pioneer code etc, it's all open source.Just abide by the licence(s) to keep the source code open, otherwise you can do what you want with it.The main problem I have with forking/cloning the pioneer code is the logistics in incorporating an entirely separate/plugin scripting engine, the plugin/mods, and that the game itself would need a pretty large overhaul to support high-res graphics, and virtual reality gear, multi monitor support, and opacity of in game HUD. Also, I don't think pioneer woudl support my extensive use of procedural generation and artificial intelligence that learns over time.That being said, if it is possible to copy snippets of the pioneer project and get them to run with the new game, that may be reasonable; as long as I can latter add in all the functionality of my game engine which has features commonly found in more modern polished game titles.So I may copy some of the code from pioneer, but there will be extensive overhauls, and part of me thinks that starting from scratch will yeild the quality and depth of achievements slated for this release.
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RE: open source space simulation to clone major titles like elite dangerous, star citizen, no man's

Post by wingnexius »

By the way, how many of you would support or know somebody who would be down with a crowd-funded open source cross-platform space game (linux/mac/windows)We need an alternative to Oolite and pioneer, the game-play style is just not polished and refined to my standards, and they are in serious need of an overhaul. In my opinion, a whole new game is necessary to pack all of the features designated by this project idea, though some cross support for pioner would be nice. I estimate the crowdfunding required to make a game that compares to a game studio major release would be in the range of 864k - 1.296M to purchase equipment, hire developers, publish project information, and tools needed to develop the game. Be expecting elite dangerous or kinetic void quality production here, plus, this is not just a game, it is a game engine made flexible enough for a plethora of uses outside of space simulators and first person shooting.
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RE: open source space simulation to clone major titles like elite dangerous, star citizen, no man's

Post by wingnexius »

Vega strike, Oolite, and Pioneer seem to be the only contenders in the open source space simulation game so why not another. Those games have low quality graphics, limitations on the number of objects that render in the sky, a lack of realism, and a low tech user interface. Couple that with weak AI that do not learn, and from what I understand, lack of multiplayer support (At least in Oolite and Pioneer) Plus in my game, I want the player to be able to explore the planet surfaces and build bases, command multiple ships in battle from a cruiser, and have all NPC's generated by "sexual reproduction" through genetic algorithm rather than "spawning". If i integrated those features into known projects, I think I just might break them.Is it worth making another open source space simulator if it is sufficiently different and modernized to catch the eyes of some more paid release gamers? Please give me some feedback on project feasibility and whether you think the project should just be a fork of another release or be an entire new release on its own :) Please help me validate this idea! :read:
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RE: open source space simulation to clone major titles like elite dangerous, star citizen, no man's

Post by Pinback »

I don't think there would be much support for a open source crowd funding game giving that it has become much harder over the last 18 months to get support for crowd funded games. I would say that there is maybe only three choices for making a game. 1 Custom built game engine.2 Commercial or open source game engine.3 Modification of an existing game. As D1 mentioned above, Infinity a good example of how long it can take to get projects going and open source one can take even longer as people only tend to work on the bits of the game which interest them.
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RE: open source space simulation to clone major titles like elite dangerous, star citizen, no man's

Post by impaktor »

@wingnexius that post is way too long and unformated for any sane person to make it through to the end, which is a bit of a shame, so I'd suggest editing it to use headlines, paragraphs, bullet list, tables; to make it more readable. Vega strike, Oolite, and Pioneer seem to be the only contenders in the open source space simulation game so why not another.The usual reply: Also, I don't think pioneer woudl support my extensive use of procedural generation and artificial intelligence that learns over time.You might not be aware but you now have two pioneer devs replying in your thread, and soon to be three, I suspect, so please try us. You're most welcome to contribute to Pioneer with scripts, missions, improvements, mods, ships, graphics, realism, code, art, AI, or whatever.The lack is not in people dreaming big, but in people willing and able to get the work done.
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RE: open source space simulation to clone major titles like elite dangerous, star citizen, no man's

Post by fluffyfreak »

The main problem I have with forking/cloning the pioneer code is the logistics in incorporating an entirely separate/plugin scripting engine, the plugin/mods, and that the game itself would need a pretty large overhaul to support high-res graphics, and virtual reality gear, multi monitor support, and opacity of in game HUD. Also, I don't think pioneer woudl support my extensive use of procedural generation and artificial intelligence that learns over time.That being said, if it is possible to copy snippets of the pioneer project and get them to run with the new game, that may be reasonable; as long as I can latter add in all the functionality of my game engine which has features commonly found in more modern polished game titles.So I may copy some of the code from pioneer, but there will be extensive overhauls, and part of me thinks that starting from scratch will yeild the quality and depth of achievements slated for this release. "high-res" graphics? Well you can render the screen to whatever resolution you like, textures are supported all the way upto whatever your GPU can handle, there is a WIP post-processing framework back-ported from Paragon too. Can't get "higher-res" than any of that actually.I wrote a OculusVR implementation for Pioneer last year but they updated their API which broke it, I'll need to write a new one but it's not too hard, a day or twos work. I've not done it because I've been waiting to make sure their API is stable.Multimonitor support should just work so long as you've got it set to treat it as a single virtual screen, actually supporting rendering different things to different monitors would take some work."opacity of in game HUD" - erm, yes we can fade out the HUD if we want, 10 to 20 minutes work to implement that."Procedural generation" - models are the only things no procedurally generated. The galaxy itself, every star system, planet / moon / gas giant etc is all procedural. Adding procedural ships / stations / buildings etc would be possible, you just need to write the generator for it, like I've been doing recently for asteroids.
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RE: open source space simulation to clone major titles like elite dangerous, star citizen, no man's

Post by nozmajner »

@wingnexius: I agree with impaktor and the others. That wall of text is too long and lacks any structure to be useful.It's nice for sure to dream big. But even for a smaller dream, structure is a must, especially for a computer game. (sorry if I sound a bit negative or harsh, but I saw plenty of big dreams driven to the ground, or into stagnation. I even had the opportunity to be part of some. Hell it seems I'm part of one right now too (and I'm not referring to Pioneer. Pioneer isn't stagnating in my eyes, even if we are a bit slow with it these days.))I'd like to ask some key questions in hope to help developing your idea:What the game is about? What's the hook? Why people will want to play it? You should be able to answer this clearly with two or three extended sentences. (Citing other games doesn't count.) This thing is called a synopsis. If you can't do this, then you don't have a clear picture. Also if you don't have a convincing and engaging one, nobody would give you a dime, be it a producer or the crowd from crowdsourcing.Have you thought about the visual and aural feel? How the game will look and sound?How you want to pace the game? Fast? SLow and contemplative? Or give this choice to the player?Have you tried making a simple game on your own? That's a very important thing, to go knee-deep into development with something so you really see first-hand what's needed for making one.This is where impaktor's suggestion heavily comes in: why don't you try helping us out in the making of Pioneer? We have quite several areas in need of polish and further development. We are a friendly and welcoming bunch.In what role you want yourself in the development of this dream project of yours? What area you would be working on most of the time?I actually tried to read through your text, and I've got pretty far, but eventually gave up. But even then, I noticed some inconsistencies and self-contradictions (like using code from other open source games vs being closed source for a couple of years.)And honestly I haven't really found anything that got my attention. The whole thing feels like noise for me. A bunch of unrelated ideas and buzzwords piled together. The game isn't visible under this pile of stuff. Even the title of the topic is unstructured.Also just to point out a bit of detail: I don't really see the point of including a virtual computer capable of running windows or linux in any kind of game. What plus this would give to the game? How this would make the game more engaging? (Notch, the maker of Minecraft wanted to do something like this, but eventually gave up.) I suggest you should first think the whole thing through and write that synopsis. Without that you have nothing. If you think of it, you could describe every successful game, film or novel with a couple sentences. True, these sentences won't give you the meat of the thing, but it shows you the overarching concept of it. Then you can slowly build the structure of the details and tidbits, the actual meat of the game on top of that.Going from the big concepts towards the tiny stuff, not the other way around. And do the research, the homework for those details.If done properly, this will give you a good solid design document, the foundation you could start building your game and gathering a team. There's not much point contemplating crowdsourcing and workforce gathering before you have that. Also, even though I don't think there's any point right now for you to think and plan about the funding, but $1.3M seems to be quite a low target if you want to do this with hired work and company assets. For Elite Dangerous, they've got almost the double of that, and they had to pour in even more money. And the company aren't really doing that well financially I heard. Star Citizen collected like 60* amount, and their game scope is quite smaller than what you wrote. Actually neither of the games you cited has this kind of scope.
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RE: open source space simulation to clone major titles like elite dangerous, star citizen, no man's

Post by nevilclavain »

Wingnexius here is a project that I am following for a while, with lot of features reminding me yours. Maybe you can try to join the team and give them a new momentum, because I think they need it : http://trillek.org/[/url]
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